Opened log file 'C:\Users\erikn\source\repos\acdream\tools\cdb-scripts\walk_run_motion_trace.log' 0:017> .sympath C:\Users\erikn\source\repos\acdream\refs Symbol search path is: C:\Users\erikn\source\repos\acdream\refs Expanded Symbol search path is: c:\users\erikn\source\repos\acdream\refs ************* Path validation summary ************** Response Time (ms) Location OK C:\Users\erikn\source\repos\acdream\refs 0:017> .symopt+ 0x40 Symbol options are 0xB0367: 0x00000001 - SYMOPT_CASE_INSENSITIVE 0x00000002 - SYMOPT_UNDNAME 0x00000004 - SYMOPT_DEFERRED_LOADS 0x00000020 - SYMOPT_OMAP_FIND_NEAREST 0x00000040 - SYMOPT_LOAD_ANYTHING 0x00000100 - SYMOPT_NO_UNQUALIFIED_LOADS 0x00000200 - SYMOPT_FAIL_CRITICAL_ERRORS 0x00010000 - SYMOPT_AUTO_PUBLICS 0x00020000 - SYMOPT_NO_IMAGE_SEARCH 0x00080000 - SYMOPT_NO_PROMPTS 0:017> .reload /f acclient.exe 0:017> 0:017> r $t0 = 0 0:017> 0:017> bp acclient!CPhysicsObj::DoInterpretedMotion ".printf \"\\n[%d] CPhysicsObj::DoInterpretedMotion: motion=%08x speedBits=%08x\", @$t0, poi(esp+4), poi(esp+8); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }" 0:017> breakpoint 0 redefined 0:017> bp acclient!CPartArray::DoInterpretedMotion ".printf \"\\n[%d] CPartArray::DoInterpretedMotion: motion=%08x speedBits=%08x\", @$t0, poi(esp+4), poi(esp+8); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }" 0:017> breakpoint 1 redefined 0:017> bp acclient!MotionTableManager::PerformMovement ".printf \"\\n[%d] MotionTableManager::PerformMovement: motion=%08x speedBits=%08x holdkey=%08x\", @$t0, poi(esp+4), poi(esp+8), poi(esp+0xc); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }" 0:017> breakpoint 2 redefined 0:017> bp acclient!MotionTableManager::add_to_queue ".printf \"\\n[%d] MotionTableManager::add_to_queue: arg1=%08x arg2=%08x\", @$t0, poi(esp+4), poi(esp+8); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }" 0:017> breakpoint 3 redefined 0:017> bp acclient!MotionTableManager::truncate_animation_list ".printf \"\\n[%d] MotionTableManager::truncate_animation_list\", @$t0; r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }" 0:017> breakpoint 4 redefined 0:017> bp acclient!CMotionTable::DoObjectMotion ".printf \"\\n[%d] CMotionTable::DoObjectMotion: motion=%08x\", @$t0, poi(esp+4); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }" 0:017> breakpoint 5 redefined 0:017> bp acclient!CMotionTable::StopObjectMotion ".printf \"\\n[%d] CMotionTable::StopObjectMotion: motion=%08x\", @$t0, poi(esp+4); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }" 0:017> breakpoint 6 redefined 0:017> g [0] MotionTableManager::PerformMovement: motion=001afc60 speedBits=16f5e1f8 holdkey=16fa5c38 [1] CMotionTable::StopObjectMotion: motion=6500000d [2] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [3] MotionTableManager::PerformMovement: motion=001afc2c speedBits=16f5e1f8 holdkey=16fa5c38 [4] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [5] MotionTableManager::PerformMovement: motion=001afbe4 speedBits=16f5e1f8 holdkey=16fa5c38 [6] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [7] CPhysicsObj::DoInterpretedMotion: motion=6500000d speedBits=001afcc0 [8] CPartArray::DoInterpretedMotion: motion=6500000d speedBits=001afcc0 [9] MotionTableManager::PerformMovement: motion=001afc14 speedBits=16f5e1f8 holdkey=16fa5c38 [10] CMotionTable::DoObjectMotion: motion=6500000d [11] MotionTableManager::add_to_queue: arg1=6500000d arg2=00000000 [12] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [13] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [14] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218 [15] CMotionTable::DoObjectMotion: motion=8000003d [16] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [17] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4 [18] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4 [19] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218 [20] CMotionTable::DoObjectMotion: motion=10000054 [21] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001 [22] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218 [23] CMotionTable::StopObjectMotion: motion=6500000f [24] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e4f8 holdkey=16fa5218 [25] CMotionTable::StopObjectMotion: motion=6500000d [26] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [27] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [28] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218 [29] CMotionTable::DoObjectMotion: motion=8000003d [30] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [31] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [32] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [33] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218 [34] CMotionTable::DoObjectMotion: motion=41000003 [35] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [36] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218 [37] CMotionTable::StopObjectMotion: motion=6500000f [38] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e4f8 holdkey=16fa5218 [39] CMotionTable::StopObjectMotion: motion=6500000d [40] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001af5e8 [41] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001af5e8 [42] MotionTableManager::PerformMovement: motion=001af558 speedBits=15f356a0 holdkey=13cf1420 [43] CMotionTable::DoObjectMotion: motion=8000003d [44] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [45] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001af5e8 [46] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001af5e8 [47] MotionTableManager::PerformMovement: motion=001af558 speedBits=15f356a0 holdkey=13cf1420 [48] CMotionTable::DoObjectMotion: motion=41000003 [49] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [50] MotionTableManager::PerformMovement: motion=001af558 speedBits=15f356a0 holdkey=13cf1420 [51] CMotionTable::StopObjectMotion: motion=6500000f [52] MotionTableManager::PerformMovement: motion=001af574 speedBits=15f356a0 holdkey=13cf1420 [53] CMotionTable::StopObjectMotion: motion=6500000d [54] MotionTableManager::PerformMovement: motion=001afc60 speedBits=16f5e1f8 holdkey=16fa5c38 [55] CMotionTable::StopObjectMotion: motion=6500000d [56] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [57] MotionTableManager::PerformMovement: motion=001afc2c speedBits=16f5e1f8 holdkey=16fa5c38 [58] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [59] MotionTableManager::PerformMovement: motion=001afbe4 speedBits=16f5e1f8 holdkey=16fa5c38 [60] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [61] CPhysicsObj::DoInterpretedMotion: motion=6500000d speedBits=001afcc0 [62] CPartArray::DoInterpretedMotion: motion=6500000d speedBits=001afcc0 [63] MotionTableManager::PerformMovement: motion=001afc14 speedBits=16f5e1f8 holdkey=16fa5c38 [64] CMotionTable::DoObjectMotion: motion=6500000d [65] MotionTableManager::add_to_queue: arg1=6500000d arg2=00000000 [66] MotionTableManager::PerformMovement: motion=001af408 speedBits=15f356a0 holdkey=13cf1420 [67] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [68] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001af33c [69] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001af33c [70] MotionTableManager::PerformMovement: motion=001af2a0 speedBits=15f356a0 holdkey=13cf1420 [71] CMotionTable::DoObjectMotion: motion=41000003 [72] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [73] MotionTableManager::PerformMovement: motion=001af2a0 speedBits=15f356a0 holdkey=13cf1420 [74] CMotionTable::StopObjectMotion: motion=6500000f [75] MotionTableManager::PerformMovement: motion=001af2a0 speedBits=15f356a0 holdkey=13cf1420 [76] CMotionTable::StopObjectMotion: motion=6500000d [77] MotionTableManager::PerformMovement: motion=001af2a0 speedBits=15f356a0 holdkey=13cf1420 [78] CMotionTable::StopObjectMotion: motion=6500000f [79] CPhysicsObj::DoInterpretedMotion: motion=45000005 speedBits=001af348 [80] CPartArray::DoInterpretedMotion: motion=45000005 speedBits=001af348 [81] MotionTableManager::PerformMovement: motion=001af2ac speedBits=15f356a0 holdkey=13cf1420 [82] CMotionTable::DoObjectMotion: motion=45000005 [83] MotionTableManager::add_to_queue: arg1=45000005 arg2=00000001 [84] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001af5e0 [85] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001af5e0 [86] MotionTableManager::PerformMovement: motion=001af550 speedBits=15f356a0 holdkey=13cf1420 [87] CMotionTable::DoObjectMotion: motion=8000003d [88] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [89] CPhysicsObj::DoInterpretedMotion: motion=44000007 speedBits=001af5e0 [90] CPartArray::DoInterpretedMotion: motion=44000007 speedBits=001af5e0 [91] MotionTableManager::PerformMovement: motion=001af550 speedBits=15f356a0 holdkey=13cf1420 [92] CMotionTable::DoObjectMotion: motion=44000007 [93] MotionTableManager::add_to_queue: arg1=44000007 arg2=00000001 [94] MotionTableManager::PerformMovement: motion=001af550 speedBits=15f356a0 holdkey=13cf1420 [95] CMotionTable::StopObjectMotion: motion=6500000f [96] MotionTableManager::PerformMovement: motion=001af56c speedBits=15f356a0 holdkey=13cf1420 [97] CMotionTable::StopObjectMotion: motion=6500000d [98] MotionTableManager::PerformMovement: motion=001afcfc speedBits=16f5e1f8 holdkey=16fa5c38 [99] CMotionTable::StopObjectMotion: motion=6500000d [100] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [101] MotionTableManager::PerformMovement: motion=001afc84 speedBits=16f5e1f8 holdkey=16fa5c38 [102] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [103] MotionTableManager::PerformMovement: motion=001af2c0 speedBits=15f356a0 holdkey=13cf1420 [104] CMotionTable::StopObjectMotion: motion=44000007 [105] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000001 [106] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001af4bc [107] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001af4bc [108] MotionTableManager::PerformMovement: motion=001af420 speedBits=15f356a0 holdkey=13cf1420 [109] CMotionTable::DoObjectMotion: motion=41000003 [110] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [111] MotionTableManager::PerformMovement: motion=001af420 speedBits=15f356a0 holdkey=13cf1420 [112] CMotionTable::StopObjectMotion: motion=6500000f [113] MotionTableManager::PerformMovement: motion=001af420 speedBits=15f356a0 holdkey=13cf1420 [114] CMotionTable::StopObjectMotion: motion=6500000d [115] MotionTableManager::PerformMovement: motion=001af420 speedBits=15f356a0 holdkey=13cf1420 [116] CMotionTable::StopObjectMotion: motion=6500000f [117] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001af47c [118] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001af47c [119] MotionTableManager::PerformMovement: motion=001af3e0 speedBits=15f356a0 holdkey=13cf1420 [120] CMotionTable::DoObjectMotion: motion=41000003 [121] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [122] MotionTableManager::PerformMovement: motion=001af3e0 speedBits=15f356a0 holdkey=13cf1420 [123] CMotionTable::StopObjectMotion: motion=6500000f [124] MotionTableManager::PerformMovement: motion=001af3e0 speedBits=15f356a0 holdkey=13cf1420 [125] CMotionTable::StopObjectMotion: motion=6500000d [126] MotionTableManager::PerformMovement: motion=001af3e0 speedBits=15f356a0 holdkey=13cf1420 [127] CMotionTable::StopObjectMotion: motion=6500000f [128] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [129] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [130] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [131] CMotionTable::DoObjectMotion: motion=8000003d [132] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [133] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4 [134] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4 [135] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [136] CMotionTable::DoObjectMotion: motion=10000053 [137] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003 [138] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [139] CMotionTable::StopObjectMotion: motion=6500000f [140] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538 [141] CMotionTable::StopObjectMotion: motion=6500000d [142] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [143] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [144] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [145] CMotionTable::DoObjectMotion: motion=8000003d [146] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [147] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [148] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [149] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [150] CMotionTable::DoObjectMotion: motion=41000003 [151] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [152] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [153] CMotionTable::StopObjectMotion: motion=6500000f [154] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538 [155] CMotionTable::StopObjectMotion: motion=6500000d [156] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [157] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [158] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [159] CMotionTable::DoObjectMotion: motion=8000003d [160] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [161] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4 [162] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4 [163] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [164] CMotionTable::DoObjectMotion: motion=10000053 [165] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003 [166] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [167] CMotionTable::StopObjectMotion: motion=6500000f [168] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48 [169] CMotionTable::StopObjectMotion: motion=6500000d [170] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [171] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [172] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [173] CMotionTable::DoObjectMotion: motion=8000003d [174] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [175] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [176] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [177] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [178] CMotionTable::DoObjectMotion: motion=41000003 [179] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [180] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [181] CMotionTable::StopObjectMotion: motion=6500000f [182] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48 [183] CMotionTable::StopObjectMotion: motion=6500000d [184] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [185] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [186] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [187] CMotionTable::DoObjectMotion: motion=8000003d [188] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [189] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4 [190] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4 [191] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [192] CMotionTable::DoObjectMotion: motion=10000054 [193] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001 [194] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [195] CMotionTable::StopObjectMotion: motion=6500000f [196] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538 [197] CMotionTable::StopObjectMotion: motion=6500000d [198] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [199] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [200] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [201] CMotionTable::DoObjectMotion: motion=8000003d [202] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [203] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [204] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [205] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [206] CMotionTable::DoObjectMotion: motion=41000003 [207] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [208] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [209] CMotionTable::StopObjectMotion: motion=6500000f [210] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538 [211] CMotionTable::StopObjectMotion: motion=6500000d [212] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [213] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [214] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [215] CMotionTable::DoObjectMotion: motion=8000003d [216] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [217] CPhysicsObj::DoInterpretedMotion: motion=10000052 speedBits=001afcb4 [218] CPartArray::DoInterpretedMotion: motion=10000052 speedBits=001afcb4 [219] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [220] CMotionTable::DoObjectMotion: motion=10000052 [221] MotionTableManager::add_to_queue: arg1=10000052 arg2=00000001 [222] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [223] CMotionTable::StopObjectMotion: motion=6500000f [224] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538 [225] CMotionTable::StopObjectMotion: motion=6500000d [226] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [227] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [228] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [229] CMotionTable::DoObjectMotion: motion=8000003d [230] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [231] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [232] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [233] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [234] CMotionTable::DoObjectMotion: motion=41000003 [235] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [236] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [237] CMotionTable::StopObjectMotion: motion=6500000f [238] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538 [239] CMotionTable::StopObjectMotion: motion=6500000d [240] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [241] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [242] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [243] CMotionTable::DoObjectMotion: motion=8000003d [244] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [245] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4 [246] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4 [247] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [248] CMotionTable::DoObjectMotion: motion=10000053 [249] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003 [250] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [251] CMotionTable::StopObjectMotion: motion=6500000f [252] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48 [253] CMotionTable::StopObjectMotion: motion=6500000d [254] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [255] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [256] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [257] CMotionTable::DoObjectMotion: motion=8000003d [258] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [259] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [260] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [261] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [262] CMotionTable::DoObjectMotion: motion=41000003 [263] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [264] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [265] CMotionTable::StopObjectMotion: motion=6500000f [266] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48 [267] CMotionTable::StopObjectMotion: motion=6500000d [268] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [269] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [270] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [271] CMotionTable::DoObjectMotion: motion=8000003d [272] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [273] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4 [274] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4 [275] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [276] CMotionTable::DoObjectMotion: motion=10000054 [277] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001 [278] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [279] CMotionTable::StopObjectMotion: motion=6500000f [280] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328 [281] CMotionTable::StopObjectMotion: motion=6500000d [282] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [283] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [284] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [285] CMotionTable::DoObjectMotion: motion=8000003d [286] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [287] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [288] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [289] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [290] CMotionTable::DoObjectMotion: motion=41000003 [291] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [292] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [293] CMotionTable::StopObjectMotion: motion=6500000f [294] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328 [295] CMotionTable::StopObjectMotion: motion=6500000d [296] MotionTableManager::PerformMovement: motion=001afbe4 speedBits=16f5e1f8 holdkey=16fa5c38 [297] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [298] CPhysicsObj::DoInterpretedMotion: motion=6500000d speedBits=001afcc0 [299] CPartArray::DoInterpretedMotion: motion=6500000d speedBits=001afcc0 [300] MotionTableManager::PerformMovement: motion=001afc14 speedBits=16f5e1f8 holdkey=16fa5c38 [301] CMotionTable::DoObjectMotion: motion=6500000d [302] MotionTableManager::add_to_queue: arg1=6500000d arg2=00000000 [303] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [304] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [305] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [306] CMotionTable::DoObjectMotion: motion=8000003d [307] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [308] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4 [309] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4 [310] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [311] CMotionTable::DoObjectMotion: motion=10000054 [312] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001 [313] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [314] CMotionTable::StopObjectMotion: motion=6500000f [315] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328 [316] CMotionTable::StopObjectMotion: motion=6500000d [317] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [318] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [319] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [320] CMotionTable::DoObjectMotion: motion=8000003d [321] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [322] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [323] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [324] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [325] CMotionTable::DoObjectMotion: motion=41000003 [326] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [327] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [328] CMotionTable::StopObjectMotion: motion=6500000f [329] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328 [330] CMotionTable::StopObjectMotion: motion=6500000d [331] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [332] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [333] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498 [334] CMotionTable::DoObjectMotion: motion=8000003d [335] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [336] CPhysicsObj::DoInterpretedMotion: motion=10000052 speedBits=001afcb4 [337] CPartArray::DoInterpretedMotion: motion=10000052 speedBits=001afcb4 [338] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498 [339] CMotionTable::DoObjectMotion: motion=10000052 [340] MotionTableManager::add_to_queue: arg1=10000052 arg2=00000001 [341] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498 [342] CMotionTable::StopObjectMotion: motion=6500000f [343] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5ec78 holdkey=16fa4498 [344] CMotionTable::StopObjectMotion: motion=6500000d [345] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [346] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [347] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498 [348] CMotionTable::DoObjectMotion: motion=8000003d [349] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [350] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [351] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [352] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498 [353] CMotionTable::DoObjectMotion: motion=41000003 [354] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [355] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498 [356] CMotionTable::StopObjectMotion: motion=6500000f [357] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5ec78 holdkey=16fa4498 [358] CMotionTable::StopObjectMotion: motion=6500000d [359] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [360] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [361] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [362] CMotionTable::DoObjectMotion: motion=8000003d [363] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [364] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4 [365] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4 [366] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [367] CMotionTable::DoObjectMotion: motion=10000054 [368] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001 [369] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [370] CMotionTable::StopObjectMotion: motion=6500000f [371] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48 [372] CMotionTable::StopObjectMotion: motion=6500000d [373] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [374] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [375] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [376] CMotionTable::DoObjectMotion: motion=8000003d [377] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [378] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4 [379] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4 [380] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [381] CMotionTable::DoObjectMotion: motion=10000053 [382] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003 [383] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [384] CMotionTable::StopObjectMotion: motion=6500000f [385] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538 [386] CMotionTable::StopObjectMotion: motion=6500000d [387] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [388] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [389] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [390] CMotionTable::DoObjectMotion: motion=8000003d [391] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [392] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4 [393] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4 [394] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [395] CMotionTable::DoObjectMotion: motion=10000054 [396] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001 [397] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [398] CMotionTable::StopObjectMotion: motion=6500000f [399] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328 [400] CMotionTable::StopObjectMotion: motion=6500000d [401] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [402] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [403] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [404] CMotionTable::DoObjectMotion: motion=8000003d [405] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [406] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [407] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [408] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [409] CMotionTable::DoObjectMotion: motion=41000003 [410] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [411] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [412] CMotionTable::StopObjectMotion: motion=6500000f [413] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48 [414] CMotionTable::StopObjectMotion: motion=6500000d [415] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [416] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [417] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [418] CMotionTable::DoObjectMotion: motion=8000003d [419] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [420] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [421] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [422] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [423] CMotionTable::DoObjectMotion: motion=41000003 [424] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [425] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328 [426] CMotionTable::StopObjectMotion: motion=6500000f [427] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328 [428] CMotionTable::StopObjectMotion: motion=6500000d [429] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [430] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [431] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [432] CMotionTable::DoObjectMotion: motion=8000003d [433] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [434] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [435] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [436] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [437] CMotionTable::DoObjectMotion: motion=41000003 [438] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [439] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538 [440] CMotionTable::StopObjectMotion: motion=6500000f [441] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538 [442] CMotionTable::StopObjectMotion: motion=6500000d [443] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [444] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [445] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [446] CMotionTable::DoObjectMotion: motion=8000003d [447] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [448] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4 [449] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4 [450] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [451] CMotionTable::DoObjectMotion: motion=10000053 [452] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003 [453] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [454] CMotionTable::StopObjectMotion: motion=6500000f [455] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48 [456] CMotionTable::StopObjectMotion: motion=6500000d [457] MotionTableManager::PerformMovement: motion=001afc60 speedBits=16f5e1f8 holdkey=16fa5c38 [458] CMotionTable::StopObjectMotion: motion=6500000d [459] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [460] MotionTableManager::PerformMovement: motion=001afc2c speedBits=16f5e1f8 holdkey=16fa5c38 [461] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [462] MotionTableManager::PerformMovement: motion=001afbe4 speedBits=16f5e1f8 holdkey=16fa5c38 [463] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [464] CPhysicsObj::DoInterpretedMotion: motion=6500000d speedBits=001afcc0 [465] CPartArray::DoInterpretedMotion: motion=6500000d speedBits=001afcc0 [466] MotionTableManager::PerformMovement: motion=001afc14 speedBits=16f5e1f8 holdkey=16fa5c38 [467] CMotionTable::DoObjectMotion: motion=6500000d [468] MotionTableManager::add_to_queue: arg1=6500000d arg2=00000000 [469] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [470] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [471] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [472] CMotionTable::DoObjectMotion: motion=8000003d [473] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [474] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [475] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [476] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [477] CMotionTable::DoObjectMotion: motion=41000003 [478] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [479] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48 [480] CMotionTable::StopObjectMotion: motion=6500000f [481] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48 [482] CMotionTable::StopObjectMotion: motion=6500000d [483] MotionTableManager::PerformMovement: motion=001afc60 speedBits=16f5e1f8 holdkey=16fa5c38 [484] CMotionTable::StopObjectMotion: motion=6500000d [485] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [486] MotionTableManager::PerformMovement: motion=001afc2c speedBits=16f5e1f8 holdkey=16fa5c38 [487] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [488] MotionTableManager::PerformMovement: motion=001afbe4 speedBits=16f5e1f8 holdkey=16fa5c38 [489] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [490] CPhysicsObj::DoInterpretedMotion: motion=6500000d speedBits=001afcc0 [491] CPartArray::DoInterpretedMotion: motion=6500000d speedBits=001afcc0 [492] MotionTableManager::PerformMovement: motion=001afc14 speedBits=16f5e1f8 holdkey=16fa5c38 [493] CMotionTable::DoObjectMotion: motion=6500000d [494] MotionTableManager::add_to_queue: arg1=6500000d arg2=00000000 [495] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [496] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [497] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218 [498] CMotionTable::DoObjectMotion: motion=8000003d [499] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [500] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4 [501] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4 [502] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218 [503] CMotionTable::DoObjectMotion: motion=10000053 [504] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003 [505] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218 [506] CMotionTable::StopObjectMotion: motion=6500000f [507] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e4f8 holdkey=16fa5218 [508] CMotionTable::StopObjectMotion: motion=6500000d [509] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [510] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [511] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218Detached