using System; using System.Collections.Generic; using System.Linq; using AcDream.App.UI; using AcDream.App.UI.Layout; using AcDream.Core.Input; using AcDream.UI.Abstractions.Input; namespace AcDream.App.Tests.UI.Layout; /// /// Campaign OP slice OP8 conformance + behavior tests for /// — built against the committed /// keyboard_config_21000009.json fixture (real DAT structure, no live dat /// access at test time), fed a small synthetic /// so the behavioral assertions stay focused. Live-DAT row-count/label conformance /// lives in AcDream.Core.Tests.Input.RetailActionMapReaderTests and /// RetailActionIdentityRoundTripTests. /// public sealed class KeyboardConfigControllerTests { private static (uint, int, int) NoTex(uint _) => (0, 0, 0); private static ElementInfo? Find(ElementInfo n, uint id) { if (n.Id == id) return n; foreach (ElementInfo c in n.Children) { ElementInfo? f = Find(c, id); if (f is not null) return f; } return null; } private static Func MakeTemplateResolver() { ElementInfo root = FixtureLoader.LoadKeyboardConfigInfos(); return (layoutId, elementId) => { if (layoutId != KeyboardConfigController.LayoutId) return null; ElementInfo? templateInfo = Find(root, elementId); return templateInfo is null ? null : LayoutImporter.Build(templateInfo, NoTex, null).Root; }; } private static RetailActionMapRow Row( uint inputMapId, uint actionId, RetailActionClass cls, uint labelHash = 0, uint tooltipHash = 0, params RetailKeyChord[] defaults) => new(inputMapId, actionId, cls, labelHash, tooltipHash, defaults); private sealed class FakeBindings { public Dictionary> Mapped { get; } = new(); public Dictionary<(uint, uint), List> Unmapped { get; } = new(); public List<(InputAction Action, IReadOnlyList Value)> MappedSets { get; } = new(); public List<((uint, uint) Row, IReadOnlyList Value)> UnmappedSets { get; } = new(); public List Messages { get; } = new(); public int SaveCalls { get; private set; } public int ToggleCalls { get; private set; } public Action? PendingCapture { get; private set; } public void Capture(KeyChord? chord) { Action? cb = PendingCapture; PendingCapture = null; cb?.Invoke(chord); } public KeyboardConfigController.Bindings ToBindings() => new( CurrentForAction: a => Mapped.TryGetValue(a, out var v) ? v : Array.Empty(), SetForAction: (a, v) => { Mapped[a] = v.ToList(); MappedSets.Add((a, v)); }, CurrentForUnmapped: k => Unmapped.TryGetValue(k, out var v) ? v : Array.Empty(), SetForUnmapped: (k, v) => { Unmapped[k] = v.ToList(); UnmappedSets.Add((k, v)); }, BeginCapture: cb => PendingCapture = cb, Save: () => SaveCalls++, Toggle: () => ToggleCalls++, DisplaySystemMessage: msg => Messages.Add(msg), NonBindableRefusalText: "cannot overwrite", NotifyReassigned: label => $"reassigned from {label}"); } private static readonly KeyChord ChordW = new(Silk.NET.Input.Key.W, ModifierMask.None); private static readonly KeyChord ChordUp = new(Silk.NET.Input.Key.Up, ModifierMask.None); private static readonly KeyChord ChordA = new(Silk.NET.Input.Key.A, ModifierMask.None); [Fact] public void Bind_Succeeds_AndBuildsOneRowPerSnapshotRow() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement), // MovementForward Row(0x4, 0x2A, RetailActionClass.Movement), // MovementBackup Row(0x5, 0x33, RetailActionClass.Camera), // CameraMoveToward }); ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); var fake = new FakeBindings(); KeyboardConfigController? controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings()); Assert.NotNull(controller); Assert.Equal(3, controller!.Rows.Count); Assert.Equal(3, controller.Page.Rows.Count); } [Fact] public void Bind_MapsKnownActionsAndLeavesUnknownOnesUnmapped() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement), // -> MovementForward Row(0x10000006, 0x100000A0, RetailActionClass.Emote), // "Bow Deep" -> no InputAction }); ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); var fake = new FakeBindings(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u); Assert.Equal(InputAction.MovementForward, forward.MappedAction); KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u); Assert.Null(bowDeep.MappedAction); } [Fact] public void Bind_SeedsRowFromLiveBindings_MappedAndUnmapped() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement), Row(0x10000006, 0x100000A0, RetailActionClass.Emote), }); var fake = new FakeBindings(); fake.Mapped[InputAction.MovementForward] = new List { ChordW, ChordUp }; fake.Unmapped[(0x10000006u, 0x100000A0u)] = new List { ChordA }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u); Assert.Equal(new[] { ChordW, ChordUp }, forward.Model.Current); KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u); Assert.Equal(new[] { ChordA }, bowDeep.Model.Current); } [Fact] public void KeyButtonClick_CapturesAndAppliesNewBinding() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) }); var fake = new FakeBindings(); ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView row = controller.Rows.Single(); Assert.NotEmpty(row.KeyButtons); row.KeyButtons[0].OnClick!.Invoke(); Assert.NotNull(fake.PendingCapture); fake.Capture(ChordW); Assert.Contains(ChordW, row.Model.Current); Assert.Contains((InputAction.MovementForward, (IReadOnlyList)row.Model.Current), fake.MappedSets); Assert.Equal("W", row.KeyButtons[0].Label); } [Fact] public void KeyButtonCapture_EscapeCancel_LeavesBindingUnchanged() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) }); var fake = new FakeBindings(); fake.Mapped[InputAction.MovementForward] = new List { ChordW }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView row = controller.Rows.Single(); row.KeyButtons[0].OnClick!.Invoke(); fake.Capture(null); // Escape sentinel Assert.Equal(new[] { ChordW }, row.Model.Current); Assert.Empty(fake.MappedSets); } [Fact] public void KeyButtonRightClick_ErasesThatSlot() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) }); var fake = new FakeBindings(); fake.Mapped[InputAction.MovementForward] = new List { ChordW, ChordUp }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView row = controller.Rows.Single(); Assert.Equal(2, row.Model.Current.Count); row.KeyButtons[0].OnRightClick!.Invoke(); Assert.Single(row.Model.Current); Assert.DoesNotContain(ChordW, row.Model.Current); } [Fact] public void Capture_ConflictWithAnotherRow_AutoReassignsAndNotifies() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement), // MovementForward Row(0x4, 0x2A, RetailActionClass.Movement), // MovementBackup — will hold ChordA }); var fake = new FakeBindings(); fake.Mapped[InputAction.MovementBackup] = new List { ChordA }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u); KeyboardConfigController.RowView backup = controller.Rows.Single(r => r.ActionId == 0x2Au); forward.KeyButtons[0].OnClick!.Invoke(); fake.Capture(ChordA); // steal MovementBackup's chord Assert.Contains(ChordA, forward.Model.Current); Assert.DoesNotContain(ChordA, backup.Model.Current); Assert.Contains(fake.Messages, m => m.Contains("reassigned")); } [Fact] public void Capture_ConflictWithNonBindableAcdreamAction_RefusesAndLeavesBoth() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) }); var fake = new FakeBindings(); // AcdreamToggleAudioMute has no RetailActionIdentityTable row at all. var muteChord = new KeyChord(Silk.NET.Input.Key.M, ModifierMask.Ctrl); fake.Mapped[InputAction.AcdreamToggleAudioMute] = new List { muteChord }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView forward = controller.Rows.Single(); forward.KeyButtons[0].OnClick!.Invoke(); fake.Capture(muteChord); Assert.DoesNotContain(muteChord, forward.Model.Current); Assert.Contains("cannot overwrite", fake.Messages); Assert.Equal(new[] { muteChord }, fake.Mapped[InputAction.AcdreamToggleAudioMute]); } [Fact] public void OkButton_AppliesCommitsSavesAndToggles() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) }); var fake = new FakeBindings(); ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView row = controller.Rows.Single(); row.KeyButtons[0].OnClick!.Invoke(); fake.Capture(ChordW); Assert.True(row.Model.Changed); UiButton ok = (UiButton)layout.FindElement(0x1000002Cu)!; ok.OnClick!.Invoke(); Assert.False(row.Model.Changed); // Apply committed saved=current Assert.Equal(1, fake.SaveCalls); Assert.Equal(1, fake.ToggleCalls); } [Fact] public void CancelButton_RevertsUncommittedEditAndToggles() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) }); var fake = new FakeBindings(); fake.Mapped[InputAction.MovementForward] = new List { ChordW }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView row = controller.Rows.Single(); row.KeyButtons[0].OnClick!.Invoke(); fake.Capture(ChordUp); // now [Up] uncommitted (slot 0 replaced) UiButton cancel = (UiButton)layout.FindElement(0x1000002Du)!; cancel.OnClick!.Invoke(); Assert.Equal(new[] { ChordW }, row.Model.Current); // reverted to Saved Assert.Equal(1, fake.ToggleCalls); Assert.Equal(0, fake.SaveCalls); } [Fact] public void DefaultsButton_RestoresDatDefaultLive_WithoutCommitting() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement, defaults: new[] { new RetailKeyChord(0x11, 0, 0, 3) }), // DIK_W }); var fake = new FakeBindings(); fake.Mapped[InputAction.MovementForward] = new List { ChordUp }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView row = controller.Rows.Single(); Assert.Equal(new[] { ChordUp }, row.Model.Current); UiButton defaultsButton = (UiButton)layout.FindElement(0x1000002Au)!; defaultsButton.OnClick!.Invoke(); Assert.Equal(new[] { ChordW }, row.Model.Current); Assert.True(row.Model.Changed); // live but uncommitted, matching retail } [Fact] public void Bind_MissingWindowRoot_ReturnsNull() { ElementInfo empty = new() { Id = 0x99999999u, Type = 3 }; ImportedLayout emptyLayout = LayoutImporter.Build(empty, NoTex, null); var snapshot = new RetailActionMapSnapshot(Array.Empty()); var fake = new FakeBindings(); KeyboardConfigController? controller = KeyboardConfigController.Bind( emptyLayout, snapshot, (_, _) => null, (_, _) => null, fake.ToBindings()); Assert.Null(controller); } }