acdream/docs/superpowers
Erik 02837ad5dc docs(A): wrap Render Residual A — handoff + roadmap for the core inside render
Residual A (camera collision = verbatim SmartBox::update_viewer) is SHIPPED +
user-kept (0ffc3f5/5177b54/9e70031). Wrap it and hand off to the render session:

- New canonical handoff (docs/research/2026-06-05-render-residual-a-shipped-core-
  inside-render-handoff.md): what A shipped, what A EXPOSED (the render roots at the
  viewer cell — clipRoot=CameraCell, GameWindow.cs:7322 — and A made that cell
  accurate, so the PVS flood from the viewer cell doesn't reach the player's cell →
  cellar floor drops), the reframing (the user's "step C" = the CORE inside render /
  R1 completion, NOT R2 outside-looking-in), the evidence-first job, KEEP/DON'T, the
  kickoff prompt.
- CLAUDE.md banner: A SHIPPED; next = core inside render (R1 completion).
- Render redesign spec: 2026-06-05 sync note (A shipped; R1 is actually incomplete —
  the bleed + cellar-floor drop are the unfinished flood/seal; next is R1, not R2).

The visible problems (bleed + the floor A exposed) are the same family: the inside
path still draws the whole outdoor world instead of retail's "inside → DrawInside
only". A faithful DrawInside seals them by construction (render spec 2026-06-02 §2).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-05 11:49:31 +02:00
..
plans test(p0): dat-backed conformance loader + characterized cottage-doorway topology 2026-06-03 14:20:17 +02:00
specs docs(A): wrap Render Residual A — handoff + roadmap for the core inside render 2026-06-05 11:49:31 +02:00