acdream/docs
Erik 5b4fd4b61d phase(N.4) Adjustment 6: add PartOverrides + HiddenPartsMask to WorldEntity
Resolves Adjustment 4 (Option A): WorldEntity now carries the server-
sent AnimPartChange data as PartOverrides and a HiddenPartsMask bitmask.
EntitySpawnAdapter.OnCreate populates AnimatedEntityState from these
fields at spawn time. GameWindow's CreateObject handler converts the
network-layer AnimPartChange records into lightweight PartOverride
structs.

This unblocks Task 22: the WbDrawDispatcher can now resolve per-part
GfxObj overrides and hidden-part suppression from entity state.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-08 15:10:22 +02:00
..
architecture docs(architecture): WorldBuilder inventory + CLAUDE.md alignment 2026-05-08 08:31:03 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs: rebrand N.4 as rendering pipeline foundation; revise N.5-N.10 2026-05-08 12:32:19 +02:00
research docs(N.4): Week 4 handoff for the next agent 2026-05-08 14:54:12 +02:00
superpowers phase(N.4) Adjustment 6: add PartOverrides + HiddenPartsMask to WorldEntity 2026-05-08 15:10:22 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: flag N.2 blocker — WB terrain split formula diverges from retail 2026-05-08 12:05:04 +02:00