using System.Net; using System.Net.Sockets; using System.Reflection; using AcDream.Core.Net; namespace AcDream.Core.Net.Tests; public class NetClientTests { [Fact] public void Construction_AppliesWindowsConnResetMitigationWithoutThrowing() { // 2026-07-24 audit fix: SIO_UDP_CONNRESET must be disabled on // Windows so a delayed ICMP port-unreachable from an earlier Send // can't surface as a WSAECONNRESET SocketException on a later, // unrelated Receive call. This is a smoke test — if the IOControl // call regresses (wrong control code / wrong overload), the // constructor itself throws here instead of only manifesting much // later as a silently dead receive loop under real network churn. using var client = new NetClient(new IPEndPoint(IPAddress.Loopback, 0)); Assert.NotNull(client.LocalEndPoint); } [Fact] public void Receive_RepeatedSameTimeout_CachesLastAppliedValue() { // The setsockopt-equivalent (Socket.ReceiveTimeout assignment) used // to run on every single Receive call (~4x/sec at the 250ms // heartbeat cadence). It's now hoisted behind a last-applied-value // cache. This test can't observe the syscall directly, but it does // prove the cache field converges on the requested value and the // underlying socket option stays in sync — a regression that // stopped updating the cache (or stopped applying to the socket) // would fail this. using var client = new NetClient(new IPEndPoint(IPAddress.Loopback, 1)); client.Receive(TimeSpan.FromMilliseconds(50), out _); client.Receive(TimeSpan.FromMilliseconds(50), out _); FieldInfo cacheField = typeof(NetClient).GetField( "_lastAppliedReceiveTimeoutMs", BindingFlags.NonPublic | BindingFlags.Instance)!; Assert.Equal(50, (int)cacheField.GetValue(client)!); FieldInfo udpField = typeof(NetClient).GetField( "_udp", BindingFlags.NonPublic | BindingFlags.Instance)!; var udp = (UdpClient)udpField.GetValue(client)!; Assert.Equal(50, udp.Client.ReceiveTimeout); } [Fact] public void Receive_DifferingTimeouts_UpdatesCachedValueEachTime() { using var client = new NetClient(new IPEndPoint(IPAddress.Loopback, 1)); client.Receive(TimeSpan.FromMilliseconds(40), out _); client.Receive(TimeSpan.FromMilliseconds(120), out _); FieldInfo cacheField = typeof(NetClient).GetField( "_lastAppliedReceiveTimeoutMs", BindingFlags.NonPublic | BindingFlags.Instance)!; Assert.Equal(120, (int)cacheField.GetValue(client)!); FieldInfo udpField = typeof(NetClient).GetField( "_udp", BindingFlags.NonPublic | BindingFlags.Instance)!; var udp = (UdpClient)udpField.GetValue(client)!; Assert.Equal(120, udp.Client.ReceiveTimeout); } [Fact] public void SendReceive_LoopbackSelfTest_EchoRoundTrip() { // Two NetClients on loopback that send messages to each other. // Proves Send + Receive actually work end-to-end over real UDP // without depending on any remote server. using var serverSide = new NetClient(new IPEndPoint(IPAddress.Loopback, 0)); using var clientSide = new NetClient(new IPEndPoint(IPAddress.Loopback, serverSide.LocalEndPoint.Port)); byte[] outbound = { 0xDE, 0xAD, 0xBE, 0xEF }; clientSide.Send(outbound); var received = serverSide.Receive(TimeSpan.FromSeconds(2), out var from); Assert.NotNull(received); Assert.Equal(outbound, received); Assert.NotNull(from); Assert.Equal(IPAddress.Loopback, from!.Address); Assert.Equal(clientSide.LocalEndPoint.Port, from.Port); } [Fact] public void Receive_Timeout_ReturnsNullAndNoException() { // Listen for something that will never arrive; the timeout path // must return null cleanly rather than leaking a SocketException. using var client = new NetClient(new IPEndPoint(IPAddress.Loopback, 1)); var result = client.Receive(TimeSpan.FromMilliseconds(100), out var from); Assert.Null(result); Assert.Null(from); } }