# Connected outdoor/interior exposure comparison for Atmospheric Rendering. # Captures the retail-faithful path and the High preset at the same authored # locations, then exercises the UI-default Low preset last so a fail-safe # fallback records its exact controller reason without losing the comparisons. wait world-ready 90000 wait world-visible 30000 # Dense outdoor receiver/caster scene. command /teleloc 0x09040008 11.4 188.6 87.705 wait materialized 1 90000 wait world-visible 30000 sleep 5000 renderpack select retail wait render-pack retail 90000 sleep 3000 screenshot exposure_outdoor_retail 15000 renderpack select high wait render-pack high 90000 sleep 3000 screenshot exposure_outdoor_atmospheric_high 15000 renderpack disable wait render-pack retail 90000 # Facility Hub interior: EnvCell lighting, no outdoor directional-shadow path. command /teleloc 0x8A020164 70.35 -40.66 -5.9 wait materialized 2 90000 wait world-visible 30000 sleep 5000 screenshot exposure_interior_retail 15000 renderpack select high wait render-pack high 90000 sleep 3000 screenshot exposure_interior_atmospheric_high 15000 renderpack disable wait render-pack retail 90000 # Return outdoors and exercise the first/default selectable preset last. command /teleloc 0x09040008 11.4 188.6 87.705 wait materialized 3 90000 wait world-visible 30000 sleep 3000 renderpack select low wait render-pack low 90000 sleep 3000 screenshot exposure_outdoor_atmospheric_low 15000 checkpoint atmospheric_exposure_comparison