# Slice H-a3 — equipped-child post-network reconciliation ## Preserved ordering Retail live-object presentation still has two authority boundaries: 1. the complete parent-first attachment update after animation; 2. post-network spatial reconciliation after accepted inbound mutations. The second boundary was not deleted or delayed. ## Change `EntityEffectPoseRegistry` now carries a monotonic change version for the current pose-owner lifetime. It advances only when root, indexed parts, part availability, or cell changes. Each attached projection remembers the exact parent entity, pose version, draw/ancestor visibility, and parent cell used for its last composition. - The animation-order pass remains a complete parent-first walk. - The post-network pass keeps transition retries but skips a child whose remembered parent presentation is unchanged. - A changed root recomposes its direct child; publishing that child's pose advances its version, so descendants update later in the same parent-first pass. - Hidden/NoDraw ancestry and cell changes participate even when the geometric pose itself is unchanged. - Pose failure still withdraws the same complete subtree. The per-frame transition retry path no longer allocates dictionary `ToArray` snapshots. It copies key/value pairs into retained typed scratch lists, keeping the old snapshot-before-callback semantics. ## Gate - Existing equip/unparent/reparent/rollback/pose-loss/teardown tests pass. - A root → child → grandchild test proves unchanged post-network reconcile performs zero compositions and a changed root performs exactly two in parent-first order. - 1,000 stable post-network reconciles allocate zero managed bytes on the calling thread. Release gate: 3,783 App tests passed / 3 skipped; 8,267 complete-solution tests passed / 5 skipped.