using System.Numerics; using AcDream.Core.World; namespace AcDream.App.Rendering.Selection; /// /// Narrow seam from the normal world draw traversal to retail mouse selection. /// Only entities which survive that traversal are published. /// internal interface IRetailSelectionRenderSink { void AddVisiblePart( WorldEntity entity, int partIndex, uint gfxObjId, Matrix4x4 partWorld); }