namespace AcDream.App.UI.Layout;
///
/// Property identifiers consumed by retail's Dialog and
/// DialogFactory implementations.
///
public static class RetailDialogProperty
{
public const uint Priority = 0x8Du;
public const uint Type = 0x8Eu;
public const uint AcceptLabel = 0x90u;
public const uint RejectLabel = 0x91u;
public const uint ConfirmationResult = 0x92u;
///
/// When true, Dialog::SetData @ 0x00476BE0 sets UIElement boolean
/// attribute 0x40. The Keystone-owned attribute name is unavailable.
///
public const uint ElementAttribute40 = 0xACu;
public const uint QueueKey = 0xC3u;
public const uint Message = 0xC5u;
public const uint UsageObjectId = 0x1000003Du;
public const uint TrainSkillId = 0x10000040u;
public const uint TrainSkillCredits = 0x10000041u;
}
///
/// Retail dialog types selected by property 0x8E in
/// DialogFactory::CreateDialog_ @ 0x00477AD0.
///
public enum RetailDialogType : uint
{
Confirmation = 1,
Wait = 2,
Message = 3,
TextInput = 4,
ConfirmationTextInput = 5,
Menu = 6,
ConfirmationMenu = 7,
}
///
/// Modern typed carrier for retail's PropertyCollection dialog contract.
/// The raw numeric keys remain visible because type-specific presenters and semantic
/// callbacks both extend the same collection in retail.
///
public sealed class RetailDialogData
{
private readonly Dictionary _values = new();
public IReadOnlyDictionary Values => _values;
public RetailDialogData Set(uint propertyId, T value) where T : notnull
{
_values[propertyId] = value;
return this;
}
public bool Contains(uint propertyId) => _values.ContainsKey(propertyId);
public bool TryGet(uint propertyId, out T value)
{
if (_values.TryGetValue(propertyId, out object? raw) && raw is T typed)
{
value = typed;
return true;
}
value = default!;
return false;
}
public bool GetBoolean(uint propertyId, bool defaultValue = false)
=> _values.TryGetValue(propertyId, out object? raw)
? raw switch
{
bool value => value,
byte value => value != 0,
int value => value != 0,
uint value => value != 0,
_ => defaultValue,
}
: defaultValue;
public uint GetUInt32(uint propertyId, uint defaultValue = 0u)
=> _values.TryGetValue(propertyId, out object? raw)
? raw switch
{
byte value => value,
ushort value => value,
int value when value >= 0 => (uint)value,
uint value => value,
Enum value => Convert.ToUInt32(value),
_ => defaultValue,
}
: defaultValue;
public string? GetString(uint propertyId)
=> _values.TryGetValue(propertyId, out object? raw) ? raw as string : null;
public RetailDialogData Clone()
{
var clone = new RetailDialogData();
foreach ((uint propertyId, object value) in _values)
clone._values.Add(propertyId, value);
return clone;
}
public static RetailDialogData Confirmation(string message)
{
ArgumentNullException.ThrowIfNull(message);
return new RetailDialogData()
.Set(RetailDialogProperty.Type, RetailDialogType.Confirmation)
.Set(RetailDialogProperty.Message, message);
}
}