Opened log file 'C:\Users\erikn\source\repos\acdream\tools\cdb-scripts\walk_run_motion_trace.log' 0:017> .sympath C:\Users\erikn\source\repos\acdream\refs Symbol search path is: C:\Users\erikn\source\repos\acdream\refs Expanded Symbol search path is: c:\users\erikn\source\repos\acdream\refs ************* Path validation summary ************** Response Time (ms) Location OK C:\Users\erikn\source\repos\acdream\refs 0:017> .symopt+ 0x40 Symbol options are 0xB0367: 0x00000001 - SYMOPT_CASE_INSENSITIVE 0x00000002 - SYMOPT_UNDNAME 0x00000004 - SYMOPT_DEFERRED_LOADS 0x00000020 - SYMOPT_OMAP_FIND_NEAREST 0x00000040 - SYMOPT_LOAD_ANYTHING 0x00000100 - SYMOPT_NO_UNQUALIFIED_LOADS 0x00000200 - SYMOPT_FAIL_CRITICAL_ERRORS 0x00010000 - SYMOPT_AUTO_PUBLICS 0x00020000 - SYMOPT_NO_IMAGE_SEARCH 0x00080000 - SYMOPT_NO_PROMPTS 0:017> .reload /f acclient.exe 0:017> 0:017> r $t0 = 0 0:017> 0:017> bp acclient!CPhysicsObj::DoInterpretedMotion ".printf \"\\n[%d] CPhysicsObj::DoInterpretedMotion: motion=%08x speedBits=%08x\", @$t0, poi(esp+4), poi(esp+8); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }" 0:017> breakpoint 0 redefined 0:017> bp acclient!CPartArray::DoInterpretedMotion ".printf \"\\n[%d] CPartArray::DoInterpretedMotion: motion=%08x speedBits=%08x\", @$t0, poi(esp+4), poi(esp+8); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }" 0:017> breakpoint 1 redefined 0:017> bp acclient!MotionTableManager::PerformMovement ".printf \"\\n[%d] MotionTableManager::PerformMovement: motion=%08x speedBits=%08x holdkey=%08x\", @$t0, poi(esp+4), poi(esp+8), poi(esp+0xc); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }" 0:017> breakpoint 2 redefined 0:017> bp acclient!MotionTableManager::add_to_queue ".printf \"\\n[%d] MotionTableManager::add_to_queue: arg1=%08x arg2=%08x\", @$t0, poi(esp+4), poi(esp+8); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }" 0:017> breakpoint 3 redefined 0:017> bp acclient!MotionTableManager::truncate_animation_list ".printf \"\\n[%d] MotionTableManager::truncate_animation_list\", @$t0; r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }" 0:017> breakpoint 4 redefined 0:017> bp acclient!CMotionTable::DoObjectMotion ".printf \"\\n[%d] CMotionTable::DoObjectMotion: motion=%08x\", @$t0, poi(esp+4); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }" 0:017> breakpoint 5 redefined 0:017> bp acclient!CMotionTable::StopObjectMotion ".printf \"\\n[%d] CMotionTable::StopObjectMotion: motion=%08x\", @$t0, poi(esp+4); r $t0 = @$t0 + 1; .if (@$t0 >= 200) { .detach } .else { gc }" 0:017> breakpoint 6 redefined 0:017> g [0] MotionTableManager::PerformMovement: motion=001afc60 speedBits=16f5e1f8 holdkey=16fa5c38 [1] CMotionTable::StopObjectMotion: motion=6500000d [2] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [3] MotionTableManager::PerformMovement: motion=001afc2c speedBits=16f5e1f8 holdkey=16fa5c38 [4] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [5] MotionTableManager::PerformMovement: motion=001afbe4 speedBits=16f5e1f8 holdkey=16fa5c38 [6] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [7] CPhysicsObj::DoInterpretedMotion: motion=6500000d speedBits=001afcc0 [8] CPartArray::DoInterpretedMotion: motion=6500000d speedBits=001afcc0 [9] MotionTableManager::PerformMovement: motion=001afc14 speedBits=16f5e1f8 holdkey=16fa5c38 [10] CMotionTable::DoObjectMotion: motion=6500000d [11] MotionTableManager::add_to_queue: arg1=6500000d arg2=00000000 [12] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [13] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [14] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218 [15] CMotionTable::DoObjectMotion: motion=8000003d [16] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [17] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4 [18] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4 [19] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218 [20] CMotionTable::DoObjectMotion: motion=10000054 [21] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001 [22] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218 [23] CMotionTable::StopObjectMotion: motion=6500000f [24] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e4f8 holdkey=16fa5218 [25] CMotionTable::StopObjectMotion: motion=6500000d [26] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [27] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4 [28] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218 [29] CMotionTable::DoObjectMotion: motion=8000003d [30] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [31] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [32] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4 [33] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218 [34] CMotionTable::DoObjectMotion: motion=41000003 [35] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [36] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218 [37] CMotionTable::StopObjectMotion: motion=6500000f [38] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e4f8 holdkey=16fa5218 [39] CMotionTable::StopObjectMotion: motion=6500000d [40] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001af5e8 [41] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001af5e8 [42] MotionTableManager::PerformMovement: motion=001af558 speedBits=15f356a0 holdkey=13cf1420 [43] CMotionTable::DoObjectMotion: motion=8000003d [44] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [45] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001af5e8 [46] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001af5e8 [47] MotionTableManager::PerformMovement: motion=001af558 speedBits=15f356a0 holdkey=13cf1420 [48] CMotionTable::DoObjectMotion: motion=41000003 [49] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [50] MotionTableManager::PerformMovement: motion=001af558 speedBits=15f356a0 holdkey=13cf1420 [51] CMotionTable::StopObjectMotion: motion=6500000f [52] MotionTableManager::PerformMovement: motion=001af574 speedBits=15f356a0 holdkey=13cf1420 [53] CMotionTable::StopObjectMotion: motion=6500000d [54] MotionTableManager::PerformMovement: motion=001afc60 speedBits=16f5e1f8 holdkey=16fa5c38 [55] CMotionTable::StopObjectMotion: motion=6500000d [56] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [57] MotionTableManager::PerformMovement: motion=001afc2c speedBits=16f5e1f8 holdkey=16fa5c38 [58] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [59] MotionTableManager::PerformMovement: motion=001afbe4 speedBits=16f5e1f8 holdkey=16fa5c38 [60] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [61] CPhysicsObj::DoInterpretedMotion: motion=6500000d speedBits=001afcc0 [62] CPartArray::DoInterpretedMotion: motion=6500000d speedBits=001afcc0 [63] MotionTableManager::PerformMovement: motion=001afc14 speedBits=16f5e1f8 holdkey=16fa5c38 [64] CMotionTable::DoObjectMotion: motion=6500000d [65] MotionTableManager::add_to_queue: arg1=6500000d arg2=00000000 [66] MotionTableManager::PerformMovement: motion=001af408 speedBits=15f356a0 holdkey=13cf1420 [67] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [68] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001af33c [69] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001af33c [70] MotionTableManager::PerformMovement: motion=001af2a0 speedBits=15f356a0 holdkey=13cf1420 [71] CMotionTable::DoObjectMotion: motion=41000003 [72] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [73] MotionTableManager::PerformMovement: motion=001af2a0 speedBits=15f356a0 holdkey=13cf1420 [74] CMotionTable::StopObjectMotion: motion=6500000f [75] MotionTableManager::PerformMovement: motion=001af2a0 speedBits=15f356a0 holdkey=13cf1420 [76] CMotionTable::StopObjectMotion: motion=6500000d [77] MotionTableManager::PerformMovement: motion=001af2a0 speedBits=15f356a0 holdkey=13cf1420 [78] CMotionTable::StopObjectMotion: motion=6500000f [79] CPhysicsObj::DoInterpretedMotion: motion=45000005 speedBits=001af348 [80] CPartArray::DoInterpretedMotion: motion=45000005 speedBits=001af348 [81] MotionTableManager::PerformMovement: motion=001af2ac speedBits=15f356a0 holdkey=13cf1420 [82] CMotionTable::DoObjectMotion: motion=45000005 [83] MotionTableManager::add_to_queue: arg1=45000005 arg2=00000001 [84] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001af5e0 [85] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001af5e0 [86] MotionTableManager::PerformMovement: motion=001af550 speedBits=15f356a0 holdkey=13cf1420 [87] CMotionTable::DoObjectMotion: motion=8000003d [88] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000 [89] CPhysicsObj::DoInterpretedMotion: motion=44000007 speedBits=001af5e0 [90] CPartArray::DoInterpretedMotion: motion=44000007 speedBits=001af5e0 [91] MotionTableManager::PerformMovement: motion=001af550 speedBits=15f356a0 holdkey=13cf1420 [92] CMotionTable::DoObjectMotion: motion=44000007 [93] MotionTableManager::add_to_queue: arg1=44000007 arg2=00000001 [94] MotionTableManager::PerformMovement: motion=001af550 speedBits=15f356a0 holdkey=13cf1420 [95] CMotionTable::StopObjectMotion: motion=6500000f [96] MotionTableManager::PerformMovement: motion=001af56c speedBits=15f356a0 holdkey=13cf1420 [97] CMotionTable::StopObjectMotion: motion=6500000d [98] MotionTableManager::PerformMovement: motion=001afcfc speedBits=16f5e1f8 holdkey=16fa5c38 [99] CMotionTable::StopObjectMotion: motion=6500000d [100] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [101] MotionTableManager::PerformMovement: motion=001afc84 speedBits=16f5e1f8 holdkey=16fa5c38 [102] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [103] MotionTableManager::PerformMovement: motion=001af2c0 speedBits=15f356a0 holdkey=13cf1420 [104] CMotionTable::StopObjectMotion: motion=44000007 [105] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000001 [106] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001af4bc [107] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001af4bc [108] MotionTableManager::PerformMovement: motion=001af420 speedBits=15f356a0 holdkey=13cf1420 [109] CMotionTable::DoObjectMotion: motion=41000003 [110] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [111] MotionTableManager::PerformMovement: motion=001af420 speedBits=15f356a0 holdkey=13cf1420 [112] CMotionTable::StopObjectMotion: motion=6500000f [113] MotionTableManager::PerformMovement: motion=001af420 speedBits=15f356a0 holdkey=13cf1420 [114] CMotionTable::StopObjectMotion: motion=6500000d [115] MotionTableManager::PerformMovement: motion=001af420 speedBits=15f356a0 holdkey=13cf1420 [116] CMotionTable::StopObjectMotion: motion=6500000f [117] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001af47c [118] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001af47c [119] MotionTableManager::PerformMovement: motion=001af3e0 speedBits=15f356a0 holdkey=13cf1420 [120] CMotionTable::DoObjectMotion: motion=41000003 [121] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000 [122] MotionTableManager::PerformMovement: motion=001af3e0 speedBits=15f356a0 holdkey=13cf1420 [123] CMotionTable::StopObjectMotion: motion=6500000f [124] MotionTableManager::PerformMovement: motion=001af3e0 speedBits=15f356a0 holdkey=13cf1420 [125] CMotionTable::StopObjectMotion: motion=6500000d [126] MotionTableManager::PerformMovement: motion=001af3e0 speedBits=15f356a0 holdkey=13cf1420 [127] CMotionTable::StopObjectMotion: motion=6500000f