using AcDream.App.UI;
using AcDream.App.UI.Layout;
namespace AcDream.App.Tests.UI.Layout;
///
/// Golden conformance tests for the vitals LayoutDesc importer.
/// Uses the committed JSON fixture (vitals_2100006C.json) — no dats, no GL.
///
/// These tests lock the importer's tree-building (factory dispatch, meter slice
/// extraction, rects) against the real portal.dat values captured when the
/// fixture was generated. Any regression in ,
/// , or will surface here.
///
/// Sprite ids sourced from docs/research/2026-06-15-layoutdesc-format.md §11.
///
[Trait("Category", "Conformance")]
public class LayoutConformanceTests
{
// ── Test 1: Three meters at expected rects ────────────────────────────────
///
/// The three vital bars must be UiMeters positioned at x=5, width=150, height=16,
/// at y=5 (health), y=21 (stamina), y=37 (mana).
///
[Fact]
public void VitalsTree_HasThreeMetersAtExpectedRects()
{
var layout = FixtureLoader.LoadVitals();
(uint Id, float Y)[] expected =
[
(0x100000E6u, 5f), // health
(0x100000ECu, 21f), // stamina
(0x100000EEu, 37f), // mana
];
foreach (var (id, y) in expected)
{
var elem = layout.FindElement(id);
Assert.NotNull(elem);
var meter = Assert.IsType(elem);
Assert.Equal(5f, meter.Left);
Assert.Equal(y, meter.Top);
Assert.Equal(150f, meter.Width);
Assert.Equal(16f, meter.Height);
}
}
// ── Test 2: All 18 slice ids ──────────────────────────────────────────────
///
/// The six back+front 3-slice sprite ids for each of the three meters must
/// match the values confirmed from the dat dump (format doc §11).
/// This proves the factory's grandchild slice extraction against committed data.
///
[Fact]
public void VitalsTree_MetersHaveExpectedSliceIds()
{
var layout = FixtureLoader.LoadVitals();
// Columns: MeterId, then 6 slice ids in order:
// BackLeft, BackTile, BackRight, FrontLeft, FrontTile, FrontRight
(uint MeterId, uint[] Slices)[] cases =
[
(0x100000E6u, [0x0600747Eu, 0x0600747Fu, 0x06007480u, 0x06007481u, 0x06007482u, 0x06007483u]), // health
(0x100000ECu, [0x06007484u, 0x06007485u, 0x06007486u, 0x06007487u, 0x06007488u, 0x06007489u]), // stamina
(0x100000EEu, [0x0600748Au, 0x0600748Bu, 0x0600748Cu, 0x0600748Du, 0x0600748Eu, 0x0600748Fu]), // mana
];
foreach (var (meterId, s) in cases)
{
var m = Assert.IsType(layout.FindElement(meterId));
Assert.Equal(s[0], m.BackLeft); Assert.Equal(s[1], m.BackTile); Assert.Equal(s[2], m.BackRight);
Assert.Equal(s[3], m.FrontLeft); Assert.Equal(s[4], m.FrontTile); Assert.Equal(s[5], m.FrontRight);
}
}
// ── Test 3: Chrome TL corner type ────────────────────────────────────────
//
// NOTE: As of Task 6 (widget-generalization), Type-3 elements are built as
// UiField (UIElement_Field, reg :126190) rather than UiDatElement. The
// chrome corner (0x10000633) is a Type-3 dat element and is now a UiField.
// Its dat sprite (0x060074C3) is not rendered by UiField — UiField renders
// the focused/unfocused field background only. The sprite rendering for
// Type-3 chrome image elements is a known limitation; tracked for post-Task-8
// follow-up (UiField could expose a BackgroundSprite similar to UiText).
///
/// The top-left chrome corner element (id 0x10000633) is Type-3 in
/// the dat, built as a since Task 6. Confirms the
/// element exists in the tree.
///
[Fact]
public void VitalsTree_ChromeCornerHasExpectedSprite()
{
var layout = FixtureLoader.LoadVitals();
var elem = layout.FindElement(0x10000633u);
Assert.NotNull(elem);
// Type-3 elements are now built as UiField (UIElement_Field, Task 6).
Assert.IsType(elem);
}
// ── Test 4 (N4): Inheritance resolution — FontDid propagated from base ───
///
/// Proves that Resolve()'s inheritance merge fired against real dat data:
/// at least one element in the fixture tree must have FontDid == 0x40000000
/// (the vitals font), inherited from the base-layout prototype 0x10000376
/// in 0x2100003F via the BaseElement / BaseLayoutId chain.
///
///
/// The three text labels (0x100000EB health, 0x100000ED stamina,
/// 0x100000EF mana) are Type=0 derived elements with no own font property.
/// The base element 0x10000376 carries Properties[0x1A] →
/// ArrayBaseProperty[ DataIdBaseProperty{Value=0x40000000} ].
/// propagates this via the "FontDid: derived wins
/// if non-zero, otherwise inherit" rule.
///
///
///
/// This test verifies end-to-end inheritance resolution against the committed fixture
/// (format doc §10, docs/research/2026-06-15-layoutdesc-format.md).
/// It operates on the raw tree, NOT the widget tree,
/// so the factory dispatch (Type 12 → skip) does not interfere.
///
///
[Fact]
public void VitalsTree_TextLabel_InheritsFontDidFromBaseLayout()
{
var root = FixtureLoader.LoadVitalsInfos();
// Walk the full ElementInfo tree and collect all FontDid values.
var fontDids = new System.Collections.Generic.List();
CollectFontDids(root, fontDids);
// At least one element must carry FontDid == 0x40000000 (the vitals font).
// In practice, the three text labels (health/stamina/mana) all inherit it.
Assert.Contains(0x40000000u, fontDids);
}
private static void CollectFontDids(ElementInfo node, System.Collections.Generic.List acc)
{
if (node.FontDid != 0) acc.Add(node.FontDid);
foreach (var child in node.Children)
CollectFontDids(child, acc);
}
// ── Test 5: Horizontal resize conformance (160→200) ──────────────────────
///
/// Proves end-to-end reflow for a 160→200 width change using the corrected
/// ToAnchors mapping (UIElement::UpdateForParentSizeChange @0x00462640).
///
/// For each piece, margins are computed from the 160-wide design rect and then
/// is applied at parentW=200.
///
/// Expected outcomes:
/// - TL corner (L=1,R=2): Left only → fixed at x=0, w=5
/// - top edge (L=1,R=1): Left+Right → stretches to w=190 at x=5
/// - TR corner (L=2,R=1): Right only → tracks right at x=195, w=5
/// - meter (L=1,R=1): Left+Right → stretches to w=190 at x=5
///
[Fact]
public void HorizontalResize_160to200_ReflowsCorrectly()
{
const float designParentW = 160f;
const float newParentW = 200f;
const float parentH = 58f;
// (piece, designX, designW, LeftEdge, RightEdge, expectedX, expectedW)
(string Piece, float DesignX, float DesignW, uint L, uint R, float ExpX, float ExpW)[] cases =
[
("TL corner", 0f, 5f, 1u, 2u, 0f, 5f ),
("top edge", 5f, 150f, 1u, 1u, 5f, 190f),
("TR corner", 155f, 5f, 2u, 1u, 195f, 5f ),
("meter", 5f, 150f, 1u, 1u, 5f, 190f),
];
foreach (var (piece, dX, dW, l, r, expX, expW) in cases)
{
// T/B values don't affect x/w; use real vitals values (top=1, bottom=2)
var anchors = ElementReader.ToAnchors(l, top: 1u, r, bottom: 2u);
// Margins from the design rect at parentW=160
float mL = dX;
float mR = designParentW - (dX + dW);
// Reflow at parentW=200 (parentH irrelevant for x/w assertions)
var (x, _, w, _) = UiElement.ComputeAnchoredRect(
anchors, mL, mT: 0f, mR, mB: 0f, w0: dW, h0: 5f, parentW: newParentW, parentH);
// xUnit 2.x Assert.Equal(float,float,int) = decimal-place precision
Assert.True(Math.Abs(x - expX) < 0.5f, $"{piece}: expected x={expX} got {x}");
Assert.True(Math.Abs(w - expW) < 0.5f, $"{piece}: expected w={expW} got {w}");
}
}
}