using AcDream.App.Platform;
using AcDream.UI.Abstractions.Input;
using Silk.NET.Input;
namespace AcDream.App.UI.Layout;
///
/// Campaign OP slice OP8 re-gate (2026-08-14): retail's key-binding display
/// names — the port of CInputManager_WIN32::GetNameFromKey @ 0x00687F40
/// (QualifiedControl overload) over
/// GetNameFromKey_Internal @ 0x00687800.
///
///
/// Retail's name for one bound control resolves in this order:
/// (1) the authored DAT string table, keyed by the ELF hash of the control's
/// DirectInput name (ControlSpecification::GetDIKName @ 0x0068ACB0 —
/// "DIK_W", "DIK_LSHIFT", ...): plain keys through string-table enum 4 and
/// meta keys through enum 5 (DBCache::GetDIDFromEnumStatic category 4
/// resolves those to DIDs 0x2300000A / 0x2300000B on the shipped
/// dats — live-probed 2026-08-14; the shipped tables author overrides for
/// exactly DIK_LCONTROL → "Left Ctrl" and DIK_LMENU → "Left Alt");
/// (2) the OS's own localized key name — retail asks DirectInput
/// (IDirectInputDevice8::GetObjectInfo, DIPH_BYOFFSET) and shows
/// tszName, which is why a Swedish layout displays "SKIFT". This port
/// asks Win32 GetKeyNameTextW through
/// instead — DirectInput's key names
/// come from the identical keyboard-layout data, and acdream has no
/// DirectInput device (register row AD-96). On non-Windows hosts the OS half
/// is unavailable and the DIK-suffix spelling is the honest fallback (same
/// register row).
///
///
///
/// A chord's modifier prefix comes from the QualifiedControl overload: each
/// set meta-mode bit, ascending (Shift=1, Ctrl=2, Alt=4 — the shipped
/// keymap's own Metakeys header maps those bits to DIK_LSHIFT / DIK_LCONTROL
/// / DIK_LMENU), names its METAKEY through the meta table + OS fallback and
/// joins with the authored ID_KeyDescDelimiter ("+", table enum 3 →
/// DID 0x23000007). A binding whose KEY IS a modifier key (retail's
/// walk-mode DIK_LSHIFT row has meta-mode 0; acdream's
/// carries the wire-side self-modifier bit) shows only the key name — never
/// "Shift+ShiftLeft".
///
///
public sealed class RetailKeyNames
{
/// String-table enum 4 via GetDIDFromEnumStatic category 4.
public const uint KeyNameTableId = 0x2300000Au;
/// String-table enum 5 via GetDIDFromEnumStatic category 4.
public const uint MetaKeyNameTableId = 0x2300000Bu;
/// String-table enum 3 via GetDIDFromEnumStatic category 4 —
/// holds ID_KeyDescDelimiter.
public const uint DelimiterTableId = 0x23000007u;
private readonly Func _resolveString;
private readonly Func? _osKeyName;
private readonly string _delimiter;
/// DAT string lookup — (tableDid, stringHash) →
/// text, the same seam KeyboardConfigController already receives.
/// OS-localized key-name lookup — (scanCode,
/// isExtended) → name. Null selects
/// (Win32
/// GetKeyNameTextW on Windows, no OS lookup elsewhere). Tests
/// inject deterministic fakes here.
public RetailKeyNames(
Func resolveString,
Func? osKeyName = null)
{
_resolveString = resolveString
?? throw new ArgumentNullException(nameof(resolveString));
_osKeyName = osKeyName ?? PlatformKeyNameProvider.ForCurrentProcess();
_delimiter = resolveString(
DelimiterTableId, DatStringResolver.ComputeHash("ID_KeyDescDelimiter"))
?? "+";
}
///
/// Display name for one bound chord — retail
/// GetNameFromKey(QualifiedControl). Mouse chords keep the
/// pre-existing enum spelling: retail names mouse controls through the
/// DirectInput mouse device, which this port does not have (AD-95a).
///
public string Describe(KeyChord chord)
{
if (chord == default)
return string.Empty;
if (!TryGetDik(chord.Key, out byte dik, out string? dikName))
return FallbackSpelling(chord);
var composed = new System.Text.StringBuilder();
// Meta-mode bits ascending, skipping the key's own self-modifier bit
// (retail's walk-mode LSHIFT row carries meta-mode 0 on the wire; the
// chord's stored self bit is acdream's encoding, not display truth).
foreach ((ModifierMask flag, Key metaKey) in MetaOrder)
{
if ((chord.Modifiers & flag) == 0 || IsSelfModifier(chord.Key, flag))
continue;
if (!TryGetDik(metaKey, out byte metaDik, out string? metaDikName))
continue;
composed.Append(LookupName(metaDikName!, metaDik, MetaKeyNameTableId));
composed.Append(_delimiter);
}
composed.Append(LookupName(dikName!, dik, KeyNameTableId));
return composed.ToString();
}
private string LookupName(string dikName, byte dik, uint tableId)
=> _resolveString(tableId, DatStringResolver.ComputeHash(dikName))
?? _osKeyName?.Invoke((byte)(dik & 0x7F), (dik & 0x80) != 0)
?? dikName["DIK_".Length..];
private static string FallbackSpelling(KeyChord chord)
{
string mods = chord.Modifiers == ModifierMask.None
? ""
: chord.Modifiers.ToString() + "+";
return mods + chord.Key;
}
private static readonly (ModifierMask Flag, Key MetaKey)[] MetaOrder =
{
(ModifierMask.Shift, Key.ShiftLeft),
(ModifierMask.Ctrl, Key.ControlLeft),
(ModifierMask.Alt, Key.AltLeft),
};
private static bool IsSelfModifier(Key key, ModifierMask flag)
=> flag switch
{
ModifierMask.Shift => key is Key.ShiftLeft or Key.ShiftRight,
ModifierMask.Ctrl => key is Key.ControlLeft or Key.ControlRight,
ModifierMask.Alt => key is Key.AltLeft or Key.AltRight,
_ => false,
};
///
/// Silk key → DirectInput scan code + DIK name — the reverse of
/// 's keyboard table (same 84
/// DAT-observed codes) plus the modifier keys live capture can produce
/// that no DAT default binds directly (DIK_LCONTROL 0x1D, DIK_LMENU 0x38,
/// DIK_RMENU 0xB8). DIK codes with bit 0x80 are the extended set — the
/// same split Win32's GetKeyNameText expects in bit 24.
///
private static bool TryGetDik(Key key, out byte dik, out string? name)
{
(dik, name) = key switch
{
Key.Escape => ((byte)0x01, "DIK_ESCAPE"),
Key.Number1 => ((byte)0x02, "DIK_1"),
Key.Number2 => ((byte)0x03, "DIK_2"),
Key.Number3 => ((byte)0x04, "DIK_3"),
Key.Number4 => ((byte)0x05, "DIK_4"),
Key.Number5 => ((byte)0x06, "DIK_5"),
Key.Number6 => ((byte)0x07, "DIK_6"),
Key.Number7 => ((byte)0x08, "DIK_7"),
Key.Number8 => ((byte)0x09, "DIK_8"),
Key.Number9 => ((byte)0x0A, "DIK_9"),
Key.Number0 => ((byte)0x0B, "DIK_0"),
Key.Minus => ((byte)0x0C, "DIK_MINUS"),
Key.Equal => ((byte)0x0D, "DIK_EQUALS"),
Key.Backspace => ((byte)0x0E, "DIK_BACK"),
Key.Tab => ((byte)0x0F, "DIK_TAB"),
Key.Q => ((byte)0x10, "DIK_Q"),
Key.W => ((byte)0x11, "DIK_W"),
Key.E => ((byte)0x12, "DIK_E"),
Key.R => ((byte)0x13, "DIK_R"),
Key.T => ((byte)0x14, "DIK_T"),
Key.Y => ((byte)0x15, "DIK_Y"),
Key.U => ((byte)0x16, "DIK_U"),
Key.I => ((byte)0x17, "DIK_I"),
Key.O => ((byte)0x18, "DIK_O"),
Key.P => ((byte)0x19, "DIK_P"),
Key.LeftBracket => ((byte)0x1A, "DIK_LBRACKET"),
Key.RightBracket => ((byte)0x1B, "DIK_RBRACKET"),
Key.Enter => ((byte)0x1C, "DIK_RETURN"),
Key.ControlLeft => ((byte)0x1D, "DIK_LCONTROL"),
Key.A => ((byte)0x1E, "DIK_A"),
Key.S => ((byte)0x1F, "DIK_S"),
Key.D => ((byte)0x20, "DIK_D"),
Key.F => ((byte)0x21, "DIK_F"),
Key.G => ((byte)0x22, "DIK_G"),
Key.H => ((byte)0x23, "DIK_H"),
Key.J => ((byte)0x24, "DIK_J"),
Key.K => ((byte)0x25, "DIK_K"),
Key.L => ((byte)0x26, "DIK_L"),
Key.Semicolon => ((byte)0x27, "DIK_SEMICOLON"),
Key.Apostrophe => ((byte)0x28, "DIK_APOSTROPHE"),
Key.GraveAccent => ((byte)0x29, "DIK_GRAVE"),
Key.ShiftLeft => ((byte)0x2A, "DIK_LSHIFT"),
Key.BackSlash => ((byte)0x2B, "DIK_BACKSLASH"),
Key.Z => ((byte)0x2C, "DIK_Z"),
Key.X => ((byte)0x2D, "DIK_X"),
Key.C => ((byte)0x2E, "DIK_C"),
Key.V => ((byte)0x2F, "DIK_V"),
Key.B => ((byte)0x30, "DIK_B"),
Key.N => ((byte)0x31, "DIK_N"),
Key.M => ((byte)0x32, "DIK_M"),
Key.Comma => ((byte)0x33, "DIK_COMMA"),
Key.Period => ((byte)0x34, "DIK_PERIOD"),
Key.Slash => ((byte)0x35, "DIK_SLASH"),
Key.ShiftRight => ((byte)0x36, "DIK_RSHIFT"),
Key.KeypadMultiply => ((byte)0x37, "DIK_MULTIPLY"),
Key.AltLeft => ((byte)0x38, "DIK_LMENU"),
Key.Space => ((byte)0x39, "DIK_SPACE"),
Key.F1 => ((byte)0x3B, "DIK_F1"),
Key.F2 => ((byte)0x3C, "DIK_F2"),
Key.F3 => ((byte)0x3D, "DIK_F3"),
Key.F4 => ((byte)0x3E, "DIK_F4"),
Key.F5 => ((byte)0x3F, "DIK_F5"),
Key.F6 => ((byte)0x40, "DIK_F6"),
Key.F7 => ((byte)0x41, "DIK_F7"),
Key.F8 => ((byte)0x42, "DIK_F8"),
Key.F9 => ((byte)0x43, "DIK_F9"),
Key.F10 => ((byte)0x44, "DIK_F10"),
Key.NumLock => ((byte)0x45, "DIK_NUMLOCK"),
Key.ScrollLock => ((byte)0x46, "DIK_SCROLL"),
Key.Keypad7 => ((byte)0x47, "DIK_NUMPAD7"),
Key.Keypad8 => ((byte)0x48, "DIK_NUMPAD8"),
Key.Keypad9 => ((byte)0x49, "DIK_NUMPAD9"),
Key.KeypadSubtract => ((byte)0x4A, "DIK_SUBTRACT"),
Key.Keypad4 => ((byte)0x4B, "DIK_NUMPAD4"),
Key.Keypad5 => ((byte)0x4C, "DIK_NUMPAD5"),
Key.Keypad6 => ((byte)0x4D, "DIK_NUMPAD6"),
Key.KeypadAdd => ((byte)0x4E, "DIK_ADD"),
Key.Keypad1 => ((byte)0x4F, "DIK_NUMPAD1"),
Key.Keypad2 => ((byte)0x50, "DIK_NUMPAD2"),
Key.Keypad3 => ((byte)0x51, "DIK_NUMPAD3"),
Key.Keypad0 => ((byte)0x52, "DIK_NUMPAD0"),
Key.KeypadDecimal => ((byte)0x53, "DIK_DECIMAL"),
Key.F11 => ((byte)0x57, "DIK_F11"),
Key.F12 => ((byte)0x58, "DIK_F12"),
Key.KeypadEnter => ((byte)0x9C, "DIK_NUMPADENTER"),
Key.ControlRight => ((byte)0x9D, "DIK_RCONTROL"),
Key.KeypadDivide => ((byte)0xB5, "DIK_DIVIDE"),
Key.AltRight => ((byte)0xB8, "DIK_RMENU"),
Key.Home => ((byte)0xC7, "DIK_HOME"),
Key.Up => ((byte)0xC8, "DIK_UP"),
Key.PageUp => ((byte)0xC9, "DIK_PRIOR"),
Key.Left => ((byte)0xCB, "DIK_LEFT"),
Key.Right => ((byte)0xCD, "DIK_RIGHT"),
Key.End => ((byte)0xCF, "DIK_END"),
Key.Down => ((byte)0xD0, "DIK_DOWN"),
Key.PageDown => ((byte)0xD1, "DIK_NEXT"),
Key.Insert => ((byte)0xD2, "DIK_INSERT"),
Key.Delete => ((byte)0xD3, "DIK_DELETE"),
_ => ((byte)0, null),
};
return name is not null;
}
}