# Campaign CH — chat & interface-text retail parity **Status:** CODE-COMPLETE 2026-08-09 — all four implementation slices landed and dual-Opus-reviewed; pending the connected user gate (test script: `docs/research/2026-08-09-campaign-ch-test-script.md`). CH1 complete (implementation `172c6f9a` + review fixes `34d8a3c0`); CH2 CODE-COMPLETE and CLOSED pending the user gate (`77c8296e`, REJECT-reviewed at `docs/research/2026-08-09-ch2-review-findings.md`, reworked `e0e78883`, re-reviewed APPROVE-WITH-FIXES with nits applied at `233c30d1`) — the sole outstanding item is the in-client user gate (jump-in-air / jump-loaded refusals showing on-screen, not in chat). CH3 (side channels) CODE-COMPLETE, pending the connected user gate — see the CH3 row below and `docs/research/2026-08-09-chat-side-channels-vs-ace.md`. CH4 (command registry completion) CODE-COMPLETE, closed at `5d247d55` — see the CH4 closeout below; 138 of 152 registry verbs now execute locally, 5 are deliberately deferred (issues #360/#361/#362, register rows TS-68/TS-69/TS-70), and 9 are retail's own null-handler help-only nodes. CH5 (this closeout sweep) is COMPLETE — plan/register/ISSUES/ CLAUDE.md/roadmap ledger flip plus the chat memory digest. **User gate round 1 ran 2026-08-09 and found ten live defects; see "User gate — round 1" below.** Items A–G are fixed in round 1's commit; the three remaining findings (extra chat windows on 1/2/3/4, resize only working in one corner, transparency/artifacts) are out of round 1's scope and filed as a new slice, CH6. **User gate round 2 ran 2026-08-09 and found six more findings; see "User gate — round 2" below.** Items 2 ("In Portal Space…" on the wrong surface) and 4+5 (`/help` text fabricated/misaligned) are fixed in this round's commit; item 3 is confirmed-fixed with no regression; item 6 is folded into CH6a's existing scope. Item 1 (jump-in-air still silent live) is NOT reproduced and NOT speculatively fixed — round 1's press-edge logic is provably correct by construction from source, a live headless repro was attempted and blocked (no character on the probe account), and two temporary graphical-only probes are left behind for the next round. Status stays CODE-COMPLETE pending the next user gate round (still needed for item 1, CH6, and a final in-client visual pass on everything fixed so far). **Why now:** first track of the alpha-release program (chat is the most visible daily surface for the friend-alpha). User-directed 2026-08-09. ## Scope Four deliverables, one campaign: 1. **Exact chat colors.** The 2026-06-16 cdb session pinned the retail `RGBAColor` constants (0x81c4a8+), but only 4 of ~13 kinds were mapped with confidence; the type→color lookup table (`ChatInterface::BuildChatColorLookupTable @ 0x4f31c0`) was never decompiled. This campaign pins the COMPLETE table and conforms `ChatWindowController.RetailChatColor` to it. 2. **Working side channels vs local ACE.** Turbine rooms (General / Trade / LFG / Roleplay / Society) and the legacy family (/f /a /m /p /v /cv), inbound and outbound. The 26-day-old "ACE doesn't run a TurbineChat server" claim is under verification — the research lane reads current ACE source rather than trusting it. 3. **Retail's on-screen interface text.** The transient yellow top-of-viewport messages (jump-while-airborne being the canonical example) that retail does NOT put in the chat window. Routing table (on-screen vs chat vs both), presentation (color/duration/fade as far as acclient-side data allows — the draw itself lives in keystone.dll), and the client-raised local errors. 4. **Complete `/` and `@` command registry.** Every command the retail client parses, audited against `RetailClientCommandCatalog` (the 2026-07-13 family port is the baseline, not a restart). Missing commands implemented; non-retail verbs remain ACE server-passthrough per the command ownership rule (2026-07-13). **Out of scope:** retail's secondary/floating chat windows and per-window filter masks (post-alpha polish unless a slice lands it for free); chat color user-configurability (we ship retail defaults); TurbineChat server emulation (ACE-side). ## Method Per CLAUDE.md: grep `docs/research/named-retail/` first; cdb only where static decomp is insufficient; cross-check ACE + holtburger; conformance tests pin every table (colors, routing, command catalog); divergence register rows land in the same commits; build + full Release suite green per commit. **Model split (user-directed 2026-08-09):** research on Opus; planning by the main loop (Fable); implementation slices on Sonnet; every slice gets a dual-lens Opus review — retail faithfulness AND architecture — before its gate. ## Research lanes (all Opus, parallel, read-only) | Lane | Output doc | Question | |---|---|---| | R1 command registry | `docs/research/2026-08-09-chat-retail-command-registry.md` | Complete retail verb/alias/handler table + acdream audit | | R2 interface text | `docs/research/2026-08-09-chat-retail-interface-text.md` | What draws the yellow text, the routing table, client-raised errors | | R3 color table | `docs/research/2026-08-09-chat-retail-color-table.md` | Full BuildChatColorLookupTable decompile + wire→type→color trace | | R4 side channels | `docs/research/2026-08-09-chat-side-channels-vs-ace.md` | Per-family defect diagnosis vs current ACE source | ## Slices (provisional — finalized when research lands) Ordering rationale: colors first (small, immediately visible, zero wire risk), then interface text (new presentation subsystem), then side channels (wire work, needs the connected gate), then command breadth, then closeout. Slices touching shared chat files run serially — one implementer per slice against a pinned contract (per `feedback_dont_parallelize_coupled_plan_slices`). - **CH1 — exact color table.** Conformance test pins every enum entry to its retail RGBA; `RetailChatColor` corrected; register rows for any kind we cannot yet receive on the wire. - **CH2 — on-screen interface text.** New presentation owner (App layer, retained-UI or TextRenderer HUD path per research recommendation); routing per retail's table; client-raised local errors ported at their retail raise sites; keystone-owned presentation unknowns get register rows. - **CH3 — side channels.** Fix list from R4; connected two-way gate against local ACE (send + receive per family); self-echo semantics per `ChatChannelInfo.IsSelfEchoChannel`. - **CH4 — command registry completion.** Catalog conformance test pins acdream's table against the retail registry enumeration; missing commands implemented family-by-family. - **CH5 — closeout.** Register sweep, ledger flip, ISSUES updates, in-client test script for the user gate. - **CH6 — chat-window shell parity (filed 2026-08-09 at user gate round 1; research complete: `docs/research/2026-08-09-chat-retail-window-shell.md`).** Three sub-slices: - **CH6a — correct main-window import + resize.** Swap the wrong LayoutDesc `0x21000006` for retail's `0x2100006F` and delete the downstream compensations (hand-cropped 490px ContentWidth, dropped 800px resize bar, the 9px transcript patch, orphan-sibling pruning); teach `LayoutImporter` element type 9 (`UIElement_Resizebar`, 8 authored grips: 4 edges + 4 corners via bools 0x2A–0x2D); fix the resize mask that excludes Top. Expected to also clear the round-1 artifact report. **User gate round 2 (2026-08-09) added two more symptoms to fold into this same slice:** resize has no diagonal (corner) cursor feedback — only edge cursors show, the 4 corner grips from the 8-grip authored set above have no matching cursor affordance yet; and the window cannot grow in the Y axis when dragging from the bottom-right corner (a corner-grip axis-composition bug, likely the same resize-mask gap already scoped for the Top edge above, now confirmed to also affect corner grips specifically). - **CH6b — floating windows 1–4.** Mount `0x2100005B` ×4 as always-resident children per `gmGamePlayUI::SetupChildren @0x004E9EC0` (ids 0x10000505/0x1000050E/0x1000050F/0x10000510); keybind actions `ToggleFloatingChatWindow1..4` (retail defaults at `retail-default.keymap.txt:150-153`) through the dispatcher; the main window's 1/2/3/4 buttons are one-directional state mirrors (`gmMainChatUI::RecvNotice_SetPanelVisibility @0x004CCD80`), not the toggle; per-window PostInit filter defaults (color research §4) with the `windowId == m_eWindowID OR (windowId==0 && TypeIsActive)` display rule. - **CH6c — opacity.** Implement `UiRenderContext.AlphaMod` consumption (whole-composited-window alpha per `ChatInterface::SetOpacity @0x004F3120`); the two GLOBAL retail options `0x10000080` (unfocused) / `0x10000081` (focused, active >= default); retail defaults now, the user-facing Settings slider in the settings track. Persistence: local settings first — the retail per-window option array `0x1000008C` is stored by ACE as an opaque byte[] it never parses, so the wire format is its own deferred slice. ## Gates - Per slice: `dotnet build` green, full Release suite green, conformance tests, register rows same-commit, Opus dual review resolved. - Campaign: user in-client gate — colors side-by-side vs the retail client, each side channel spoken + heard, on-screen text provoked live (jump in air), command spot-checks. Test script delivered at CH5. ## Ledger | Slice | Commit | Suite | Review | User gate | |---|---|---|---|---| | R1–R4 research | `see docs/research/2026-08-09-chat-retail-*` | — | — | — | | CH1 colors | `172c6f9a` | 11,835 passed / 4 skipped / 0 failed | APPROVE-WITH-FIXES; fixed `34d8a3c0` | pending | | CH2 interface text | `77c8296e`, reworked `e0e78883` | 11,916 passed / 4 skipped / 0 failed | REJECT → reworked `e0e78883` → re-review APPROVE-WITH-FIXES → nits `233c30d1` | pending | | CH3 side channels | `614a1e05` | 11,964 passed / 4 skipped / 0 failed | APPROVE-WITH-FIXES; fixed `e07fba57` | pending (connected gate — see handoff below) | | CH4 commands | `090825e7` | 12,221 passed / 4 skipped / 0 failed | REJECT; fixed `724ef2d3`; re-review APPROVE-WITH-FIXES; closed `5d247d55` | pending | | CH5 closeout | (this commit) | — (docs/memory only, no build) | — | pending (connected gate — see test script) | | User gate round 1 | (this commit) | 12,221 passed / 4 skipped / 0 failed (baseline; items A–G fixed this commit) | — | items A–G user-gate round 1 fixed; ten findings total, see "User gate — round 1" below | | CH6 chat-window shell parity | not started | — | — | filed 2026-08-09 at user gate round 1; research first | | User gate round 2 | (this commit) | 12,267 passed / 4 skipped / 0 failed | — | items 2/4/5 fixed this commit, item 3 confirmed-fixed, item 6 folded into CH6a's spec, item 1 NOT reproduced (see "User gate — round 2" below) | ### CH4 closeout (2026-08-09) Full parser-semantics + catalog-breadth pass against `docs/research/2026-08-09-chat-retail-command-registry.md`'s complete 130-registered + 22-fallback = 152-verb enumeration. **A. Parser semantics** (`ChatInputParser.cs`, `RetailClientCommandCatalog.cs`, `ChatCommandRouter.cs`): 1. `:`/`;` emote-prefix rewrite (`OnChatCommand` cases 0x0B/0x0C) — both prefixes rewrite identically to `@emote `. 2. Verb trailing-comma trim (`DoCommand`'s right-trim) applied at every verb-lookup site in both the catalog and the parser — `"@f, hi"` ≡ `"@f hi"`. 3. `@tell`/aliases now split the target on the FIRST COMMA, not the first whitespace token — `"@tell Aunt Agatha, hello"` addresses "Aunt Agatha" (previously truncated to "Aunt"). Falls back to the pre-CH4 whitespace+punctuation-strip split when no comma is present, so existing single-word-target muscle memory still works. 4. The 22 unregistered `ChannelSystem::GetChannelID` fallback tags (`av`, `admin`, `sentinel`, `celestialhand`, …) now broadcast for real via a new `RetailChannelTagTable` + `SendRawChannelCmd` bypass path, reusing the existing `BuildChatChannel` wire builder — no new opcode needed. **B. Binding corrections:** 5. `/g`/`/group`/`/party` → Fellowship (0x800), not General — the live correctness bug the doc flagged as Tier-1 #1. 6. `/rp` → reply alias (confirmed by retail's own help text, "You may also use @r or @rp"), not Roleplay. Roleplay keeps `roleplay`/`crp`; the non-retail `/role` invention is deleted. 7. `/allegiance`/`/all` are now `RetailClientCommandCatalog`'s allegiance MANAGEMENT command (a new `TryMatchAllegiance` dispatcher), not a channel verb. The channel-send verbs stay `a`/`ab`/`guild`/`gu`. **Corrected 2026-08-09 at the CH4 REJECT-review (Blocker 1): the original implementation above only claimed ownership for the 2 ported subcommands (`info`/`hometown`/`ho`) and let every OTHER subcommand fall through the unregistered-tag channel-fallback path, which broadcast the raw subcommand text to the Allegiance chat channel (`0x02000000`) — a real chat-visible bug (`@allegiance boot Bob` sent "boot Bob" to allegiance chat). Retail's own `DoAllegiance` claims the ENTIRE verb unconditionally: an unrecognized subcommand prints "Please see @help Allegiance for more information on how to use this command." locally and never reaches `DoChannelCommand` or the server. `TryMatchAllegiance` now matches this exactly — it always returns ownership for `allegiance`/`all`, showing retail's refusal text for any subcommand beyond the 2 ported ones.** 8. `/house`/`/hou` no longer swallows unrecognized subcommands with a local usage error — `TryMatchHouse` returns no match for anything beyond `recall`/`re`/`mansion_recall`/`alleg_recall`/`ma`/`abandon`, letting it reach ACE. 9. `@mr`/`@pr` pinned as permanently non-executable (`MrPr_AreNeverExecutable` test) — retail registers them with a NULL function pointer; they must never resolve in `RetailClientCommandCatalog` or `ChatInputParser`. **C. New verbs implemented** (real local execution, not passthrough): `endurance`, `speaker`, `title` (silent — AP-182, no chrome yet), `chat`, `notell`, `join`, `leave`, `permit`, `hslist`, `index`, `clist`, `on`, `off`, `alh`/`ah` (+ `@allegiance hometown`/`ho`), `@allegiance info`, `@house abandon`; missing-alias sweep (`pkl`, `hou`, `message_types`, `msgtypes`, `msg_types`, `rt`, `send`, `whisper`, `w`, `vassal`, `covassal`, `co-vassals`, `c`, `fellows`, `group`, `party`, `guild`, `gu`, `cg`, `ct`, `clfg`, `crp`, `soc`, `o`, `ab` (already CH3)); the non-retail inventions `gen`, `cv`, `lookingforgroup`, `tr`, `role`, `h` are deleted. New Core.Net wire builders: `IndexChannels`/`ListChannels`/ `AddChannel`/`RemoveChannel`/`RecallAllegianceHometown`/ `AllegianceInfoRequest`/`ListAvailableHouses`/`AddPlayerPermission`/ `RemovePlayerPermission`/`AbandonHouse` — all parameterless or single-field payloads cross-checked against ACE's GameAction readers (`references/ACE/Source/ACE.Server/Network/GameAction/Actions/*.cs`), not guessed. **Deferred, filed as issues #360/#361/#362 + register rows TS-68/TS-69/TS-70:** the ~22 remaining allegiance/house subcommands + the standalone `@motd`, the three still-inert pure-local commands (`day`/`log`/`render`), and the four unparsed inbound GameEvent responses for the new outbound requests. **D. Conformance:** `RetailCommandRegistryConformanceTests` (new, `tests/AcDream.UI.Abstractions.Tests/Panels/Chat/`) enumerates all 152 verbs from the registry doc, transcribed and cross-checked against the doc's own per-section counts (130 = 9+31+20+14+6+7+17+8+18 by section; 22 fallback tags; totals self-consistent). Per-verb theory test asserts Implemented verbs resolve through exactly one of `RetailClientCommandCatalog`/`ChatInputParser`/`RetailChannelTagTable`, and HelpOnly/ServerPassthrough verbs resolve through NONE of them (so they provably fall to ACE passthrough). Two reverse-direction tests enforce the ownership rule: nothing in `RetailClientCommandCatalog. KnownVerbs` or `ChatInputParser.KnownVerbs` may exist outside this registry — a future invented alias fails the build immediately. Final tally: **138 Implemented / 5 ServerPassthrough / 9 HelpOnly = 152.** Suite: 12,190 passed / 4 skipped / 0 failed (Release), up from CH3's 11,964/4/0 — net +226 tests. (Corrected 2026-08-09 at the CH4 REJECT-review, item 8: this paragraph originally read "12,026 ... net +62 (157 new conformance-family cases plus net test churn)"; the actual measured CH4-landing count was 12,190, matching CLAUDE.md's Current Suite baseline — only the raw counts are corrected here, the +62/157 breakdown was not re-derived.) One pre-existing, environment-specific Debug-only failure (`LandblockBuildOriginTests.FarLoad_StripsEnvCellsAndPhysicsEvenWhenEntityListIsAlreadyEmpty`) was confirmed present on the unmodified baseline via `git stash` before and after this slice's changes — passes in Release, unrelated to chat. ### CH4 REJECT-review fixes (2026-08-09) Two blockers, seven should-fixes, and six nits from the CH4 review landed: **Blockers:** (1) `@allegiance ` for an unrecognized subcommand was broadcasting the raw subcommand text to the Allegiance chat channel (`SendRawChannelCmd(0x02000000, ...)`) because `TryDispatchChannelFallback` only guarded on `ChatInputParser.IsKnownVerb`, and `/allegiance` had been deleted from that parser at CH4. Fixed at both ends: `TryMatchAllegiance` now claims ownership of `allegiance`/`all` unconditionally (matching retail's own `DoAllegiance`, which never falls through to `DoChannelCommand`) and shows retail's own "Please see @help Allegiance for more information on how to use this command." refusal client-side; `TryDispatchChannelFallback` also gained a blanket `RetailClientCommandCatalog.KnownVerbs` ownership guard as defense in depth for the rest of the catalog. (2) `@house abandon` sent `0x021F` immediately with zero confirmation; retail's `DoHouse` abandon branch runs a real two-stage dialog ("Do you really want to abandon your house? ..." then "Are you absolutely certain you wish to abandon your house? Click yes only if you are sure!") before `Event_AbandonHouse()`. `ClientCommandController`'s `HouseAbandon` case now chains two `ShowConfirmation` calls with retail's verbatim text; `AbandonHouse` only fires after both accepts. **Should-fixes:** a bare unregistered tag with no text (`@admin`) now passes through to the server silently, matching retail's `DoChannelCommand` returning 0 on `argc<=0`, instead of showing "You must specify the text you wish to say!" (that string belongs to the registered-verb-only `DoStupidChannelHack`); `@join`/`@leave` now update `RuntimeCharacterOptionsState` locally (a new `SetOptionBit` method) before the wire push, so `TurbineChatMembershipGate` stops refusing a just-joined room without waiting on a fresh `PlayerDescription`; `@permit add/remove` now accepts a multi-word name (`>= 2` tokens, joins the remainder, matching retail's `JoinArgsAsName`); `@clist`/`@on`/ `@off` now validate only argument SHAPE (exactly one token) at the catalog layer and raise `WeenieError 0x422` ("That channel doesn't exist.") for an unresolved tag, instead of silently doing nothing; `@mr`/`@pr`'s help text is now the verbatim retail strings from `data_7daa08`/`data_7daa80` (previously fabricated acdream summaries), and the class doc no longer overclaims every table entry is verbatim (the ~35 channel one-liners are acknowledged as acdream summaries); issues #360 and register row TS-68 corrected — `@house`'s unported subcommands still reach ACE, but `@allegiance`'s now correctly stay client-side; the campaign doc's own B.7 note and `RetailChannelTagTable`'s stale "IsKnownVerb intercepts them first" comment are corrected to describe the catalog-ownership interception path; the ledger suite counts above are corrected from a stale 12,026 to the actual 12,190. The error-typing debt (~10 new refusal sites at `ClientLocal 0x00` where retail types several `0x1A`, plus `DoCommand`'s real `HandleFailureEvent (0x26)` bad-args response) was deliberately NOT re-plumbed — filed as issue #363 and register row AP-183, CH5-or-later. **Nits:** `TryMatchHouse`'s doc comment no longer describes a local-swallow path that doesn't exist in the code; AP-182 and the `SetChatTitle`/`@title` comments across three files no longer claim the value is "stored" (the binding is `_ => { }`, a pure no-op) and AP-182 now lists `DoTitle`'s three omitted failure messages; `RetailChannelTagTable .IsUnregisteredFallbackTag` now excludes by TAG STRING instead of channel ID, fixing a false-positive on `"olthoi"` (which shares an id with the genuinely-unregistered `"ol"` but has its own registered Turbine verb); two binding-level conformance pins (`/g`→Fellowship `0x800`, `/rp`→reply) were added to `RetailCommandRegistryConformanceTests` so a rebind regression fails there, not just a narrower parser test; `@index foo` is now accepted (retail's `DoChannelIndex` ignores argc); an ISSUES.md note records the six invented verbs (`gen`/`cv`/`lookingforgroup`/`tr`/`role`/`h`) removed at CH4 for registry parity. Suite: 12,216 passed / 4 skipped / 0 failed (Release), up from CH4's 12,190/4/0 — net +26 tests (new/expanded theory cases across `ChatCommandRouterTests`, `RetailClientCommandCatalogTests`, `RetailCommandRegistryConformanceTests`, `ClientCommandControllerTests`, `RuntimeCharacterStateTests`, and `TurbineChatMembershipGateTests`; no tests removed, several renamed/retargeted in place). ### CH4 re-review fixes — closed at `5d247d55` (2026-08-09) A second, smaller review round found three more should-fixes after `724ef2d3` landed: (1) `RetailDialogFactory.CloseDialog`'s queued branch ran `DialogDone` — whose callback can synchronously reopen a new dialog under the SAME queue key, exactly what the two-stage house-abandon confirmation does — then called `OpenNextDialog`, which did an unconditional `Dictionary.Add` on a key the reentrant dialog had already re-occupied; retail's `HashTable::add` tolerates the duplicate, `Dictionary` throws. `OpenNextDialog` now returns early when the queue key is already active. (2) `@join`/`@leave` wrote the local `RuntimeCharacterOptionsState` bit before sending, but the Settings Chat toggles reached a second binding (`SendSingleCharacterOption`) that only sent the wire message, leaving the Turbine membership gate stale until the next `PlayerDescription`; `LiveSessionRuntimeFactory.CreateCommandBindings` now shares one local function for both entrances. (3) TS-68/#360's wording was corrected again — retail's `DoAllegiance` dispatcher table EXECUTES the nine boot/ban/officer/title/motd/name/lock/house/chat/broadcast subcommands locally through their own handlers; acdream shows the unrecognized- subcommand refusal for all nine pending the #360 port. What matches retail is the ownership rule (the verb never reaches `DoChannelCommand`/the server), not the subcommand behavior itself — the inaccurate "now matches this" claims were removed from both the register row and the issue. Suite: 12,221 passed / 4 skipped / 0 failed (Release), up from CH4's 12,216/4/0 — net +5 tests, no removals. This is the CH4 slice's final number; the ledger row above and CLAUDE.md's Current Suite baseline both carry it. ### CH3 closeout handoff (2026-08-09) All nine steps of the research doc's §6 fix list landed: 1. **The false "ACE doesn't run a TurbineChat server" claim retracted** in `docs/ISSUES.md` (#19) and `docs/plans/2026-04-11-roadmap.md` (I.6, ×2). 2. **`TurbineChatMembershipGate`** (new, `AcDream.Runtime.Gameplay`) ports retail's `SendTurbineChat @0x0057db10` local pre-send gate — Turbine off/room-0 → `"Turbine chat is not available."`; Hear-option off → `0x0551 YouAreNotListeningTo_Channel` — both raised through `RuntimeCommunicationState.AddText`. Wired into BOTH `LiveSessionCommandRouter` (graphical) and `DirectGameRuntimeCommandAdapter` (headless) so the two hosts can't diverge. `RuntimeCharacterState.IsOlthoiPlayer` added (heritage-gated, not an option) for the Olthoi room. 3. **`SetSingleCharacterOption (0x0005)`** implemented end to end (codec, `WorldSession.SendSetSingleCharacterOption`, `IRuntimeCharacterCommands. SetSingleOption`, both adapters, `LiveSessionCommandRouter` registration) and wired to the 5 Settings Chat toggles via `RuntimeSettingsController. SaveChat` (publishes only the CHANGED bits) through a hoisted `LiveSessionCommandSurface` now shared with `RuntimeSettingsTargets`. No 6th (Allegiance) toggle was added — `ChatSettings` has never had one and retail's own Settings UI was not confirmed to have one either; flagged for the user rather than guessed. 4. **`ChatSettings` seeded from server truth** — `RuntimeSettingsController. SyncChatFromServerOptions` reseeds both the persisted snapshot and any live unsaved draft from `CharacterOptions2` whenever a fresh PlayerDescription lands (`LiveCharacterSessionBindings. OnCharacterOptionsChanged`, new optional hook). 5. **Self-echo double-print fixed** — `LiveSessionCommandRouter. RouteLegacyChannel` now consults `ChatChannelInfo.Legacy(...). IsSelfEchoChannel()`; Fellow/Vassals/Patron/Monarch/CoVassals skip the local echo (server resends with `""` sender), AllegianceBroadcast/Say/Tell keep it. Existing `TellAndLegacyChannel_PreserveOutboundAndEchoPolicy` test corrected to the fixed (single-print) expectation. 6. **TurbineChat ack HResult surfaced** — `LiveSessionEventRouter. RouteTurbineChat` now switches on `Payload.Response{HResult}`; nonzero surfaces as a system chat line, zero (the common case) stays silent matching retail. 7. **`/a` routes to Turbine unconditionally** — `ChatChannelKind.Allegiance` is exhaustively dispatched to the Turbine pipeline (never falls through to legacy); a new `ChatChannelKind.AllegianceBroadcast` + `/ab` verb owns the legacy `0x02000000` path retail's own `@ab` verb uses. `/allegiancebroadcast` was deliberately NOT added — the retail command registry (`docs/research/2026-08-09-chat-retail-command-registry.md`) only has `ab`, not that long form. 8. **Malformed builders resolved** — `SocialActions.BuildSetCharacterOptions` (0x01A1, no caller), `BuildAddChannel`/`BuildRemoveChannel` (0x0145/0x0146, wrong payload type, no caller) DELETED along with their entire call chain (`WorldSession.SendSetCharacterOptions`, `IRuntimeCharacterCommands. SetOptions1`, `SetCharacterOptionsRuntimeCmd`) — replaced by `SetSingleCharacterOption`, the message step 3 actually needed. 9. **Register + memory** — AP-181 (no client-side chat spam throttle) and UN-9 (an incidentally-discovered, unexplained one-byte `CharacterOptions1.Default` mismatch vs ACE's own literal — not investigated further, flagged for a future pass) filed in `docs/architecture/retail-divergence-register.md`. `claude-memory/project_chat_pipeline.md` line ~111 corrected. **Deviations from the literal ordered list:** none structural; the two notes above (no 6th Allegiance toggle, no `/allegiancebroadcast` verb) are scope-narrowing decisions made against the retail command registry and the existing `ChatSettings` shape, not skipped work. ### CH3 Opus review fixes (2026-08-09) The review found the CH3 closeout above had three items that no longer match the fixed code — corrections, not a rewrite of the historical record: - **Item 5 is now WRONG for AllegianceBroadcast.** ACE's `GameActionChatChannel` handler iterates `player.Allegiance.Members` — the sender IS a member, so they get their own real-name line back through the same broadcast, same as Fellow/Vassals/Patron/Monarch/ CoVassals (a different mechanism, same self-echo consequence). `ChatChannelInfo.Legacy.IsSelfEchoChannel()` now returns `true` for `0x02000000` too; `RouteLegacyChannel` skips the local echo for it. - **Item 7 is now WRONG.** `/a` is NOT unconditionally Turbine. Retail's base binding keeps it on the legacy `AllegianceBroadcast` bitflag until `StartupTurbineChatSystem` successfully starts Turbine chat and rebinds it (research doc §4.3). `LiveSessionCommandRouter.RouteChat` and `DirectGameRuntimeCommandAdapter.TrySendChannel` now special-case `TurbineChatState.Enabled == false` to fall back to the legacy send; `Enabled == true` with `AllegianceRoom == 0` still correctly refuses locally ("Turbine chat is not available."). - **Item 9's UN-9 filing was a phantom.** ACE's own `CharacterOptions1.cs:47` OR-sum is `0x50C4A54A` (confirmed by its own inline comment, `// 1355064650`), identical to acdream's `PlayerDescriptionParser.cs:217` — there was never a divergence. The wrong literal `0x50C48D4A` existed only in `docs/research/2026-08-09-chat-side-channels-vs-ace.md`. UN-9 is deleted from the register; AP-181 is rewritten to name BOTH of retail's omitted pre-send checks (`IsMessageSafe` silent-drop, THEN `IsMessageSpam`) and no longer misattributes either to `RouteLegacyChannel`. Also fixed this review: `ChatSettings.Default` now matches ACE's real `CharacterOptions2.Default` (Roleplay/Society start OFF, not the previously-claimed "all on"); `TurbineChatMembershipGate` reuses `TurbineChatDisplayNames.Resolve` instead of a second name table; the gate-result-to-refusal-text mapping is shared via `TurbineChatMembershipGate.ResolveRefusalText` instead of being duplicated in both hosts; the `CharacterOptionId` enum in `SocialActions.cs` moved below the class so its doc comment re-attaches correctly; `docs/plans/2026-04-11-roadmap.md` line ~948 got the same TurbineChat-server retraction already applied at line ~429; and the register's §3 header count was corrected from a pre-existing off-by-one (129 claimed vs 128 actual `| AP-` rows). **What the connected gate must verify (not run this session — build+test only per the CH3 task's hard constraint):** General/Trade/LFG round-trip send+receive; Roleplay is now silent-but-correctly-refused until the user turns it on via Settings (then works); `/a` with and without an allegiance; `/ab`; the legacy family no longer double-prints; the TurbineChat ack HResult line never appears on an ordinary successful send. ## User gate — round 1 (2026-08-09) The user tested CH5's CODE-COMPLETE build live and reported ten defects. Items A–G are fixed in this same commit; the last three are out of this round's scope and filed as slice CH6. | # | User finding (condensed) | Disposition | |---|---|---| | A | Jumping while already airborne never shows retail's "You can't jump while in the air" refusal — the jump block only ever evaluates `input.Jump` inside the grounded-charge or already-charging branches. | **FIXED this SHA.** Rising-edge detection (`PlayerMovementController._prevJumpHeld`) reports `WeenieError.NotGrounded` once per press while airborne; holding the key or the grounded charge/fire path is unaffected. | | B | Local system text shows an invented `"[System] "` prefix; retail prints it bare. | **FIXED this SHA.** `ChatVM.FormatEntry`'s `ChatKind.System` case now returns `entry.Text` unprefixed. `[Popup]` is unchanged (AP-175, a deliberate divergent marker). | | C | The SpewBox's color doesn't match retail — the user recalls it as the same bright yellow as an incoming Tell. | **FIXED this SHA (color only).** `SpewBoxController.SpewBoxColor` is now the exact pinned value `(1, 1, 0.247, 1)` (`0x81C4C8`, same as `RetailChatColorTable.Yellow`). Size/position/font remain OPEN under register row AP-178 — the user reports all three still differ from retail; user gate round 1: differs, iterating. | | D | The portal-space "In Portal Space - Please Wait..." text never shows, and when it does (via #329's 5-second delay) it's the wrong (white) color. | **FIXED this SHA, closes #329.** `PortalTunnelPresentation.TickRotation` now emits the notice unconditionally on every rotation-segment boundary, matching `gmSmartBoxUI::UseTime`'s decompiled `else`-arm exactly (no hold/threshold gate); `PortalWaitNoticeController` now renders it in the same pinned yellow as item C. Register row AP-150 retired. | | E | `/hslist villas` (and the other three CH4-added request commands) is accepted server-side but produces no visible response. | **FIXED this SHA, closes #362.** New `ClientCommandResponses.cs` parses and renders `ChannelIndex`/`ChannelList`/`AvailableHouses`/`AllegianceInfoResponse`, each ported line-for-line from the named-retail decomp's inbound handlers. Register row TS-70 retired. | | F | Multi-line server text (e.g. `/help`'s reply) doesn't split on embedded `\n` — "probably broken in many places." | **FIXED this SHA.** `ChatWindowController.WrapText` now splits on `\n`/`\r\n` first, then word-wraps each segment independently; the confirmed-correct single-line early-out is unchanged for text with no embedded newline. | | G | The chat input line overflows the window's right edge when the window is resized. | **FIXED this SHA.** The input field's right edge no longer holds a fixed absolute pixel position across a resize (retail edge-mode 0's "frozen at current" fallback, or the `AnchorEdges` default with no `Right` bit) — `ChatWindowController.Bind` now upgrades it to retail edge-mode 1 (`UiLayoutPolicy`) or the equivalent `AnchorEdges.Right` stretch, so the right edge tracks every resize instead of only the bind-time/channel-change recompute. | | H | Extra/duplicate chat windows appear on number keys 1/2/3/4. | **NEW SLICE CH6** — see the slice list above. Retail has real multi-window chat with per-window type filters; this needs research before a fix, not a quick patch. | | I | Resizing the chat window only works from one corner, not every corner. | **NEW SLICE CH6** — bundled with H and J as "all-corner resize." | | J | The chat window has transparency issues / visual artifacts, and the user wants a transparency setting eventually. | **NEW SLICE CH6** — bundled as "opacity"; the future user-facing transparency setting is noted in the slice's own scope, not promised for CH6's first cut. | Findings A–G's evidence: this commit's diff + the new/updated tests in `tests/AcDream.Runtime.Tests/Gameplay/PlayerMovementControllerTests.cs`, `tests/AcDream.UI.Abstractions.Tests/ChatVMTests.cs`, `tests/AcDream.App.Tests/UI/SpewBoxControllerTests.cs` (unchanged; verified by inspection — no test pinned the old color), `tests/AcDream.App.Tests/UI/PortalWaitNoticeControllerTests.cs`, `tests/AcDream.Core.Net.Tests/Messages/ClientCommandResponsesTests.cs`, and `tests/AcDream.App.Tests/UI/Layout/ChatWindowControllerTests.cs`. Full Release suite green (see the commit message for the exact count). Items H/I/J need the next visual round once CH6 lands; A–G still want a final in-client eyes-on pass to confirm the fix reads correctly on screen (build + test green is necessary, not sufficient, for a presentation change). ## User gate — round 2 (2026-08-09) The user tested round 1's fixes live and reported six more findings. | # | User finding (condensed) | Disposition | |---|---|---| | 1 | Jumping while already airborne is STILL silent live — round 1's press-edge branch (`PlayerMovementController._prevJumpHeld`) has a passing unit test but never visibly fires in the running client. | **NOT REPRODUCED; NO SPECULATIVE FIX SHIPPED.** Exhaustive static re-audit of the whole live path (branch logic, `_body.OnWalkable`'s single writer — the quantum-loop resolve, driven only by real physics results, never anything else — the exact-once-per-frame `Update()`/`Capture()` call site, `TakeControlFromServer`'s edge-history reset scope, mouse-look's extra `Capture()` calls) found no bug: the mechanism is provably correct BY CONSTRUCTION from source. Attempted a live headless repro (new `jump-probe` bot policy exercising the SAME typed `commands.Movement.SetIntent` surface, real ACE connect at 127.0.0.1:9000) — blocked: `probeaccount2` connects but has NO CHARACTER ("no available characters on account"), and per the task's own constraint the fallback to `testaccount` is refused because the graphical client (PID confirmed running this session) owns that account. Left TWO temporary probes behind a `PhysicsDiagnostics`-family flag (`ACDREAM_PROBE_JUMP=1`, blocked entirely in Headless by the existing multi-session static-state guard, so this is a GRAPHICAL-client-only diagnostic for the next round): `[jump]` in `ReportJumpRefusal` (prints unconditionally, even when `OnInterfaceText` is null, to separate "branch never evaluated true" from "callback dropped it"), and `[jump-tick]` (per-tick trace bracketing every frame where Jump is/was held). Next round: launch with `ACDREAM_PROBE_JUMP=1`, reproduce, and read the console trace — it will show exactly which of the three jump branches fires and what `OnWalkable`/`_prevJumpHeld` were at that instant. | | 2 | Retail shows "In Portal Space…" at the TOP of the screen, SMALL font, tell-yellow (the SpewBox) — acdream renders a big centered white/yellow overlay instead. | **FIXED this SHA.** Verified in the decomp: `gmSmartBoxUI::UseTime`'s notice emits via `ECM_UI::SendNotice_DisplayStringInfo(0x1A, ...)`, which forwards to `AddTextToScroll(str, 0x1A, 1, 0)` — type `0x1A` is HARDCODED to the SpewBox (`docs/research/2026-08-09-chat-retail-interface-text.md` §1.1/§4.2), the same surface every other `ClientLocal` refusal (jump-in-air, etc.) already uses. `PortalWaitNoticeController` (the dedicated centered-overlay presentation) and its lease are DELETED outright; `PortalTunnelPresentation`'s round-1 per-rotation-segment emission cadence is unchanged, now writing straight into `RuntimeCommunicationState.AddText(text, RetailLogTextType.ClientLocal)` — the SpewBox's own dedupe-at-index-0 (`SpewBoxState.Tick`) collapses the per-segment repetition exactly as retail's `gmSpewBoxUI::Update` does. No conflict with the decomp — the fix and the user's report agree exactly. | | 3 | (Round 1 item B, `[System] ` prefix) | **CONFIRMED FIXED** — no regression, no further action. | | 4+5 | `/help` output differs from retail; `/help death` prints an acdream META-MESSAGE ("This is a retail help-topic group; acdream has not yet extracted its exact retail listing text…"); spacing/alignment is off. | **FIXED this SHA via verbatim extraction, not authorship.** `tools/pdb-extract/sweep_weenie_strings.py` generalized to decode narrow `PStringBase` literals (the Help* family's shape) alongside its original UTF-16LE support, then swept every `ClientCommunicationSystem::HelpXxxGroup` function's exact byte extent (read from the pseudo-C's own function-header addresses) against the PDB-paired `C:\Users\erikn\Downloads\acclient.exe` (verified MATCH). 4 of 7 groups (death/status/text/allegiances) are now COMPLETE verbatim listings — `/help death` now prints retail's real 8-line text, byte-exact including the retail-authentic trailing space on the `@day` line. The other 3 (channels/chatting/commands) delegate part or all of their detail text to `ClientCommunicationSystem::HelpStupidChannelHack @0x0056f290`, which builds its output from BN-mislabeled data fragments around a live channel-name lookup — genuinely not decodable with confidence; each keeps its own verbatim summary line plus an explicit UNVERIFIED note citing the address, never a fabricated meta-message. 7 of the ~35 channel one-liners are also now verbatim (a/guild/gu, general/cg, trade/ct, lfg/clfg, roleplay/crp, society/soc, olthoi/o), each including retail's own "Also: @alias" text — this is also the alignment/spacing fix, since the fabricated summaries never matched retail's exact wording. Register row AP-184 filed; ISSUES.md #364 tracks the remaining 3-group gap. `RetailCommandHelpTableTests.cs` (new) pins every complete listing and the partial/UNVERIFIED shape byte-exact. | | 6 | Resize is still buggy: missing diagonal (corner) cursor feedback, and the window cannot grow in the Y axis when dragging from the bottom-right corner. | **FOLDED into CH6a's spec** (not fixed this SHA — CH6a itself has not started; see the slice list above, now carrying these two symptoms alongside the pre-existing resize-mask/LayoutDesc-import scope). | Evidence for items 2, 4, and 5: this commit's diff + `tests/AcDream.UI.Abstractions.Tests/Panels/Chat/RetailCommandHelpTableTests.cs` (new) + the deletion of `tests/AcDream.App.Tests/UI/PortalWaitNoticeControllerTests.cs` (its subject class no longer exists) + `PortalTunnelAssetTests.cs` (unchanged; verified by inspection — its `CreateRequired` call never passed the removed `displayNoticeLifetime` parameter, so it needed no update). Item 1's evidence is negative: no code changed in the jump branch logic itself, only diagnostics; the two temporary probes and the `jump-probe` headless bot policy are the round's deliverable for item 1, pending either a successful next-round repro or a character created on `probeaccount2`. Full Release suite green (see the commit message for the exact count).