Super-detailed pickup for the one remaining step that fixes the flap: the cutover
flip (terrain via OutsideView for the outdoor root + clipRoot=viewerRoot??_outdoorNode
+ launch + visual gate + delete old paths). Exact steps, current line numbers, the
de-risking already done (shell no-op, flood validated, OutsideView mechanism), the
4 render cases, the Step-B integration checklist, do/don't, and a kickoff prompt.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>