using AcDream.Core.World; using Xunit; namespace AcDream.Core.Tests.World; public class PhysicsDatBundleTests { [Fact] public void Empty_ReturnsNullInfoAndEmptyMaps() { var b = PhysicsDatBundle.Empty; Assert.Null(b.Info); Assert.Empty(b.EnvCells); Assert.Empty(b.Environments); Assert.Empty(b.Setups); Assert.Empty(b.GfxObjs); } }