acdream/tests
Erik 0bb47f2711 fix #417: world ambience kept playing at character select after the in-world logoff
The character-session reset manifest had no audio step: retail's logoff
destroys the world's sound sources with the world, but our OpenAL world
pool and ambient scheduler are process-lifetime — the continuous ambient
beds played on at character select and the scheduler kept RE-FIRING
deadlines against the stale listener (Suspend/StopAll had zero callers;
WorldGenerationQuiescence only cycles around teleport-style generation
replaces).

New WorldAudioSessionGate: the reset manifest's 'world audio' step stops
all sixteen world-pool voices (SuspendWorldAudio) and drops every ambient
deadline (StopAll); the pool reopens at the entered-world edge through the
new default-null LiveSessionEnteredWorldBindings.ResumeWorldAudio binding,
invoked first in ApplyEnteredWorld. The ambient soundscape needs no
explicit resume — the next objcell observation rebuilds it exactly as a
cell change always did. Covers logout, reconnect, and full stop uniformly.
UI-pool sounds (interface bank, portal cues) untouched by design.

App tests 5568/3 skips, Runtime 1756/0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-17 18:46:04 +02:00
..
AcDream.App.Tests fix #417: world ambience kept playing at character select after the in-world logoff 2026-08-17 18:46:04 +02:00
AcDream.Bake.Tests fix(launcher): harden installer transactions 2026-08-14 20:36:11 +02:00
AcDream.Cli.Tests perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
AcDream.Content.Tests fix(chargen): Campaign CC gate round 1 closeout — Group 2: Skills page four-bucket model 2026-08-16 15:33:39 +02:00
AcDream.Core.Net.Tests feat(net): Map/House panel — slice 4a, House wire parsing groundwork 2026-08-17 02:09:34 +02:00
AcDream.Core.Tests fix(chargen): Campaign CC gate round 1 Batch G — real color wheel (DoColorSpots/DoGradDisk color rendering) 2026-08-16 14:16:14 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.Headless.Tests fix(app,headless): Campaign CC slice CC4 re-review round — R1 arbiter + R2-R4 2026-08-15 19:04:04 +02:00
AcDream.Launcher.Core.Tests fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16) 2026-08-16 15:34:07 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsolelessSupervisorParent feat(launcher): prepare Campaign LA11 user gate 2026-08-14 23:42:30 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsoleSignalChild fix #406: launcher session exit observation carries the real code + captures client stderr 2026-08-16 11:44:46 +02:00
AcDream.Launcher.Core.Tests.Fixtures.InstallLeaseHolder fix(launcher): harden Campaign LA11 gate evidence 2026-08-15 01:08:41 +02:00
AcDream.Launcher.Tests fix(launcher): Campaign LA gate-round-1 review findings F1-F6 + hardening 2026-08-15 08:19:23 +02:00
AcDream.Platform.Tests fix(platform): Campaign LA LA0 review fixes — CI Linux lanes, arch doc, self-guard 2026-08-14 15:30:04 +02:00
AcDream.Plugin.Tests.Fixtures.HostPlugin fix(plugins): close LA5 ownership races 2026-08-14 19:28:14 +02:00
AcDream.Runtime.Tests feat(session): the in-world logoff — LogOut animation, reverse wormhole, live return to character select 2026-08-17 14:02:40 +02:00
AcDream.UI.Abstractions.Tests feat(ui): #409 — client-wide retail tooltip system 2026-08-16 20:03:24 +02:00
Fixtures/campaign-la fix(plugins): close LA5 host lifecycle review 2026-08-14 19:05:13 +02:00