acdream/src/AcDream.Core/World/Cells
Erik 82f8d4f82e refactor(physics): remove parsed collision graphs
Publish prepared GfxObj, Setup, CellStruct, and EnvCell collision records without retaining their parsed DAT BSP, polygon, vertex, or shape graphs. Strip temporary physics bundles at stable world commit, keep graph traversal only as an explicit test/tooling oracle, and report graph residency from actual retained fields.

Validated by 115 focused collision/streaming tests, a zero-warning Release build, and 8,413 passing Release tests with five pre-existing skips.

Co-authored-by: Codex <codex@openai.com>
2026-07-25 18:21:19 +02:00
..
CellGraph.cs refactor(streaming): extract landblock physics publisher 2026-07-21 21:13:22 +02:00
CellPortal.cs feat(core): UCG Stage 1 — EnvCell.FromDat derivation (mirrors BuildLoadedCell) 2026-06-02 09:07:18 +02:00
EnvCell.cs refactor(physics): remove parsed collision graphs 2026-07-25 18:21:19 +02:00
LandCell.cs feat(core): UCG Stage 1 — LandCell synthesized from TerrainSurface 2026-06-02 09:17:57 +02:00
ObjCell.cs feat(core): UCG Stage 1 — EnvCell.FromDat derivation (mirrors BuildLoadedCell) 2026-06-02 09:07:18 +02:00