using AcDream.App.UI; using AcDream.App.UI.Layout; namespace AcDream.App.Tests.UI; /// /// #372 regression: the Options panel's Character/Chat/Config tabs rendered /// BLANK at the first connected gate while Gameplay (which has no ListBox) /// worked. Root cause: creates its row /// viewport at 0×0 with Left|Top|Right|Bottom fill-anchors; the anchor /// baseline captured from that 0-size rect makes /// ComputeAnchoredRect keep it 0×0 forever (mR=parentW, so /// w=parentW-mR-mL=0), and /// then culls every row (top+height ≤ 0 is false). These tests pin that the /// viewport fills its ListBox and the rows stay visible after a layout pass. /// public sealed class UiTemplateListBoxViewportTests { private static UiTemplateListBox MakeListBox(float width, float height) { // A ListBox element authoring one template entry, sized like the // Options-panel Character ListBox (0x100001FA, 276×560 authored). var info = new ElementInfo { Id = 0x100001FAu, Type = 5u }; var box = new UiTemplateListBox( info, _ => (0u, 0, 0), new[] { new UiTemplateListEntry(0x2100002Bu, 0x10000218u) }, scrollbarElementId: 0x100001FBu) { Width = width, Height = height, }; return box; } [Fact] public void Viewport_FillsTheListBox_NotCollapsedToZero() { var box = MakeListBox(276f, 560f); // Add a couple of rows via the prebuilt path (no DAT needed). box.AddPrebuiltRow(new UiText { Width = 260f, Height = 20f }); box.AddPrebuiltRow(new UiText { Width = 260f, Height = 20f }); UiScrollablePanel? viewport = box.ViewportForTest; Assert.NotNull(viewport); // Drive the per-frame layout the draw traversal runs: the parent // ListBox re-anchors its children (UiElement.DrawSelfAndChildren // line ~500), sizing the fill-anchored viewport. viewport!.ApplyAnchor(box.Width, box.Height); // The whole point of #372: the viewport must FILL the ListBox, not // collapse. Pre-fix this was 0×0. Assert.Equal(276f, viewport.Width, 3); Assert.Equal(560f, viewport.Height, 3); } [Fact] public void Rows_StayVisible_AfterLayout_WhenTheyFitTheViewport() { var box = MakeListBox(276f, 560f); var row0 = new UiText { Width = 260f, Height = 20f }; var row1 = new UiText { Width = 260f, Height = 20f }; var row2 = new UiText { Width = 260f, Height = 20f }; box.AddPrebuiltRow(row0); box.AddPrebuiltRow(row1); box.AddPrebuiltRow(row2); UiScrollablePanel viewport = box.ViewportForTest!; viewport.ApplyAnchor(box.Width, box.Height); // size the viewport viewport.LayoutScrollableChildren(); // the cull pass (runs each OnDraw) // All three rows sit at y 0/20/40 inside a 560px viewport → visible. // Pre-fix the viewport was 0px tall and every row was culled → blank tab. Assert.True(row0.Visible, "row 0 culled — the #372 blank-tab bug"); Assert.True(row1.Visible, "row 1 culled — the #372 blank-tab bug"); Assert.True(row2.Visible, "row 2 culled — the #372 blank-tab bug"); } }