using System.Collections.Generic; using System.Linq; using System.Numerics; using DatReaderWriter.Enums; using DatReaderWriter.Types; using AcDream.Core.Physics; using Xunit; namespace AcDream.Core.Tests.Physics; public class CellTransitFindCellSetTests { // ────────────────────────────────────────────────────────────────── // Helpers — mirror CellTransitFindTransitCellsSphereTests.cs pattern // ────────────────────────────────────────────────────────────────── private static CellPhysics MakeCellWithPortalAtRightWall( Matrix4x4 worldTransform, uint otherCellId, ushort flags) { var portalPoly = new ResolvedPolygon { Vertices = new[] { new Vector3(2.5f, -2.5f, 0f), new Vector3(2.5f, 2.5f, 0f), new Vector3(2.5f, 2.5f, 5f), new Vector3(2.5f, -2.5f, 5f), }, Plane = new Plane(new Vector3(1, 0, 0), -2.5f), // x = 2.5 NumPoints = 4, SidesType = CullMode.None, }; Matrix4x4.Invert(worldTransform, out var inv); return new CellPhysics { WorldTransform = worldTransform, InverseWorldTransform = inv, Resolved = new Dictionary(), PortalPolygons = new Dictionary { [10] = portalPoly }, Portals = new[] { new PortalInfo(otherCellId: (ushort)otherCellId, polygonId: 10, flags: flags), }, CellBSP = new CellBSPTree { Root = new CellBSPNode { Type = BSPNodeType.Leaf }, } }; } // ────────────────────────────────────────────────────────────────── // Tests // ────────────────────────────────────────────────────────────────── [Fact] public void Sphere_FullyInsidePrimaryCell_ReturnsOnlyPrimary() { var cellA = MakeCellWithPortalAtRightWall(Matrix4x4.Identity, otherCellId: 0x0101, flags: 0); var cache = new PhysicsDataCache(); cache.RegisterCellStructForTest(0xA9B40100u, cellA); // Sphere far from any portal — local x=-1, reach to x=-0.5; portal at x=2.5. var sphereCenter = new Vector3(-1.0f, 0f, 2.5f); uint containing = CellTransit.FindCellSet( cache, sphereCenter, sphereRadius: 0.5f, currentCellId: 0xA9B40100u, out var cellSet); Assert.Equal(0xA9B40100u, containing); Assert.Single(cellSet); Assert.Contains(0xA9B40100u, cellSet); } [Fact] public void Sphere_StraddlingPortal_ReturnsBothCells() { var cellA = MakeCellWithPortalAtRightWall(Matrix4x4.Identity, otherCellId: 0x0101, flags: 0); var cellBT = Matrix4x4.CreateTranslation(new Vector3(5f, 0f, 0f)); Matrix4x4.Invert(cellBT, out var cellBInv); var cellB = new CellPhysics { WorldTransform = cellBT, InverseWorldTransform = cellBInv, Resolved = new Dictionary(), CellBSP = new CellBSPTree { Root = new CellBSPNode { Type = BSPNodeType.Leaf }, } }; var cache = new PhysicsDataCache(); cache.RegisterCellStructForTest(0xA9B40100u, cellA); cache.RegisterCellStructForTest(0xA9B40101u, cellB); // Sphere center at local x=2.0, radius=0.5 → reaches x=2.5 = portal plane. var sphereCenter = new Vector3(2.0f, 0f, 2.5f); uint containing = CellTransit.FindCellSet( cache, sphereCenter, sphereRadius: 0.5f, currentCellId: 0xA9B40100u, out var cellSet); Assert.Contains(0xA9B40100u, cellSet); Assert.Contains(0xA9B40101u, cellSet); } [Fact] public void FindCellSet_OutdoorSeed_IncludesNeighbourLandcells() { var cache = new PhysicsDataCache(); // Outdoor seed near a cell boundary — expand to neighbours via // AddAllOutsideCells. Landcells have no CellPhysics in cache, so // they appear in the set but the containing-cell loop falls back // to currentCellId. The point of this test: the SET captures // them even though FindCellList's single-uint return cannot. // // World coords for landblock 0xA9B4FFFF: origin at // (0xA9*192, 0xB4*192) = (32448, 34560). Cell grid(0,0) covers // world XY in [(32448,34560), (32472,34584)). Place the sphere // center near the east boundary of grid(0,0) so AddAllOutsideCells // adds the east neighbour grid(1,0). uint lbPrefix = 0xA9B40000u; float lbX = ((lbPrefix >> 24) & 0xFFu) * 192f; float lbY = ((lbPrefix >> 16) & 0xFFu) * 192f; var sphereCenter = new Vector3(lbX + 23.8f, lbY + 12f, 0f); uint containing = CellTransit.FindCellSet( cache, sphereCenter, sphereRadius: 0.5f, currentCellId: 0xA9B40001u, // outdoor cell, low byte < 0x100 out var cellSet); Assert.Equal(0xA9B40001u, containing); Assert.True(cellSet.Count >= 2, $"Expected ≥2 cells in set (primary + east neighbour), got {cellSet.Count}"); } }