using System.Collections.Immutable; using System.Linq; using System.Numerics; using AcDream.Content; using AcDream.Core.Physics; using AcDream.Core.World; using DatReaderWriter.DBObjs; using DatReaderWriter.Types; namespace AcDream.Content.Tests; /// /// AP-155 parity (route independence) for the second static publication site, /// . A /// Setup carrying only authored Spheres (no CylSpheres) must register the /// SAME shapes — type, local position, radius, scale — as /// , the LIVE path. Before the fix /// this site emitted a height-capped Cylinder instead (base = origin - r*ẑ, /// height = 2r), identically to LandblockPhysicsPublisher's copy of /// the same bug — see that class's tests /// (LandblockPhysicsPublisherTests.CompletePublication_SphereOnlySetup_*) /// for the dispatch-level (Cylinder-vs-Sphere narrow phase) proof; the two /// sites share the SAME ShadowObjectRegistry/TransitionTypes /// query code; this class only needs to prove ITS emission is correct. /// public sealed class LandblockPhysicsContentBuilderStaticSphereTests { private const uint LandblockId = 0xA9B40000u; private const uint SetupId = 0x02000042u; [Fact] public void PublishStaticCollision_SphereOnlySetup_MatchesFromSetupShapeForShape() { var setup = new Setup(); setup.Spheres.Add(new Sphere { Origin = new Vector3(0.3f, -0.2f, 0.9f), Radius = 0.55f, }); setup.Spheres.Add(new Sphere { Origin = new Vector3(-0.1f, 0.4f, 1.4f), Radius = 0.25f, }); FlatSetupCollision flatSetup = FlatCollisionAssetBuilder.FlattenSetup(setup); const float entScale = 1.3f; var entity = new WorldEntity { Id = 0x80A9B401u, SourceGfxObjOrSetupId = SetupId, Position = Vector3.Zero, Rotation = Quaternion.Identity, Scale = entScale, MeshRefs = Array.Empty(), }; var landblock = new LoadedLandblock( LandblockId, new LandBlock { Terrain = new TerrainInfo[81], Height = new byte[81] }, new[] { entity }); var collisions = new LandblockCollisionBuild( ImmutableDictionary.Empty, ImmutableDictionary.Empty.Add(SetupId, flatSetup), ImmutableDictionary.Empty, ImmutableDictionary.Empty, ImmutableArray.Empty, ImmutableArray.Create(SetupId), ImmutableArray.Empty); var engine = new PhysicsEngine(); var cache = new PhysicsDataCache(); LandblockPhysicsContentBuilder.CachePreparedObjects(cache, collisions); LandblockPhysicsContentBuilder.StaticCollisionPublication publication = LandblockPhysicsContentBuilder.PublishStaticCollision( engine, cache, landblock, collisions, origin: Vector3.Zero); Assert.Equal(1, publication.SetupOwnerCount); Assert.Equal(0, publication.BspOwnerCount); Assert.Equal(0, publication.NoCollisionCount); // The LIVE-path oracle for the SAME Setup/scale. var expected = ShadowShapeBuilder.FromSetup(setup, entScale, _ => false); Assert.Equal(2, expected.Count); Assert.All( expected, shape => Assert.Equal(ShadowCollisionType.Sphere, shape.CollisionType)); ShadowShape[] expectedOrdered = expected.OrderBy(shape => shape.Radius).ToArray(); // Entity registered at world origin with identity rotation, so // RegisterMultiPart's world composition (entityWorldPos + // Transform(shape.LocalPosition, entityWorldRot)) reduces to exactly // shape.LocalPosition — the static entry's world Position is directly // comparable to FromSetup's LocalPosition. ShadowEntry[] entries = engine.ShadowObjects.AllEntriesForDebug() .Where(entry => entry.EntityId == entity.Id) .OrderBy(entry => entry.Radius) .ToArray(); Assert.Equal(expectedOrdered.Length, entries.Length); for (int i = 0; i < entries.Length; i++) { Assert.Equal(ShadowCollisionType.Sphere, entries[i].CollisionType); Assert.Equal(expectedOrdered[i].LocalPosition, entries[i].Position); Assert.Equal(expectedOrdered[i].Radius, entries[i].Radius); Assert.Equal(expectedOrdered[i].Scale, entries[i].Scale); // Review F4 (2026-08-07): assert, don't infer — the C4 lesson. Assert.Equal(expectedOrdered[i].CylHeight, entries[i].CylHeight); } } /// /// Campaign OVERHAUL S2 chunk 5 closeout (G2 self-gate finding): a DAT /// static whose GfxObj has visual geometry but no physics BSP is still a /// CPhysicsObj retail floods into its cells (calc_cross_cells_static /// 0x00515160 bbox route over the part array + add_shadows_to_cells /// 0x00514ae0 AddPartsShadow rows), so the Content publisher registers it /// render-only: retail cell array + part entry, zero collision rows, and /// it still counts as a no-collision owner. /// [Fact] public void PublishStaticCollision_NonCollidingGfxObjStatic_RegistersRenderOnly() { const uint gfxObjId = 0x01000043u; var gfx = new GfxObj { VertexArray = new VertexArray { Vertices = new Dictionary { [0] = new SWVertex { Origin = new Vector3(-0.5f, -0.5f, 0f) }, [1] = new SWVertex { Origin = new Vector3(0.5f, -0.5f, 0f) }, [2] = new SWVertex { Origin = new Vector3(0f, 0.5f, 1.2f) }, }, }, }; FlatGfxObjCollisionAsset asset = FlatCollisionAssetBuilder.FlattenGfxObj(gfx); Assert.True(asset.PhysicsBsp.RootIndex < 0); // the fixture really has no physics Assert.NotNull(asset.VisualBounds); var entity = new WorldEntity { Id = 0x80A9B402u, SourceGfxObjOrSetupId = gfxObjId, Position = new Vector3(12f, 12f, 0f), Rotation = Quaternion.Identity, MeshRefs = new[] { new MeshRef(gfxObjId, Matrix4x4.Identity) }, }; var landblock = new LoadedLandblock( LandblockId, new LandBlock { Terrain = new TerrainInfo[81], Height = new byte[81] }, new[] { entity }); var collisions = new LandblockCollisionBuild( ImmutableDictionary.Empty.Add(gfxObjId, asset), ImmutableDictionary.Empty, ImmutableDictionary.Empty, ImmutableDictionary.Empty, ImmutableArray.Create(gfxObjId), ImmutableArray.Empty, ImmutableArray.Empty); var engine = new PhysicsEngine(); var cache = new PhysicsDataCache(); LandblockPhysicsContentBuilder.CachePreparedObjects(cache, collisions); LandblockPhysicsContentBuilder.StaticCollisionPublication publication = LandblockPhysicsContentBuilder.PublishStaticCollision( engine, cache, landblock, collisions, origin: Vector3.Zero); Assert.Equal(0, publication.SetupOwnerCount); Assert.Equal(0, publication.BspOwnerCount); Assert.Equal(1, publication.NoCollisionCount); Assert.Empty(engine.ShadowObjects.AllEntriesForDebug()); Assert.True(engine.ShadowObjects.TryGetRetailCellArray(entity.Id, out var cells)); Assert.NotEmpty(cells); Assert.Equal( RetailCellArrayRoute.BoundingBox, engine.ShadowObjects.GetRetailCellArrayRoute(entity.Id)); var parts = engine.ShadowObjects.GetRetailPartEntriesInCell(cells[0]) .Where(part => part.EntityId == entity.Id) .ToArray(); Assert.Single(parts); Assert.Equal(gfxObjId, parts[0].GfxObjId); } }