The login tunnel now covers from the first world-facing frame (the sky-void backdrop can never present pre-tunnel) and holds through an atomic tunnel-to-world swap at reveal completion — the void is structurally unreachable on both edges, pinned by frame-sequence tests across WorldSceneRenderer/WorldRevealCoordinator/LocalPlayerTeleport- Controller/RuntimeWorldTransitState. Vitals detail icons draw at their authored centered offsets in both stacked and side-by-side layouts. Implemented and live-probed by the fix agent; finalized by the lead after the agent parked post-verification (gates re-run green: App 5512/3, Runtime 1747/0). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .. | ||
| RuntimeWorldEnvironmentStateTests.cs | ||
| RuntimeWorldTransitDirectHostTests.cs | ||
| RuntimeWorldTransitStateTests.cs | ||