using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using AcDream.Content;
using DatReaderWriter;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Enums;
using DatReaderWriter.Lib.IO;
using DatReaderWriter.Types;
using Microsoft.Extensions.Logging.Abstractions;
namespace AcDream.Content.Tests;
///
/// #426 (2026-08-23, the Holtburg windmill axle 0x010010CE, 8 polygons all
/// NoPos + Base1Solid): MeshExtractor.PrepareGfxObjMeshData used to gate the
/// positive side on !Stippling.NoPos, dropping every solid-colour
/// polygon on every object client-wide (NoPos means "no positive UVs" —
/// acclient.h:7386 — not "no positive face"). These tests exercise the fix
/// through the PUBLIC PrepareMeshData entry point against a synthetic,
/// entirely in-memory dat graph (no installed DAT directory required — this
/// lane stays hermetic), using a hand-rolled /
/// pair in the same shape as
/// DatResolutionPrecedenceTests' ResolutionSource/StubDatabase.
///
public sealed class MeshExtractorSolidFaceExtractionTests
{
private const uint GfxObjId = 0x01000001u;
private const uint SolidSurfaceId = 0x08000001u;
private const uint TexturedSurfaceId = 0x08000002u;
private const uint SurfaceTextureId = 0x05000001u;
private const uint RenderSurfaceId = 0x06000001u;
///
/// One quad polygon, NoPos + Base1Solid: the exact shape of the windmill
/// axle's own polygons. Must now extract to 4 vertices / 6 indices in a
/// single batch flagged solid, instead of the pre-#426 0-vertex mesh.
///
[Fact]
public void PrepareMeshData_NoPosSolidQuad_EmitsSolidBatchWithFourVerticesAndSixIndices()
{
var dats = new FakeMeshExtractorDats();
dats.RegisterRootGfxObj(GfxObjId, BuildQuadGfxObj(SolidSurfaceId, noPos: true));
var color = new ColorARGB { Alpha = 255, Red = 12, Green = 34, Blue = 56 };
dats.Register(SolidSurfaceId, new Surface
{
Type = SurfaceType.Base1Solid,
ColorValue = color,
});
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
ObjectMeshData? mesh = extractor.PrepareMeshData(GfxObjId, isSetup: false);
Assert.NotNull(mesh);
Assert.Equal(4, mesh!.Vertices.Length);
List batches = mesh.TextureBatches.Values.Single();
TextureBatchData batch = Assert.Single(batches);
Assert.Equal(6, batch.Indices.Count);
Assert.True(batch.Key.IsSolid);
// GetOrCreateSolidColorTexture bakes the surface's own ColorValue.
Assert.Equal((byte)color.Red, batch.TextureData[0]);
Assert.Equal((byte)color.Green, batch.TextureData[1]);
Assert.Equal((byte)color.Blue, batch.TextureData[2]);
Assert.Equal((byte)color.Alpha, batch.TextureData[3]);
}
///
/// Same NoPos quad, but the positive surface is TEXTURED
/// (Base1Image) rather than solid. NoPos still means "no UVs on this
/// polygon's wire data" regardless of what the surface is — the emitted
/// vertices fall back to UV (0,0), and the batch must be classified
/// non-solid (IsSolid == false) so it decodes the real texture instead
/// of baking a flat colour fill.
///
[Fact]
public void PrepareMeshData_NoPosTexturedQuad_EmitsWithZeroUVsAndIsSolidFalse()
{
var dats = new FakeMeshExtractorDats();
dats.RegisterRootGfxObj(GfxObjId, BuildQuadGfxObj(TexturedSurfaceId, noPos: true));
dats.Register(TexturedSurfaceId, new Surface
{
Type = SurfaceType.Base1Image,
OrigTextureId = SurfaceTextureId,
});
dats.Register(SurfaceTextureId, new SurfaceTexture
{
Textures = new List> { RenderSurfaceId },
});
dats.Register(RenderSurfaceId, new RenderSurface
{
Width = 1,
Height = 1,
Format = PixelFormat.PFID_A8R8G8B8,
SourceData = new byte[] { 10, 20, 30, 255 },
});
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
ObjectMeshData? mesh = extractor.PrepareMeshData(GfxObjId, isSetup: false);
Assert.NotNull(mesh);
Assert.Equal(4, mesh!.Vertices.Length);
Assert.All(mesh.Vertices, v => Assert.Equal(Vector2.Zero, v.UV));
List batches = mesh.TextureBatches.Values.Single();
TextureBatchData batch = Assert.Single(batches);
Assert.Equal(6, batch.Indices.Count);
Assert.False(batch.Key.IsSolid);
}
/// One quad (4 verts), single polygon, PosSurface referencing .
private static GfxObj BuildQuadGfxObj(uint surfaceId, bool noPos)
{
return new GfxObj
{
Surfaces = { surfaceId },
VertexArray = new VertexArray
{
Vertices =
{
// No UVs at all — matches a real NoPos polygon's vertices,
// which carry no UV entries because nothing samples them.
[0] = new SWVertex { Origin = new Vector3(0, 0, 0), Normal = Vector3.UnitZ },
[1] = new SWVertex { Origin = new Vector3(1, 0, 0), Normal = Vector3.UnitZ },
[2] = new SWVertex { Origin = new Vector3(1, 1, 0), Normal = Vector3.UnitZ },
[3] = new SWVertex { Origin = new Vector3(0, 1, 0), Normal = Vector3.UnitZ },
},
},
Polygons =
{
[0] = new Polygon
{
Stippling = noPos ? StipplingType.NoPos : default,
PosSurface = 0,
NegSurface = -1,
VertexIds = { 0, 1, 2, 3 },
},
},
};
}
///
/// Minimal in-memory for MeshExtractor:
/// resolves exactly one "root" GfxObj through Portal (the only path
/// PrepareMeshData needs for TryResolvePreferred's default
/// implementation), plus arbitrary typed lookups (Surface,
/// SurfaceTexture, RenderSurface) also through Portal.
///
private sealed class FakeMeshExtractorDats : IDatReaderWriter
{
private readonly Dictionary _portalObjects = new();
private uint _rootId;
public FakeMeshExtractorDats() => Portal = new FakeDatDatabase(_portalObjects);
public void RegisterRootGfxObj(uint id, GfxObj gfxObj)
{
_rootId = id;
_portalObjects[id] = gfxObj;
}
public void Register(uint id, T obj) where T : IDBObj => _portalObjects[id] = obj;
public string SourceDirectory => string.Empty;
public IDatDatabase Portal { get; }
public IDatDatabase Cell => EmptyDatDatabase.Instance;
public ReadOnlyDictionary CellRegions { get; } =
new(new Dictionary());
public IDatDatabase HighRes => EmptyDatDatabase.Instance;
public IDatDatabase Language => EmptyDatDatabase.Instance;
public IDatDatabase Local => EmptyDatDatabase.Instance;
public ReadOnlyDictionary RegionFileMap { get; } =
new(new Dictionary());
public int PortalIteration => 0;
public int CellIteration => 0;
public int HighResIteration => 0;
public int LanguageIteration => 0;
public bool TryGetFileBytes(uint regionId, uint fileId, ref byte[] bytes, out int bytesRead)
{
bytesRead = 0;
return false;
}
public IEnumerable GetAllIdsOfType() where T : IDBObj => Array.Empty();
public IEnumerable ResolveId(uint id) =>
id == _rootId
? new[] { new IDatReaderWriter.IdResolution(Portal, DBObjType.GfxObj) }
: Array.Empty();
public bool TrySave(T obj, int iteration = 0) where T : IDBObj =>
throw new NotSupportedException();
public bool TrySave(uint regionId, T obj, int iteration = 0) where T : IDBObj =>
throw new NotSupportedException();
[return: MaybeNull]
public T Get(uint fileId) where T : IDBObj =>
Portal.TryGet(fileId, out var value) ? value : default;
public bool TryGet(uint fileId, [MaybeNullWhen(false)] out T value) where T : IDBObj =>
Portal.TryGet(fileId, out value);
public void Dispose()
{
}
}
private sealed class FakeDatDatabase : IDatDatabase
{
private readonly Dictionary _objects;
public FakeDatDatabase(Dictionary objects) => _objects = objects;
// Never dereferenced by MeshExtractor's own code paths (only
// RetailPhysicsScriptLoader's ctor reads it, into a NULLABLE field
// it never touches unless a physics-script emitter is loaded, which
// these tests never trigger).
public DatDatabase Db => null!;
public int Iteration => 0;
public IEnumerable GetAllIdsOfType() where T : IDBObj => Array.Empty();
public bool TryGet(uint fileId, [MaybeNullWhen(false)] out T value) where T : IDBObj
{
if (_objects.TryGetValue(fileId, out IDBObj? obj) && obj is T typed)
{
value = typed;
return true;
}
value = default;
return false;
}
public bool TryGetFileBytes(uint fileId, [MaybeNullWhen(false)] out byte[] value)
{
value = null;
return false;
}
public bool TryGetFileBytes(uint fileId, ref byte[] bytes, out int bytesRead)
{
bytesRead = 0;
return false;
}
public bool TrySave(T obj, int iteration = 0) where T : IDBObj =>
throw new NotSupportedException();
public void Dispose()
{
}
}
private sealed class EmptyDatDatabase : IDatDatabase
{
public static readonly EmptyDatDatabase Instance = new();
public DatDatabase Db => null!;
public int Iteration => 0;
public IEnumerable GetAllIdsOfType() where T : IDBObj => Array.Empty();
public bool TryGet(uint fileId, [MaybeNullWhen(false)] out T value) where T : IDBObj
{
value = default;
return false;
}
public bool TryGetFileBytes(uint fileId, [MaybeNullWhen(false)] out byte[] value)
{
value = null;
return false;
}
public bool TryGetFileBytes(uint fileId, ref byte[] bytes, out int bytesRead)
{
bytesRead = 0;
return false;
}
public bool TrySave(T obj, int iteration = 0) where T : IDBObj =>
throw new NotSupportedException();
public void Dispose()
{
}
}
}