# acdream — project instructions for Claude ## Goal Build **acdream**, a modern open-source C# .NET 10 Asheron's Call client. The end state is a working client that: - Loads the retail AC dat files and renders the world (terrain, static meshes, dynamic entities, characters) - Connects to an ACE server and plays as a character - Exposes a **first-class plugin API** so players can write native scripts and macros to automate gameplay — this is a core architectural requirement, not a bolt-on The codebase is organized by phase. Current phase state lives in memory (`memory/project_phase_*_state.md`), current phase plans live in `docs/plans/`, and the long-term vision lives in `memory/project_acdream.md`. ## How to operate **Function as the lead developer on this project.** Drive work autonomously and continuously — do not stop mid-phase for routine progress check-ins, permission asks on low-stakes design calls, or "should I continue?" confirmations. Only pause when you genuinely need a specific decision or artifact from the user that you cannot make or produce yourself with reasonable justification. Things to still stop and ask for: - Architectural direction where multiple defensible paths exist and the tradeoffs depend on product intent the user hasn't expressed - Visual iteration where "does this look right?" is the actual acceptance test - Destructive or hard-to-reverse actions outside the normal commit workflow - When memory or commit history clearly indicates the user has a preference you should ask about before diverging from Things you should just do without asking: - Continue to the next planned sub-step of a phase after the previous one lands clean - Pick between two roughly equivalent implementations; justify the choice in the commit message - Refactor small amounts of surrounding code when genuinely needed to land a change cleanly (but not "while I'm here" scope creep) - Run the test suite, build the project, commit to main with co-author attribution — the project's established workflow is direct-to-main and the user has repeatedly authorized it Before claiming a phase or sub-step is done: run `dotnet build` and `dotnet test` green, commit with a message that explains the "why", update memory if there's a durable lesson, and move to the next todo item.