acdream/tests/AcDream.Runtime.Tests
Erik 011efbeaa7 refactor(runtime): own inventory transaction state
Move the retail one-request-at-a-time gate, shared use busy references, external-container state, item mana, shortcuts, and desired-component snapshots into one Runtime-owned graph over J3's exact ClientObjectTable. Retained UI and session routing now borrow that owner; reset and shutdown preserve the existing order while failure/reentrancy tests protect the transaction boundary.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 08:20:32 +02:00
..
Entities harden(runtime): close canonical entity object lifetime 2026-07-26 07:13:42 +02:00
Gameplay refactor(runtime): own inventory transaction state 2026-07-26 08:20:32 +02:00
Session refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
AcDream.Runtime.Tests.csproj arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
GameRuntimeContractTests.cs refactor(runtime): publish canonical entity object deltas 2026-07-26 06:42:13 +02:00
RuntimeDependencyBoundaryTests.cs arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00