using Xunit; namespace AcDream.Core.Tests.Conformance; /// /// PVS (portal-visibility) conformance — P0 scaffold. The render visible-set /// golden. Retail oracle: PView::ConstructView(CEnvCell*) @ 0x005a57b0 /// (pc:433750) produces the ordered cell_draw_list for a given (viewer_cell, /// eye); see docs/research/2026-06-02-retail-render-pipeline-full-reference.md §3. /// /// FILLED IN P4, not P0: a retail cell_draw_list trace is a P3/P4-coupled /// capture (a new cdb script breakpointing PView::DrawCells / cell_draw_list, /// sibling to find-cell-list-capture.cdb), and the PVS code itself /// (PortalVisibilityBuilder) is REPLACED by the ConstructView port in P4. The /// scaffold exists now so the structure + retail anchor are in place; P4 adds /// the capture + the golden assertion (PVS root id == physics CurrCell.Id; /// a cell seen through two portals appears once per slice; dungeon /// outside_view==0). /// public class PvsConformanceTests { [Fact(Skip = "P0 scaffold — filled in P4 with a captured retail cell_draw_list trace")] public void Pvs_CottageInterior_MatchesRetailCellDrawList() { } }