using AcDream.Core.Items; using Xunit; namespace AcDream.Core.Tests.Items; public class ShortcutStoreTests { [Fact] public void Load_mapsSlotToObjId_skipsEmptyAndOutOfRange() { var store = new ShortcutStore(); store.Load(new (int, uint)[] { (0, 0x5001u), (3, 0x5002u), (5, 0u), // empty/spell → skipped (99, 0x5003u), // out of range → skipped }); Assert.Equal(0x5001u, store.Get(0)); Assert.Equal(0x5002u, store.Get(3)); Assert.Equal(0u, store.Get(5)); Assert.True(store.IsEmpty(1)); } [Fact] public void SetRemoveGet_roundtrip_andBoundsSafe() { var store = new ShortcutStore(); store.Set(4, 0xABCDu); Assert.Equal(0xABCDu, store.Get(4)); Assert.False(store.IsEmpty(4)); store.Remove(4); Assert.True(store.IsEmpty(4)); Assert.Equal(0u, store.Get(-1)); Assert.Equal(0u, store.Get(18)); store.Set(18, 1u); // no-op, no throw store.Remove(-1); // no-op, no throw } }