User reported intermittent selection — 'sometimes can be selected,
sometimes not'. Cause: WorldEntity.Position is at FEET level (Z=ground
for standing humanoids), so a 0.7m sphere centred there only covered
the lower legs. Clicks on chest (Z≈1.2m) or head (Z≈1.7m) missed
because the closest-approach distance from the cursor ray to the
feet-centered sphere exceeded the radius.
Fix:
- Sphere centre now defaults to position.Z + 0.9 m (humanoid
mid-body). New optional verticalOffsetForGuid callback overrides
per entity.
- Default radius bumped 0.7 → 1.0 m to match the new sphere
placement (1.0 m at 0.9 m height covers a 1.8 m humanoid from
shin to top-of-head).
GameWindow.PickAndStoreSelection wires the callback:
- Creatures (ItemType.Creature flag): vz = 0.9 m (humanoid centre)
- Large flat objects (BF_DOOR | BF_LIFESTONE | BF_PORTAL |
BF_CORPSE): vz = 1.0 m + radius 2.0 m (mid-door/lifestone)
- Everything else (ground items): vz = 0.2 m (just above feet)
Existing 9 WorldPicker tests still pass — their head-on ray geometry
doesn't depend on the vertical offset.