using Chorizite.Core.Render.Enums;
using Chorizite.Core.Render.Vertex;
using Silk.NET.OpenGL;
using BufferUsage = Chorizite.Core.Render.Enums.BufferUsage;
namespace AcDream.App.Rendering.Wb {
///
/// OpenGL index buffer
///
public unsafe class ManagedGLIndexBuffer : IIndexBuffer {
private uint bufferId;
private readonly OpenGLGraphicsDevice _device;
private void* _mappedPtr;
private GL GL => _device.GL;
///
public int Size { get; private set; }
///
public BufferUsage Usage { get; private set; }
///
/// Initializes a new instance of the class.
///
/// Buffer usage
/// The size of the buffer, in bytes
public unsafe ManagedGLIndexBuffer(OpenGLGraphicsDevice device, BufferUsage usage, int size) {
_device = device;
Size = size;
Usage = usage;
// Generate the buffer
bufferId = GL.GenBuffer();
GpuMemoryTracker.TrackResourceAllocation(GpuResourceType.Buffer);
GLHelpers.CheckErrors(GL);
// Allocate the buffer with the specified size but no initial data
GL.BindBuffer(GLEnum.ElementArrayBuffer, bufferId);
GLHelpers.CheckErrors(GL);
if (_device.HasBufferStorage) {
var flags = BufferStorageMask.MapWriteBit | BufferStorageMask.MapPersistentBit | BufferStorageMask.MapCoherentBit | BufferStorageMask.DynamicStorageBit;
GL.BufferStorage(GLEnum.ElementArrayBuffer, (uint)Size, (void*)0, flags);
_mappedPtr = GL.MapBufferRange(GLEnum.ElementArrayBuffer, 0, (nuint)Size, MapBufferAccessMask.WriteBit | MapBufferAccessMask.PersistentBit | MapBufferAccessMask.CoherentBit);
} else {
GL.BufferData(BufferTargetARB.ElementArrayBuffer, (uint)Size, (void*)0, Usage.ToGL());
}
GLHelpers.CheckErrors(GL);
GpuMemoryTracker.TrackAllocation(Size, GpuResourceType.Buffer);
}
///
public void SetData(uint[] data) {
SetData(data.AsSpan());
}
///
public unsafe void SetData(Span data) {
uint dataSize = (uint)data.Length * sizeof(uint);
// Ensure the buffer size is sufficient
if (dataSize > Size) {
throw new ArgumentException($"Data size ({dataSize} bytes) exceeds buffer size ({Size} bytes).");
}
if (_mappedPtr != null) {
Span mappedSpan = new Span(_mappedPtr, data.Length);
data.CopyTo(mappedSpan);
} else {
GL.BindBuffer(GLEnum.ElementArrayBuffer, bufferId);
GLHelpers.CheckErrors(GL);
fixed (uint* dataPtr = &data[0]) {
GL.BufferData(GLEnum.ElementArrayBuffer, dataSize, (void*)dataPtr, Usage.ToGL());
}
GLHelpers.CheckErrors(GL);
GL.BindBuffer(GLEnum.ElementArrayBuffer, 0);
GLHelpers.CheckErrors(GL);
}
}
///
public unsafe void SetSubData(Span data, int destinationOffsetBytes, int sourceOffsetElements = 0, int lengthElements = 0) {
if (Usage != BufferUsage.Dynamic) {
throw new InvalidOperationException("Cannot update a buffer that is not dynamic.");
}
if (lengthElements <= 0) {
lengthElements = data.Length - sourceOffsetElements;
}
uint dataSizeBytes = (uint)lengthElements * sizeof(uint);
if (dataSizeBytes == 0) {
return;
}
// Make sure we're not trying to write past the end of the buffer
if (destinationOffsetBytes + dataSizeBytes > Size) {
throw new ArgumentException($"Update would exceed buffer size. Buffer size: {Size}, Update range: {destinationOffsetBytes} to {destinationOffsetBytes + dataSizeBytes}");
}
if (_mappedPtr != null) {
Span mappedSpan = new Span((byte*)_mappedPtr + destinationOffsetBytes, lengthElements);
data.Slice(sourceOffsetElements, lengthElements).CopyTo(mappedSpan);
} else {
GL.BindBuffer(GLEnum.ElementArrayBuffer, bufferId);
GLHelpers.CheckErrors(GL);
fixed (uint* dataPtr = &data[sourceOffsetElements]) {
GL.BufferSubData(
GLEnum.ElementArrayBuffer,
destinationOffsetBytes,
dataSizeBytes,
(void*)dataPtr);
GLHelpers.CheckErrors(GL);
}
}
}
///
public unsafe void SetSubData(uint[] data, int destinationOffsetBytes, int sourceOffsetElements = 0, int lengthElements = 0) {
if (Usage != BufferUsage.Dynamic) {
throw new InvalidOperationException("Cannot update a buffer that is not dynamic.");
}
if (lengthElements <= 0) {
lengthElements = data.Length - sourceOffsetElements;
}
uint dataSizeBytes = (uint)lengthElements * sizeof(uint);
if (dataSizeBytes == 0) {
return;
}
// Make sure we're not trying to write past the end of the buffer
if (destinationOffsetBytes + dataSizeBytes > Size) {
throw new ArgumentException($"Update would exceed buffer size. Buffer size: {Size}, Update range: {destinationOffsetBytes} to {destinationOffsetBytes + dataSizeBytes}");
}
GL.BindBuffer(GLEnum.ElementArrayBuffer, bufferId);
GLHelpers.CheckErrors(GL);
fixed (uint* dataPtr = &data[sourceOffsetElements]) {
GL.BufferSubData(
GLEnum.ElementArrayBuffer,
destinationOffsetBytes,
dataSizeBytes,
(void*)dataPtr);
GLHelpers.CheckErrors(GL);
}
}
///
public void Bind() {
RenderStateCache.CurrentIBO = 0;
GL.BindBuffer(GLEnum.ElementArrayBuffer, bufferId);
GLHelpers.CheckErrors(GL);
}
///
public void Unbind() {
GL.BindBuffer(GLEnum.ElementArrayBuffer, 0);
GLHelpers.CheckErrors(GL);
}
public unsafe void Dispose() {
_device.QueueGLAction(GL => {
if (bufferId != 0) {
GL.DeleteBuffer(bufferId);
GpuMemoryTracker.TrackResourceDeallocation(GpuResourceType.Buffer);
GLHelpers.CheckErrors(GL);
GpuMemoryTracker.TrackDeallocation(Size, GpuResourceType.Buffer);
bufferId = 0;
_mappedPtr = null;
}
});
}
}
}