Applies all 11 items from the Opus dual-lens review of 989f6652 (0
blockers, 7 SHOULD-FIX, 4 NOTE):
- S2: UiElement.DrawSelfAndChildren now pushes the ambient clip right
after PushAlpha and wraps OnDraw + the children walk +
OnDrawAfterChildren in ONE block — the literal UIRegion::DrawHere
@0x0069FA30 shape, which clips an element's OWN DrawSelf too, not
just its children (UIElement_Text::DrawSelf @0x00467AA0 locks glyph
blits to its own clipped surface rect; UIRegion::DrawSelf
@0x0069F1A0 blits per clip rect). Deleted the two now-redundant
ad-hoc self-clips this supersedes: UiText.DrawText and
UiField.DrawMultiLine both pushed their own (0,0,Width,Height) —
exactly what the new ambient clip already provides one level up.
Kept UiButton.DrawBlockLabel's clip: it clips to LabelBox/ValueBox,
an authored INNER sub-rect that can be smaller than and offset from
the button's own full rect — a genuine narrower viewport, not a
redundant duplicate.
- S3: deleted UiItemList's `ClipsChildren => CellWidth > 0f` override
— correct under the old opt-in-false default, inverted under the
new default-true (an unconfigured list would stop clipping instead
of clipping like everything else).
- S4: pinned the escaped-popup input path end to end. New
UiAncestorClipTests test mounts a menu inside a short window on a
real UiRoot, opens it, and proves a click in the escaped popup
region reaches the menu through UiRoot.PopupHit (a plain top-down
walk is proven to reject the same point first). UiRoot.WantsMouse
now also checks PopupHit — it previously only checked Captured/
HitTestTopDown, so a game action could fire underneath an open
dropdown's escaped region. OnMouseDown/OnScroll already routed
through PopupHit first (#374); unchanged.
- S5: strengthened the Titles-divider regression test's positive
half. The old assertion only checked SOME quad's Y fell in a band —
vacuously true given other same-band content. Now asserts the
divider's exact rect (X and Y), then diffs against the same rect
with the divider hidden (Visible=false) to prove the quad was
actually attributable to it.
- S1: added UiWindowDrawCaptureSweepTests — Character/Chat/Vendor/
Options mounted through their real production Bind entry points
with a non-zero sprite resolver, drawn via RecordingGpuDevice,
asserting a per-window vertex floor (~40-45% of this session's
observed baseline: Character 588, Chat 162, Vendor 54, Options 240)
plus one key sprite id read LIVE off the bound controller/element
(never hardcoded). Character's key sprite (RetailChromeSprites.
TopEdge) specifically exercises OnDrawAfterChildren, the exact path
S2's caution note flagged. Inventory/Paperdoll/social/map-house
skipped — no single fixture-driven top-level Bind entry point.
- S6: added the CT-GF1 subsection to the campaign plan's ledger
(989f6652 + this fix round; CT7 re-gate still owed).
- S7: UiRenderContext.PushClipUnbounded now resets to the CANVAS rect
(0,0,ScreenSize), not null — retail's own popup region is
SCREEN-clipped (UIElement_Menu::MakePopup spawns a top-level region
bounded by the screen), not truly unbounded. AD-113 amended.
- N1: UiRoot overrides ClipsChildren => false — the root's own region
IS the screen (the viewport already scissors it), so this is a
safety net against a momentarily zero-sized root silently blanking
the whole UI tree under the new ancestor-clip default.
- N2: added the empty-clip subtree cull (retail's var_24 gate
@0x0069FB8E) to DrawSelfAndChildren only — DrawOverlays is a wholly
separate traversal untouched by this change. New test proves a menu
inside a fully-clipped (zero-width) window still draws its open
popup via the overlay pass while the main pass draws nothing.
- N3: CT7 script §5 now names the collapsed-toolbar check and the
four highest-overflow windows (combat/vitals bar, Options
bottom-button row, map/house page, floaty chat) as explicit
eyeball items for the re-gate.
- N4: verification below covers both the working tree and the clean
committed tree.
Decomp anchors: UIRegion::DrawHere @0x0069FA30 (var_24 gate
@0x0069FB8E); UIElement_Text::DrawSelf @0x00467AA0 (self-clip);
UIRegion::DrawSelf @0x0069F1A0; UIElement_Menu::MakePopup (screen-
clipped popup region).
Verification (both runs green, --filter "Lane!=InstalledDat&
Lane!=PreparedPackage&Lane!=Live&Lane!=Manual&Lane!=Timing&
Lane!=Windows&Lane!=Linux&Lane!=SystemFont&Purpose!=Diagnostic&
Status!=KnownFailure"): full Release solution build green; working
tree 14,900+ tests across every project (one LandblockPresentation
PipelineTests flake reproduced ONLY under full-solution parallel
load, passes standalone and on rerun — unrelated to this change,
streaming domain); InstalledDat lane green (ACDREAM_RUN_INSTALLED_DAT
_TESTS=1, Status!=KnownFailure, 205+34+3+172 App/Content/Bake/Core
tests). Clean committed tree (git stash push -u the uncommitted
owner probe + docs files, rerun, stash pop) reported in the session
summary.
src/AcDream.App/UI/UiRoot.cs carries an unrelated, pre-existing
uncommitted owner probe (ACDREAM_PROBE_UI_HOVER) — staged selectively
(git add -p) so only this commit's own two hunks (ClipsChildren
override, WantsMouse) landed; the probe hunk is untouched and stays
uncommitted, same as before this fix round.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>