using System.Collections.Generic; namespace AcDream.App.Streaming; /// /// Output of for the two-tier model. /// Five disjoint lists describe what changed since the previous Tick. Per /// Phase A.5 spec §4.2. /// public readonly record struct TwoTierDiff( IReadOnlyList ToLoadFar, // entered far window from null (terrain only) IReadOnlyList ToLoadNear, // entered near window from null (terrain + entities — first-tick or teleport) IReadOnlyList ToPromote, // entered near window from far-resident (entities only) IReadOnlyList ToDemote, // exited near window past hysteresis (drop entities) IReadOnlyList ToUnload); // exited far window past hysteresis (drop terrain)