acdream/tests/AcDream.App.Tests/Rendering/Walk
Erik 035d7b0148 fix(render) Campaign FW3.2b-1: interior draw order - landscape before cells
The oracle trace order DI|DC|LS is breakpoint-ENTRY order; retail's
actual DRAW order inside PView::DrawCells @0x005a4840 for an interior
root is LScape::draw FIRST (pc:432719, only when exit views survive),
then the depth clear (pc:432731-432732), the exit-portal seals
(pc:432785-432786), THEN the flood's own cells far-to-near. The
driver drew flood cells before the landscape - inverted.

RetailFrameWalk.DrawInside gains the additive
OnInteriorFloodDrawTurn(cells) hook firing after the conditional
landscape turn; the DC EVENT stays at its original point (conformance
untouched - 40/1 InstalledDat green). WalkFrameDriver records the
interior flood at the DC turn and draws it at the new turn:
flush -> ClearInteriorDepth -> flush -> DrawExitSeals -> per-cell
shell-then-contents. Building look-in floods still draw immediately at
their building turn (retail's reentrant DrawCells with no clear/seal).
Two new leaf members map to IWorldPassScope.ClearInteriorDepth and the
seal-fan machinery at FW3.2b-2. Reconciliation note recorded: the
driver clears unconditionally for interior roots while production
stages the clear on OutsideViewSlices>0 - observably equivalent at
ov=0, awaiting a firmer decomp read of the clear's gate.

Suites: full Release build 0 warnings; Walk lane 201/1 skip;
hermetic 6,753/0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 14:34:45 +02:00
..
LandWalkOrderTests.cs feat(render) Campaign FW1: port the retail landscape draw-order machinery 2026-08-30 09:35:26 +02:00
OrderedDrawStreamTests.cs feat(render) Campaign FW2: OrderedDrawStream + walk-order submitter 2026-08-30 12:31:31 +02:00
OrderPreservingSubmitterTests.cs feat(render) Campaign FW2: OrderedDrawStream + walk-order submitter 2026-08-30 12:31:31 +02:00
RetailFrameWalkTests.cs feat(render) Campaign FW1: the degrade-level BSP gate kills the wrong punches 2026-08-30 10:51:05 +02:00
WalkBuildingJoinDiagnosticTests.cs feat(render) Campaign FW1: look-in adjudication - the GetVisible load gate 2026-08-30 10:43:27 +02:00
WalkBuildingPortalTests.cs feat(render) Campaign FW1: NINE of ten fixtures conformant - the degrade arm 2026-08-30 11:34:45 +02:00
WalkBuildingRegistryTests.cs feat(render) Campaign FW3.1: production walk world data behind the seam 2026-08-30 13:19:22 +02:00
WalkCopyViewTests.cs feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view) 2026-08-30 09:50:03 +02:00
WalkFrameDriverTests.cs fix(render) Campaign FW3.2b-1: interior draw order - landscape before cells 2026-08-30 14:34:45 +02:00
WalkLandscapeAssemblerTests.cs feat(render) Campaign FW3.1: production walk world data behind the seam 2026-08-30 13:19:22 +02:00
WalkLandscapeDatBuilder.cs feat(render) Campaign FW1: SIX OF TEN FIXTURES FULLY CONFORMANT 2026-08-30 11:07:29 +02:00
WalkLookInGateSweepTests.cs feat(render) Campaign FW1: SIX OF TEN FIXTURES FULLY CONFORMANT 2026-08-30 11:07:29 +02:00
WalkOracleTrace.cs test(render) Campaign FW1: pose-aware oracle trace parser 2026-08-30 10:19:45 +02:00
WalkOracleTraceTests.cs test(render) Campaign FW0: walk-oracle replay helper + fixture goldens 2026-08-30 09:14:55 +02:00
WalkPortalGateDumpTests.cs feat(render) Campaign FW1: doorway-still conformant - deg_mul is dynamic 2026-08-30 11:49:27 +02:00
WalkProductionFrameContextTests.cs feat(render) Campaign FW3.1: production walk world data behind the seam 2026-08-30 13:19:22 +02:00
WalkProductionWorldConformanceTests.cs feat(render) Campaign FW3.1: production walk world data behind the seam 2026-08-30 13:19:22 +02:00
WalkPViewFloodTests.cs feat(render) Campaign FW1: port the PView interior flood 2026-08-30 09:58:28 +02:00
WalkScreenClipTests.cs feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view) 2026-08-30 09:50:03 +02:00
WalkStaticStreamPopulatorTests.cs feat(render) Campaign FW3.2a: the walk-to-draw population layer 2026-08-30 13:52:23 +02:00
WalkTraceConformanceTests.cs feat(render) Campaign FW1: doorway-still conformant - deg_mul is dynamic 2026-08-30 11:49:27 +02:00
WalkTraceReplay.cs feat(render) Campaign FW1: street fixture retail-exact except flood depth 2026-08-30 11:02:16 +02:00
WalkVisibilityMathTests.cs feat(render) Campaign FW1: flood decomp appendix + the visibility math port 2026-08-30 09:44:49 +02:00
WalkWorldDatAdapter.cs feat(render) Campaign FW1: SIX OF TEN FIXTURES FULLY CONFORMANT 2026-08-30 11:07:29 +02:00
WalkWorldDatAdapterTests.cs feat(render) Campaign FW1: the landscape replay world + first outdoor diff 2026-08-30 10:36:09 +02:00