# Slice G3 Retained Classification Gate **Date:** 2026-07-25 **Candidate:** `6a026c5ab04b3a0148045490fcb33d86084e0c0d` **Result:** accepted; G3 complete ## Purpose G3 retains mesh/material classification per visible render projection while refreshing frame-varying transforms, clip slots, selected lights, opacity, selection lighting, and picking transforms. Classification remains live for active animation, incomplete mesh/texture resources, and active translucency fades. The production renderer still draws the accepted path; this is compare-only evidence and not a visual-cutover rollback unit. ## Exact physical evidence | Route | Report | Exact comparisons per channel | Final static rebuild / cross-frame reuse | Exit | |---|---|---:|---:|---| | Uncapped nine-stop | `logs/connected-r6-soak-20260725-031419.report.json` | 16,827 / 16,827 | 2 / 6,037 | graceful | | Capped nine-stop | `logs/connected-r6-soak-20260725-032350.report.json` | 17,069 / 17,069 | 2 / 6,038 | graceful | | Uncapped dense Arwic | `logs/connected-dense-town-20260725-033339.report.json` | 757 / 757 | 0 / 3,828 | graceful | For every route, all four continuously sampled channels had zero cumulative mismatches: - ordered PView candidates; - packed dispatcher input; - classified opaque/transparent output; - accepted selection parts. Every process used a Release binary whose embedded commit exactly matched source, carried zero pending render-journal entries and zero rejected deltas at canonical checkpoints, and closed through the graceful logout path. Dense Arwic exercised 15,530 resident objects and 111 active animated statics. Its final retained classification payload was 4,937,760 bytes; active animation remained on the live path while all 3,828 unchanged visible projections reused their prior classification. ## Reveal-edge correction The first development gate on `54d17eb4` exposed transient mismatches that the older checkpoint-only acceptance had not rejected. At a portal reveal, inbound network dispatch continued mutating hidden live objects while ordinary world simulation and full presentation reconciliation were intentionally blocked. The derived render scene therefore retained an older transform until the update after the first visible frame. The stronger ordered diagnostics named the exact live projection and transform fingerprint. Corrective commit `6a026c5a` splits out a narrow render-projection sync after hidden-frame network and command phases. It updates only the derived scene; physics, animation, effects, particles, attachments, and lights remain quiesced. The capped and uncapped nine-stop reruns prove that initial reveal, all portal generations, and the final Caul revisit now maintain exact same-frame parity. ## Deterministic gate - Exact identity includes projection ID, owner incarnation, mesh/material, degrade state, and geometry/appearance fingerprints. - Transform-only dirtiness reuses classification; appearance dirtiness, incarnation changes, incomplete resources, and active animation rebuild. - Generation replacement and unseen projection retirement release retained payload. - A warmed projection completes 1,000 reuse frames with zero thread allocations. - Dirty acknowledgement occurs only after candidate, packed-input, classified-output, and selection comparisons all succeed. - Hidden world frames synchronize only the derived render projection after inbound mutation. - App Release: 3,767 passed / 3 skipped. - Complete Release solution: 8,251 passed / 5 skipped. - Release build: zero warnings and zero errors. ## Rollback G3 remains compare-only. Commits through `6a026c5a` are safe to retain if a later production visual cutover is reverted. The exact pre-cutover runtime rollback anchor remains `e7d9d6fa`. G4 must record its exact production cutover commit in the F/G plan and render-pipeline memory before the user visual gate; that cutover commit, not G3, will be tomorrow's surgical rollback unit.