using AcDream.Core.Physics; using Xunit; namespace AcDream.Core.Tests.Physics; public class PlayerWeenieTests { [Fact] public void InqRunRate_Skill200_ReturnsCorrectRate() { var pw = new PlayerWeenie(runSkill: 200, jumpSkill: 100); Assert.True(pw.InqRunRate(out float rate)); Assert.Equal(2.375f, rate, precision: 3); } [Fact] public void InqRunRate_Skill800_ReturnsCap() { var pw = new PlayerWeenie(runSkill: 800, jumpSkill: 100); Assert.True(pw.InqRunRate(out float rate)); Assert.Equal(4.5f, rate, precision: 3); } [Fact] public void InqRunRate_Skill0_ReturnsBase() { var pw = new PlayerWeenie(runSkill: 0, jumpSkill: 100); Assert.True(pw.InqRunRate(out float rate)); Assert.Equal(1.0f, rate, precision: 3); } [Fact] public void InqJumpVelocity_FullExtent_Skill100() { var pw = new PlayerWeenie(runSkill: 100, jumpSkill: 100); Assert.True(pw.InqJumpVelocity(1.0f, out float vz)); // height = (100/1400) * 22.2 + 0.05 ≈ 1.636 // vz = sqrt(1.636 * 19.6) ≈ 5.663 Assert.Equal(5.663f, vz, precision: 1); } [Fact] public void InqJumpVelocity_HalfExtent_Skill100() { var pw = new PlayerWeenie(runSkill: 100, jumpSkill: 100); Assert.True(pw.InqJumpVelocity(0.5f, out float vz)); // height = (100/1400) * 22.2 * 0.5 + 0.05 ≈ 0.843 float expectedHeight = 1.0f * (100f / 1400f * 22.2f + 0.05f) * 0.5f; float expectedVz = MathF.Sqrt(expectedHeight * 19.6f); Assert.Equal(expectedVz, vz, precision: 2); } [Fact] public void InqJumpVelocity_ZeroSkill_ClampsToMinHeight() { var pw = new PlayerWeenie(runSkill: 0, jumpSkill: 0); Assert.True(pw.InqJumpVelocity(1.0f, out float vz)); // height = max(0.05 * 1.0, 0.35) = 0.35 // vz = sqrt(0.35 * 19.6) ≈ 2.619 Assert.Equal(MathF.Sqrt(0.35f * 19.6f), vz, precision: 2); } [Fact] public void GetBurdenMod_Unencumbered_Returns1() { Assert.Equal(1.0f, PlayerWeenie.GetBurdenMod(0f)); Assert.Equal(1.0f, PlayerWeenie.GetBurdenMod(0.5f)); Assert.Equal(1.0f, PlayerWeenie.GetBurdenMod(0.99f)); } [Fact] public void GetBurdenMod_Overloaded_Returns0() { Assert.Equal(0.0f, PlayerWeenie.GetBurdenMod(2.0f)); Assert.Equal(0.0f, PlayerWeenie.GetBurdenMod(3.0f)); } [Fact] public void GetBurdenMod_PartialBurden_LinearDecrease() { Assert.Equal(0.5f, PlayerWeenie.GetBurdenMod(1.5f), precision: 3); Assert.Equal(0.75f, PlayerWeenie.GetBurdenMod(1.25f), precision: 3); } }