namespace AcDream.App.UI.Layout; /// /// Campaign FA slice FA3: shared row-text lookup for the social panel's /// Friends/Squelch read-only list rows. Both row templates /// (0x2100005D/0x10000519 for Friends, /// 0x21000060/0x10000541 for Squelch — FA3 live-mount probe) /// author the SAME two-deep nested-text shape: a Type-3 row root, one /// Type-0xC text child, and ONE MORE Type-0xC text grandchild at the /// identical rect. Neither gmFriendsUI nor gmSquelchUI is in /// this campaign's decompiled scope (lane A/B/C/D cover only Fellowship/ /// Allegiance), so which of the two carries the actual glyph flow is not /// established from retail decomp — the innermost leaf is used here /// (deepest-first is the common "structural wrapper, then label leaf" /// shape elsewhere in this dat format). /// internal static class SocialPanelRowText { /// /// Returns the LAST found by a pre-order walk of /// (row itself, then each child's own subtree in /// order), or null if the built row contains no text element at all. /// Fix-round mechanism SF-9: this equals the truly DEEPEST match /// only when the subtree is a single chain — both real row templates /// (Friends 0x10000519, Squelch 0x10000541) ARE single /// chains (row root -> one Type-0xC text child -> one more Type-0xC /// text grandchild, per the FA3 live-mount probe), so this method's /// actual "last match in traversal order" behavior and the class doc's /// "deepest" framing agree for both templates in production today. A /// row template with a BRANCHING subtree (multiple text leaves at /// different depths) would expose the difference. /// public static UiText? FindDeepest(UiElement row) { UiText? found = row as UiText; foreach (UiElement child in row.Children) { if (FindDeepest(child) is { } deeper) found = deeper; } return found; } }