using System;
using System.Collections.Generic;
using System.Numerics;
using DatReaderWriter.Enums;
using DatReaderWriter.Types;
using AcDream.Core.Physics;
using Xunit;
namespace AcDream.Core.Tests.Physics;
///
/// Unit tests for the result-combine helper used by
/// . The iteration / per-cell
/// BSP-query parts are covered end-to-end by
/// ; this file pins the
/// retail-faithful halt semantics that
/// acclient_2013_pseudo_c.txt:272739-272752 spells out.
///
public class TransitionCheckOtherCellsTests
{
private static Transition MakeTransition(bool contactFlag = false)
{
var t = new Transition();
t.SpherePath.InitPath(Vector3.Zero, Vector3.Zero, cellId: 0xA9B40100u, sphereRadius: 0.48f);
t.ObjectInfo.State = contactFlag ? ObjectInfoState.Contact : ObjectInfoState.None;
// Pre-set CP fields to non-default so the Slid-clears-CP assertion
// can detect the clear.
t.CollisionInfo.ContactPlaneValid = true;
t.CollisionInfo.ContactPlaneIsWater = true;
return t;
}
[Fact]
public void OK_ContinuesIteration_DoesNotMutate()
{
var t = MakeTransition();
bool halt = t.ApplyOtherCellResult(TransitionState.OK, out var finalState);
Assert.False(halt);
Assert.Equal(TransitionState.OK, finalState);
Assert.True(t.CollisionInfo.ContactPlaneValid);
Assert.True(t.CollisionInfo.ContactPlaneIsWater);
Assert.False(t.CollisionInfo.CollidedWithEnvironment);
}
[Fact]
public void Collided_HaltsAndSetsCollidedWithEnvironment_WhenNotInContact()
{
var t = MakeTransition(contactFlag: false);
bool halt = t.ApplyOtherCellResult(TransitionState.Collided, out var finalState);
Assert.True(halt);
Assert.Equal(TransitionState.Collided, finalState);
Assert.True(t.CollisionInfo.CollidedWithEnvironment);
}
[Fact]
public void Collided_DoesNotSetCollidedWithEnvironment_WhenInContact()
{
// Retail oracle gating: the CollidedWithEnvironment flip mirrors
// the existing primary-cell behavior in FindEnvCollisions —
// skipped when ObjectInfo.State has Contact bit set.
var t = MakeTransition(contactFlag: true);
bool halt = t.ApplyOtherCellResult(TransitionState.Collided, out var finalState);
Assert.True(halt);
Assert.Equal(TransitionState.Collided, finalState);
Assert.False(t.CollisionInfo.CollidedWithEnvironment);
}
[Fact]
public void Adjusted_HaltsAndSetsCollidedWithEnvironment_WhenNotInContact()
{
var t = MakeTransition(contactFlag: false);
bool halt = t.ApplyOtherCellResult(TransitionState.Adjusted, out var finalState);
Assert.True(halt);
Assert.Equal(TransitionState.Adjusted, finalState);
Assert.True(t.CollisionInfo.CollidedWithEnvironment);
}
[Fact]
public void Slid_HaltsAndClearsContactPlaneFields()
{
// Retail oracle: acclient_2013_pseudo_c.txt:272746-272750
// case 4:
// this->collision_info.contact_plane_valid = 0;
// this->collision_info.contact_plane_is_water = 0;
// return result;
var t = MakeTransition();
Assert.True(t.CollisionInfo.ContactPlaneValid); // pre-condition
Assert.True(t.CollisionInfo.ContactPlaneIsWater); // pre-condition
bool halt = t.ApplyOtherCellResult(TransitionState.Slid, out var finalState);
Assert.True(halt);
Assert.Equal(TransitionState.Slid, finalState);
Assert.False(t.CollisionInfo.ContactPlaneValid);
Assert.False(t.CollisionInfo.ContactPlaneIsWater);
}
[Fact]
public void CheckOtherCells_CellWithNullBspRoot_IsSkippedNoCrash()
{
// Iteration safety: a CellPhysics in the candidate set with
// `BSP = null` (loaded for render but not physics) must be skipped,
// not crash. Matches the spec's R2 guard at design §Edge cases E2.
var cell = new CellPhysics
{
BSP = null, // <-- the guard target
WorldTransform = Matrix4x4.Identity,
InverseWorldTransform = Matrix4x4.Identity,
Resolved = new Dictionary(),
};
var engine = new PhysicsEngine();
engine.DataCache = new PhysicsDataCache(); // PhysicsEngine has nullable DataCache
// FindEnvCollisions has terrain probes downstream; populate a
// minimal landblock so the cache + engine are coherent. The cell
// we test against doesn't need a real landblock entry.
var heights = new byte[81];
Array.Fill(heights, (byte)0);
var ht = new float[256];
for (int i = 0; i < 256; i++) ht[i] = i * 1.0f;
engine.AddLandblock(0xA9B4FFFFu, new TerrainSurface(heights, ht),
Array.Empty(), Array.Empty(),
worldOffsetX: 0f, worldOffsetY: 0f);
engine.DataCache.RegisterCellStructForTest(0xA9B40157u, cell);
var t = MakeTransition();
var cellSet = new HashSet { 0xA9B40157u };
// Call CheckOtherCells directly via the internal seam.
var result = t.CheckOtherCells(engine, Vector3.Zero, 0.48f, cellSet);
Assert.Equal(TransitionState.OK, result);
}
[Fact]
public void CheckOtherCells_OutdoorLandcellCandidate_UsesTerrainWalkable()
{
var engine = new PhysicsEngine();
engine.DataCache = new PhysicsDataCache();
var heights = new byte[81];
Array.Fill(heights, (byte)0);
var ht = new float[256];
for (int i = 0; i < 256; i++) ht[i] = i * 1.0f;
engine.AddLandblock(0xA9B4FFFFu, new TerrainSurface(heights, ht),
Array.Empty(), Array.Empty(),
worldOffsetX: 0f, worldOffsetY: 0f);
var t = MakeTransition(contactFlag: true);
t.SpherePath.InitPath(new Vector3(10f, 10f, -0.28f), new Vector3(10f, 10f, -0.28f),
cellId: 0xA9B40147u, sphereRadius: 0.48f);
var footCenter = new Vector3(10f, 10f, 0.20f);
var cellSet = new HashSet { 0xA9B40001u };
var result = t.CheckOtherCells(engine, footCenter, 0.48f, cellSet);
Assert.Equal(TransitionState.Adjusted, result);
Assert.True(t.CollisionInfo.ContactPlaneValid);
Assert.Equal(0xA9B40001u, t.CollisionInfo.ContactPlaneCellId);
Assert.True(t.SpherePath.CheckPos.Z > -0.28f);
}
}