$env:ACDREAM_DAT_DIR = "$env:USERPROFILE\Documents\Asheron's Call" $env:ACDREAM_LIVE = "1" $env:ACDREAM_TEST_HOST = "127.0.0.1" $env:ACDREAM_TEST_PORT = "9000" $env:ACDREAM_TEST_USER = "testaccount" $env:ACDREAM_TEST_PASS = "testpassword" # Verify the render-position rest-snap fix (cd974b2). LIGHT probe only (no portal-churn # spam, which lagged the client) so the visual gate is smooth. [pv-input] logs eye + # player(RenderPosition) + rawPlayer per frame; at the doorway, STANDING STILL, the fix # must make RenderPosition + eye byte-stable (was 15 / 17 distinct before; expect ~1 now). Remove-Item Env:\ACDREAM_PROBE_FLAP -ErrorAction SilentlyContinue Remove-Item Env:\ACDREAM_PROBE_PORTAL_CHURN -ErrorAction SilentlyContinue $env:ACDREAM_PROBE_PVINPUT = "1" dotnet run --project src\AcDream.App\AcDream.App.csproj --no-build -c Debug 2>&1 | Tee-Object -FilePath "flap-verify.log"