using System; using System.Collections.Generic; using System.Numerics; using DatReaderWriter.Enums; using DatReaderWriter.Types; using AcDream.Core.Physics; using Xunit; namespace AcDream.Core.Tests.Physics; /// /// Unit tests for the result-combine helper used by /// . The iteration / per-cell /// BSP-query parts are covered end-to-end by /// ; this file pins the /// retail-faithful halt semantics that /// acclient_2013_pseudo_c.txt:272739-272752 spells out. /// public class TransitionCheckOtherCellsTests { private static Transition MakeTransition(bool contactFlag = false) { var t = new Transition(); t.SpherePath.InitPath(Vector3.Zero, Vector3.Zero, cellId: 0xA9B40100u, sphereRadius: 0.48f); t.ObjectInfo.State = contactFlag ? ObjectInfoState.Contact : ObjectInfoState.None; // Pre-set CP fields to non-default so the Slid-clears-CP assertion // can detect the clear. t.CollisionInfo.ContactPlaneValid = true; t.CollisionInfo.ContactPlaneIsWater = true; return t; } [Fact] public void OK_ContinuesIteration_DoesNotMutate() { var t = MakeTransition(); bool halt = t.ApplyOtherCellResult(TransitionState.OK, out var finalState); Assert.False(halt); Assert.Equal(TransitionState.OK, finalState); Assert.True(t.CollisionInfo.ContactPlaneValid); Assert.True(t.CollisionInfo.ContactPlaneIsWater); Assert.False(t.CollisionInfo.CollidedWithEnvironment); } [Fact] public void Collided_HaltsAndSetsCollidedWithEnvironment_WhenNotInContact() { var t = MakeTransition(contactFlag: false); bool halt = t.ApplyOtherCellResult(TransitionState.Collided, out var finalState); Assert.True(halt); Assert.Equal(TransitionState.Collided, finalState); Assert.True(t.CollisionInfo.CollidedWithEnvironment); } [Fact] public void Collided_DoesNotSetCollidedWithEnvironment_WhenInContact() { // Retail oracle gating: the CollidedWithEnvironment flip mirrors // the existing primary-cell behavior in FindEnvCollisions — // skipped when ObjectInfo.State has Contact bit set. var t = MakeTransition(contactFlag: true); bool halt = t.ApplyOtherCellResult(TransitionState.Collided, out var finalState); Assert.True(halt); Assert.Equal(TransitionState.Collided, finalState); Assert.False(t.CollisionInfo.CollidedWithEnvironment); } [Fact] public void Adjusted_HaltsAndSetsCollidedWithEnvironment_WhenNotInContact() { var t = MakeTransition(contactFlag: false); bool halt = t.ApplyOtherCellResult(TransitionState.Adjusted, out var finalState); Assert.True(halt); Assert.Equal(TransitionState.Adjusted, finalState); Assert.True(t.CollisionInfo.CollidedWithEnvironment); } [Fact] public void Slid_HaltsAndClearsContactPlaneFields() { // Retail oracle: acclient_2013_pseudo_c.txt:272746-272750 // case 4: // this->collision_info.contact_plane_valid = 0; // this->collision_info.contact_plane_is_water = 0; // return result; var t = MakeTransition(); Assert.True(t.CollisionInfo.ContactPlaneValid); // pre-condition Assert.True(t.CollisionInfo.ContactPlaneIsWater); // pre-condition bool halt = t.ApplyOtherCellResult(TransitionState.Slid, out var finalState); Assert.True(halt); Assert.Equal(TransitionState.Slid, finalState); Assert.False(t.CollisionInfo.ContactPlaneValid); Assert.False(t.CollisionInfo.ContactPlaneIsWater); } [Fact] public void CheckOtherCells_CellWithNullBspRoot_IsSkippedNoCrash() { // Iteration safety: a CellPhysics in the candidate set with // `BSP = null` (loaded for render but not physics) must be skipped, // not crash. Matches the spec's R2 guard at design §Edge cases E2. var cell = new CellPhysics { BSP = null, // <-- the guard target WorldTransform = Matrix4x4.Identity, InverseWorldTransform = Matrix4x4.Identity, Resolved = new Dictionary(), }; var engine = new PhysicsEngine(); engine.DataCache = new PhysicsDataCache(); // PhysicsEngine has nullable DataCache // FindEnvCollisions has terrain probes downstream; populate a // minimal landblock so the cache + engine are coherent. The cell // we test against doesn't need a real landblock entry. var heights = new byte[81]; Array.Fill(heights, (byte)0); var ht = new float[256]; for (int i = 0; i < 256; i++) ht[i] = i * 1.0f; engine.AddLandblock(0xA9B4FFFFu, new TerrainSurface(heights, ht), Array.Empty(), Array.Empty(), worldOffsetX: 0f, worldOffsetY: 0f); engine.DataCache.RegisterCellStructForTest(0xA9B40157u, cell); var t = MakeTransition(); var cellSet = new HashSet { 0xA9B40157u }; // Call CheckOtherCells directly via the internal seam. var result = t.CheckOtherCells(engine, Vector3.Zero, 0.48f, cellSet); Assert.Equal(TransitionState.OK, result); } [Fact] public void CheckOtherCells_OutdoorLandcellCandidate_UsesTerrainWalkable() { var engine = new PhysicsEngine(); engine.DataCache = new PhysicsDataCache(); var heights = new byte[81]; Array.Fill(heights, (byte)0); var ht = new float[256]; for (int i = 0; i < 256; i++) ht[i] = i * 1.0f; engine.AddLandblock(0xA9B4FFFFu, new TerrainSurface(heights, ht), Array.Empty(), Array.Empty(), worldOffsetX: 0f, worldOffsetY: 0f); var t = MakeTransition(contactFlag: true); t.SpherePath.InitPath(new Vector3(10f, 10f, -0.28f), new Vector3(10f, 10f, -0.28f), cellId: 0xA9B40147u, sphereRadius: 0.48f); var footCenter = new Vector3(10f, 10f, 0.20f); var cellSet = new HashSet { 0xA9B40001u }; var result = t.CheckOtherCells(engine, footCenter, 0.48f, cellSet); Assert.Equal(TransitionState.Adjusted, result); Assert.True(t.CollisionInfo.ContactPlaneValid); Assert.Equal(0xA9B40001u, t.CollisionInfo.ContactPlaneCellId); Assert.True(t.SpherePath.CheckPos.Z > -0.28f); } }