# Campaign AS — assess/examination window retail parity (player targets) **Status: EXECUTING — AS1 research synthesis complete 2026-08-25; slices final.** Owner report (2026-08-25, side-by-side screenshots, acdream vs retail, both assessing the player "Dww"): acdream's examination window on a PLAYER target is missing retail's identity block and body/config sections. Missing vs retail: 1. **Identity block** under the title bar: gender + heritage ("Female Aluvian"), current display title ("War Mage"), PK status ("Non-Player Killer") — none of it rendered by acdream. 2. **Per-bodypart armor levels**: retail shows three grouped rows — "Head/Chest/Groin AL: x/y/z", "Bicep/Wrist/Hand AL: x/y/z", "Thigh/Shin/Foot AL: x/y/z". Absent in acdream. 3. **Target-configurable extras**: retail only shows what the assessed player configured to show (date of birth, age, number of deaths, chess rank, fishing skill, damage/crit ratings, …). acdream shows a "Dmg/CritDmg Rating:" line but not the rest of the family. 4. **Allegiance/faction lines**: allegiance name/patron/faction shown when the target has them. Absent in acdream. Explicit owner rulings: - **The animated 3D paperdoll is an INTENTIONAL acdream deviation** (retail shows a static tinted preview; its colors are buggy in retail). Keep it. Register row required (added in the first slice that touches the window). - Retail comparison is the oracle for text composition; all strings come from DAT StringTables per the decomp — **never hardcoded English literals**. - All UI work goes through the standard GUI classes (UiLabel / UiPanel / UiScrollablePanel / retail chrome) — no bespoke widgets, no quick fixes. ## Execution model (set by owner) - **Fable** plans and coordinates (this doc + slice contracts + synthesis). - **Sonnet** implements each slice against a pinned contract. - **Opus** runs the dual-lens review per slice — retail-faithfulness lens + architecture lens — followed by a fix round; slice is REVIEW-CLOSED only after the re-review accepts the fixes. - Commit to the worktree branch (`claude/windmill-seam-and-solid-polys`) as slices land, full hermetic suite green each time (`Lane!=InstalledDat&Lane!=PreparedPackage&Lane!=Live&Lane!=Manual&Lane!=Timing&Lane!=Windows&Lane!=Linux&Lane!=SystemFont&Purpose!=Diagnostic&Status!=KnownFailure`). - **Do NOT push to gitea until the owner says so.** - Campaign stops when all slices are REVIEW-CLOSED and the connected-gate script is written and waiting on the owner's drive. ## Ground truth sources - `docs/research/named-retail/acclient_2013_pseudo_c.txt` — the retail examination window class, line composition, StringTable keys, 0x00C9 client-side parse. - `references/ACE/` — what our live server actually sends per flag, and the target-option gating rules. - `references/Chorizite.ACProtocol/` — field-order cross-check. - Campaign CT sealed verdicts (`claude-memory/project_character_panel_campaign.md`) — the heritage/title composition and PK bitfield rules already ported for the character panel; REUSE, do not re-derive. - Research synthesis doc (AS1 output): `docs/research/2026-08-25-campaign-as-ground-truth.md`. ## Slices (FINAL — re-cut at AS1: the 0x00C9 parse is already complete and the appraisal profile is session-scoped UI presentation state flowing through the established router seam, so the skeleton's wire and runtime-owner slices are unnecessary; all work is App-side composition) **Oracle for every slice:** `docs/research/2026-08-25-campaign-as-ground-truth.md` (AS1 synthesis) — its §2 line-composition tables, §3 wire truth, §4 gap ledger G1–G10, and §5 rulings R1–R8 are BINDING on implementers and reviewers. Deviating from a ruling requires a plan-doc amendment, not an implementer judgment call. - **AS1 — ground truth synthesis (DONE, Fable).** Three research lenses merged; gap ledger G1–G10; rulings R1–R8. - **AS2 — header identity block (Sonnet).** Fix the element mis-mapping in `AppraisalUiController.ApplyCreature(character: true)` per ground truth §2a: `0x10000150` ← composed gender+heritage (reuse `CharacterIdentityText`, including retail's heritage-id overrides and the creature fallback when heritage==0); `0x10000151` ← current display title via `CharacterTitleResolver` (Int 261, fallback String 5 Template); `0x10000152` ← PK line from the assessed `ClientObject`'s PWD bits (`PlayerKillerStatusBitfield`, ruling R7); `0x1000053A` ← String 47 AllegianceName gated on Int 30 ≥ 1, DELETING the invented "Assessment incomplete" literal. First-ever `AppraisalView.Character` controller tests (G10). Register: file the animated-paperdoll AD row (owner-ruled intentional deviation 2026-08-25) in this commit. - **AS3 — armor-level rows + extras-list plumbing (Sonnet).** Plumb `Parsed.ArmorLevels` into the extras composer (signature change from bare `PropertyBundle`); emit the spacer + three grouped AL rows before the rating rows per ground truth §2b rows 3–7, including the `*%d` ≥9999 unenchantable rendering, retail's per-row rating gates (307|313|314 · 308|315|316 · 350|351), spacer discipline per ruling R4, and the `* = Unenchantable` legend per ruling R3 (unconditional, gate-verified). Ordering pinned by tests. - **AS4 — society/allegiance/fellowship + configurable extras (Sonnet).** Ground truth §2b rows 1–2 and 8–14: the Society row with rank bands and the local-vs-target faction color rule; the Monarch/Patron/Followers cascade; Fellowship; Arrived in Dereth; Time in Dereth (locate or port `ClientUISystem::DeltaTimeToString` — grep for an existing port first); Chess Rank; Fishing Skill; Deaths ("Has never died" at ≤0); Titles Earned. Register: narrow AP-110 ("exhaustive character detail regions" clause retires) in this commit. - **AS5 — allegiance rank-title table (Sonnet).** Port the 17-function heritage×gender `AllegianceSystem::GetTitle @0x005B8DD0` table (census per AP-109's corrected 2026-08-25 text: 11 heritages → 17 functions, ~170 strings; Gearknight/Tumerok male-only reused, Lugian female-only reused, Penumbraen aliases Shadowbound, Olthoi excluded by the unsigned range check) + `AllegianceData::GetFullName @0x005B6950`; wire the examination title bar (rank from `props.GetInt(0x1E)`, ruling R8) AND the character panel's name line (closing AP-109's residual). Register: retire AP-109 in this commit. - **AS6 — connected gate script (Fable).** User-driven script `docs/research/2026-08-25-campaign-as-test-script.md`; two-client where needed (allegiance/fellowship/PK lines, deception-failure rendering); includes the R3 legend retail-side-by-side check and the owner's configurable-extras toggle matrix. Slices AS2→AS3→AS4 are SERIAL (all touch `AppraisalUiController` / `CreatureAppraisalRows` — coupled-file rule); AS5 may run after AS4's review closes. Each slice: Sonnet implements → full hermetic suite green → commit → Opus dual-lens review (retail-faithfulness + architecture) → fix round → narrow re-review → REVIEW-CLOSED. ## Ledger | Slice | State | Land / fix commits | Notes | |---|---|---|---| | AS1 | **DONE 2026-08-25** | (docs commit) | 3-agent research; ground-truth doc committed | | AS2 | ready to dispatch | — | | | AS3 | pending AS2 review-close | — | | | AS4 | pending AS3 review-close | — | | | AS5 | pending AS4 review-close | — | | | AS6 | pending AS5 review-close | — | |