using AcDream.App.UI;
using AcDream.App.UI.Layout;
namespace AcDream.App.Tests.UI.Layout;
///
/// Built-widget behavior pins for the pre-existing, already-shipped Type-8/Type-5
/// elements the OP2 double-REJECT findings named
/// (`docs/research/2026-08-11-op2-review-blast.md` §1.1/§1.2,
/// `docs/research/2026-08-11-op2-review-mechanism.md` §2.1/§2.2). These fixtures are
/// NOT Options-panel data — they are the character sheet, spellbook, vendor, and
/// combat panels' own committed fixtures — and every assertion here is a regression
/// guard for the OP2 rework's dormancy model: a Type-8/Type-5 element that reaches
/// without a controller opting it into the new
/// mechanism must render and hit-test EXACTLY like the pre-OP2
/// fallback.
///
///
/// Before this rework, these five Type-8 elements and every pre-existing Type-5
/// element silently re-classed to a bare--derived
/// UiTabControl/UiTemplateListBox in production while every fixture-
/// driven test still exercised the OLD stale-fixture shape (empty TabTable/
/// TemplateList) — a structural false negative the blast-radius review named as the
/// root enabler. These tests build through the REAL (regenerated) fixtures, so a
/// future regression that reintroduces eager wiring, media loss, or a ClickThrough
/// flip WILL fail here.
///
///
public class OP2ReworkBlastRadiusConformanceTests
{
// ── Type 8 — vendor's media-bearing, tab-table-less backdrop ────────────
///
/// Vendor `0x1000008D` (800x20) authors a DirectState fill and NO tab table —
/// `RetailUiRuntime.cs` documents it by name as the vendor panel's own backdrop
/// fill. Blast-review MUST-FIX 1(a): the OP2-as-landed unconditional-but-bare
/// mapping stopped this drawing entirely.
///
[Fact]
public void Vendor_BackdropElement_DrawsItsAuthoredMedia_AndStaysClickThrough()
{
var layout = FixtureLoader.LoadVendor();
var backdrop = Assert.IsType(layout.FindElement(0x1000008Du));
Assert.Empty(backdrop.Tabs); // no authored 0x2E on this element
Assert.False(backdrop.BehaviorActive); // nobody activates it — dormant
Assert.True(backdrop.ClickThrough); // UiDatElement's generic-decoration default
(uint file, int _) = backdrop.ActiveMedia();
Assert.NotEqual(0u, file); // the authored fill still draws
}
///
/// Vendor `0x100000B8` (the ACTUAL tab host, distinct from the `0x1000008D`
/// backdrop above) authors a 3-entry tab table that `VendorUiController`
/// already switches end-to-end. Same claim as the character/spellbook roots
/// below: dormant on import, controller owns activation.
///
[Fact]
public void Vendor_TabHost_StaysDormant_ControllerOwnsSwitching()
{
var layout = FixtureLoader.LoadVendor();
var host = Assert.IsType(layout.FindElement(0x100000B8u));
Assert.Equal(3, host.Tabs.Count); // the authored table IS present…
Assert.False(host.BehaviorActive); // …but nobody has activated it
Assert.Equal(0u, host.ActivePageElementId);
Assert.True(host.ClickThrough);
}
// ── Type 8 — panel roots with their own controller-owned switching ──────
///
/// Character sheet root `0x10000227` authors a 3-entry tab table but
/// `CharacterStatController` already owns tab switching for this panel
/// end-to-end. Blast-review MUST-FIX 1(b)/(c): the OP2-as-landed mapping made
/// this element claim every unclaimed click in its bounds
/// (ClickThrough false→ silently) and stop propagating
/// state into its children.
///
[Fact]
public void CharacterRoot_StaysClickThrough_AndPropagatesState_WithoutActivation()
{
var layout = FixtureLoader.LoadCharacter();
var root = Assert.IsType(layout.Root);
Assert.Equal(0x10000227u, root.DatElementId);
Assert.NotEmpty(root.Tabs); // the authored table IS present…
Assert.False(root.BehaviorActive); // …but nobody has activated it
Assert.Equal(0u, root.ActivePageElementId);
Assert.True(root.ClickThrough);
Assert.IsAssignableFrom(root);
}
/// Spellbook root `0x100002A8` — same shape/claim as the character
/// sheet, owned end-to-end by SpellbookWindowController.
[Fact]
public void SpellbookRoot_StaysClickThrough_AndPropagatesState_WithoutActivation()
{
var layout = FixtureLoader.LoadSpellbook();
var root = Assert.IsType(layout.Root);
Assert.Equal(0x100002A8u, root.DatElementId);
Assert.NotEmpty(root.Tabs);
Assert.False(root.BehaviorActive);
Assert.Equal(0u, root.ActivePageElementId);
Assert.True(root.ClickThrough);
Assert.IsAssignableFrom(root);
}
// ── Type 8 — combat, which has NO controller re-binder at all ───────────
///
/// Combat `0x100000A2` authors an 8-entry tab table and — unlike character/
/// spellbook/vendor — has NO controller that re-binds it after import. Blast-
/// review MUST-FIX 1(d): the OP2-as-landed OnChildrenAttached ran at
/// import time regardless, so this element would have taken over its 8 stance
/// pages outright with nothing to override it. Every child must remain exactly
/// as imported: all Visible (retail's plain default), no page hidden, no click
/// bound.
///
[Fact]
public void Combat_TabHost_PerformsNoImportTimeTakeover()
{
var layout = FixtureLoader.LoadCombat();
var host = Assert.IsType(layout.FindElement(0x100000A2u));
Assert.Equal(8, host.Tabs.Count); // the authored table IS present…
Assert.False(host.BehaviorActive); // …but nothing ever activates it
Assert.Equal(0u, host.ActivePageElementId);
Assert.Equal(16, host.Children.Count); // no children lost/consumed
Assert.All(host.Children, child => Assert.True(child.Visible));
}
// ── Type 5 — a representative pre-existing ListBox with an authored template ──
///
/// Effects list `0x10000123` (`EffectsUiController.ListId`) authors a 1-row
/// template array. Blast-review MUST-FIX 2: the OP2-as-landed unconditional
/// mapping lost the authored media, defaulted ClickThrough=false, and
/// unconditionally injected a hit-testable viewport as child 0 — before
/// EffectsUiController.Bind ever runs. This pins the dormant baseline
/// directly; EffectsUiControllerTests pins the controller's own
/// subsequent behavior.
///
[Fact]
public void EffectsList_StaysDormant_ClickThrough_NoInjectedViewport()
{
var layout = FixtureLoader.LoadPositiveEffects();
var host = Assert.IsType(
layout.FindElement(EffectsUiController.ListId));
Assert.NotEmpty(host.Templates); // the authored 0x64 array IS present…
Assert.Empty(host.Children); // …but no viewport was injected
Assert.Equal(0, host.ContentHeight);
Assert.True(host.ClickThrough);
}
}