using System;
using System.Buffers.Binary;
namespace AcDream.Core.Net.Messages;
///
/// Inbound 0x01E0 EmoteText top-level GameMessage.
/// Server-driven third-person emote announcement (e.g.
/// "The Olthoi growls at you.").
///
///
/// This is a standalone GameMessage — NOT wrapped in the 0xF7B0
/// GameEvent envelope. Dispatched directly from the opcode switch in
/// .
///
///
///
/// Wire layout (port from holtburger
/// references/holtburger/.../messages/chat/types.rs::EmoteTextData,
/// see also opcodes.rs:155):
///
/// u32 opcode // 0x01E0
/// u32 senderGuid
/// string16L senderName
/// string16L text
///
///
///
public static class EmoteText
{
public const uint Opcode = 0x01E0u;
public readonly record struct Parsed(
uint SenderGuid,
string SenderName,
string Text);
public static Parsed? TryParse(ReadOnlySpan body)
{
if (body.Length < 8) return null;
uint opcode = BinaryPrimitives.ReadUInt32LittleEndian(body);
if (opcode != Opcode) return null;
try
{
int pos = 4;
uint senderGuid = BinaryPrimitives.ReadUInt32LittleEndian(body.Slice(pos));
pos += 4;
string senderName = StringReader.ReadString16L(body, ref pos);
string text = StringReader.ReadString16L(body, ref pos);
return new Parsed(senderGuid, senderName, text);
}
catch { return null; }
}
}