# Modern Runtime headless continuation ## Current checkpoint Slice J is closed. Slice K0-K3 are closed; K4 implementation is complete through `776482da`, with the exact connected terminal gate active. K3's production closeout commit is `3f340125`. Its automated predecessors are `12b500d3`, `9569dadb`, and `b6547ff3`. K4 commits after the telemetry/CPU checkpoint are: - `97c174fb`: 1/5/10/30-root content sharing, same-GUID isolation, portal, reconnect, and 480,000-frame-per-root two-hour simulated endurance; - `bd236ce5`: death during the endurance route plus five randomized 30-session cancellation-edge runs; - `776482da`: committed diagnostic-only 30-session resource ceilings, per-sample evaluation, named failures, and exact running/terminal ownership checks. Windows and native Ubuntu Headless tests pass 67/67; the complete Release suite passes 8,784 / 5 skips. The Windows visible-terminal host and native Linux/WSL host both connected to local ACE without loading presentation assemblies. Linux completed the Aerlinthe/Caul/Rynthid/lifestone route, accepted external `teleallto` destinations, remained visible to a retail observer, turned and ran smoothly, and shut down through ACE-confirmed graceful logout. The user accepted the observer movement gate on 2026-07-27. ## Important connected correction `RuntimeLiveEntitySessionController` passes the exact accepted `PositionTimestampDisposition` to the direct world projection. - Normal `Apply` echoes update canonical state but do not reset the local headless movement controller. - `ForcePosition` uses `BlipPosition`, preserves active movement semantics, and sends an immediate autonomous-position acknowledgement. - A real teleport performs one full synchronization from `PrepareDestination`. Do not reintroduce full local-player synchronization for every accepted Position packet; it stops movement and causes retail observers to see repeated run/snap-back rubberbanding. Collision `[snap]` output is high volume and must remain behind the explicit `PhysicsEngine.DiagnosticLog` sink. ## Automation seam Graphical automation and headless policies use `IGameRuntimeView`, `IGameRuntimeCommands`, `IRuntimeEventSource`, and the same `RuntimeLocalPlayerFrameController`/outbound serializers. The route and observer policies are diagnostic consumers, not a second bot world or movement implementation. The user requires optional direct single-session CLI launch with `-user`/`-password` or the long-form aliases. Multi-session configuration continues to use credential providers. ## Next work Finish K4 from `docs/plans/2026-07-26-modern-runtime-slice-k.md`: 1. keep the exact `776482da` two-account Rynthid process running while the user observes it; 2. verify every periodic sample remains inside the committed envelope with no fault/reconnect/lease debt; 3. stop it gracefully and require a final `disposed` sample with two converged Runtime roots, zero entities/inventory/host leases, disposed shared content, and `withinCeilings=true`; 4. close Slice K and begin Slice L Linux graphical/platform work. Final K3 automated counts: Runtime 412, Headless 47, App 3,722 / 3 skips, complete Release 8,764 / 5 skips. K3 connected-closeout rollback: ```text git revert 3f3401257c83bdd9f557eb577ba08cf2e5ec9a06 ``` K4 rollbacks, newest first: ```text git revert 776482da8225d88a7c6128022d137d26f9266a87 git revert bd236ce553718cfb1248703f4a2b17b35733b11c git revert 97c174fbb2d72fb94e2fe07448bb257989ed8941 git revert cb512fd0 ```