..
Audio
feat(audio): Ctrl+M instant mute + inn-chatter investigation closed as server content
2026-08-09 14:09:24 +02:00
CharGen
fix(chargen): Campaign CC gate round 1 closeout — Group 2: Skills page four-bucket model
2026-08-16 15:33:39 +02:00
Chat
feat(chat): CT-B4 — @log, and the research block that was a wrong question
2026-08-21 11:28:20 +02:00
Combat
feat(core): adopt the retail members the equipment and physics enums were missing
2026-07-29 01:27:57 +02:00
Content
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Input
feat(ui): Campaign OP slice OP8 — Configure Keyboard
2026-08-11 09:19:54 +02:00
Items
feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port
2026-08-16 23:02:10 +02:00
Journal
fix(journal): platform-independent file-name sanitisation — CI linux-portable red since 2c2d57b2
2026-08-23 18:46:09 +02:00
Lighting
fix(render): VM3 review fixes - pin the filmic decodes, re-derive vignette for linear, name the authored sun colour
2026-08-22 23:40:48 +02:00
Meshing
fix #426 : extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail
2026-08-23 11:20:24 +02:00
Physics
fix(anim): hold the last frame at a cyclic seam instead of blending into frame 0 (Holtburg windmill flap-back); register AP-233
2026-08-23 10:36:47 +02:00
Player
fix(ui): restore retail vitals and window interactions
2026-08-20 13:26:35 +02:00
Plugins
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
Properties
feat(core): give AC's seven property tables names, verified against two oracles
2026-07-29 01:11:16 +02:00
Quests
feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live
2026-08-21 15:42:05 +02:00
Rendering
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
Selection
feat(runtime): FA4 -- fellowship roster enumeration + Social selection source
2026-08-12 04:40:19 +02:00
Social
refactor(runtime): expose canonical gameplay state
2026-07-26 09:12:30 +02:00
Spells
fix(ui): restore retail vitals and window interactions
2026-08-20 13:26:35 +02:00
Terrain
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
Textures
fix(ui): Campaign LA gate round 2 — character-select screen media resolution
2026-08-15 09:12:10 +02:00
Ui
feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live
2026-08-21 15:42:05 +02:00
Vfx
fix #28 : port retail's sky default-script playback (aurora) and the particle facing law
2026-08-23 15:28:59 +02:00
World
fix #28 : port retail's sky default-script playback (aurora) and the particle facing law
2026-08-23 15:28:59 +02:00
AcDream.Core.csproj
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
packages.linux-x64.lock.json
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
packages.neutral.lock.json
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
packages.win-x64.lock.json
build: make release restore reproducible
2026-08-18 10:29:00 +02:00