using System;
using System.Numerics;
using AcDream.Core.Physics;
using AcDream.Core.Physics.Motion;
namespace AcDream.Runtime.Physics;
///
/// R5-V2 — the Runtime-owned per entity:
/// acdream's
/// stand-in for retail's CPhysicsObj as the movement managers see it.
/// One is retained per accepted object incarnation on
/// RuntimeEntityRecord, so
/// can resolve OTHER entities' hosts — the
/// cross-entity delivery path the voyeur system
/// needs.
///
/// Owns a (retail
/// CPhysicsObj::target_manager). Its set_target/clear_target/
/// add_voyeur/remove_voyeur/receive_target_update seams
/// forward to it exactly as retail's CPhysicsObj does; the movement managers'
/// target seams are repointed here, replacing the AP-79 poll adapter. The
/// per-entity accessors (position/velocity/radius/contact/clocks) and the
/// fan-out are injected by the graphical or
/// no-window host while Runtime retains the host and manager identities.
///
/// R5-V3: owns a too (retail
/// CPhysicsObj::position_manager — retail creates it lazily via
/// get_position_manager; acdream constructs it eagerly, which is
/// behaviorally identical because the empty facade no-ops until its first
/// StickTo/ConstrainTo). fans
/// deliveries to the injected MoveToManager fan FIRST, then the
/// PositionManager — retail CPhysicsObj::HandleUpdateTarget order
/// (0x00512bc0: MovementManager @0x00512bf0, PositionManager
/// @0x00512c1a).
///
public sealed class EntityPhysicsHost : IPhysicsObjHost
{
private Func _getPosition;
private Func _getVelocity;
private Func _getRadius;
private Func _inContact;
private Func _minterpMaxSpeed;
private Func _curTime;
private Func _physicsTimerTime;
private Func _getObjectA;
private Action _handleUpdateTarget;
private Action _interruptCurrentMovement;
private readonly TargetManager _targetManager;
public EntityPhysicsHost(
uint id,
Func getPosition,
Func getVelocity,
Func getRadius,
Func inContact,
Func minterpMaxSpeed,
Func curTime,
Func physicsTimerTime,
Func getObjectA,
Action handleUpdateTarget,
Action interruptCurrentMovement)
{
Id = id;
_getPosition = null!;
_getVelocity = null!;
_getRadius = null!;
_inContact = null!;
_minterpMaxSpeed = null!;
_curTime = null!;
_physicsTimerTime = null!;
_getObjectA = null!;
_handleUpdateTarget = null!;
_interruptCurrentMovement = null!;
Rebind(
getPosition,
getVelocity,
getRadius,
inContact,
minterpMaxSpeed,
curTime,
physicsTimerTime,
getObjectA,
handleUpdateTarget,
interruptCurrentMovement);
_targetManager = new TargetManager(this);
PositionManager = new PositionManager(this);
}
///
/// Rebinds the changing CPhysicsObj access seams without replacing this
/// object's retail-lifetime managers. A static/minimal live object can gain
/// a MovementManager later, and the local player controller can be rebuilt,
/// but retail keeps the same CPhysicsObj, TargetManager, and PositionManager
/// for the accepted INSTANCE_TS incarnation. Existing voyeur, sticky, and
/// constraint state therefore survives the upgrade.
///
private void Rebind(
Func getPosition,
Func getVelocity,
Func getRadius,
Func inContact,
Func minterpMaxSpeed,
Func curTime,
Func physicsTimerTime,
Func getObjectA,
Action handleUpdateTarget,
Action interruptCurrentMovement)
{
ArgumentNullException.ThrowIfNull(getPosition);
ArgumentNullException.ThrowIfNull(getVelocity);
ArgumentNullException.ThrowIfNull(getRadius);
ArgumentNullException.ThrowIfNull(inContact);
ArgumentNullException.ThrowIfNull(minterpMaxSpeed);
ArgumentNullException.ThrowIfNull(curTime);
ArgumentNullException.ThrowIfNull(physicsTimerTime);
ArgumentNullException.ThrowIfNull(getObjectA);
ArgumentNullException.ThrowIfNull(handleUpdateTarget);
ArgumentNullException.ThrowIfNull(interruptCurrentMovement);
_getPosition = getPosition;
_getVelocity = getVelocity;
_getRadius = getRadius;
_inContact = inContact;
_minterpMaxSpeed = minterpMaxSpeed;
_curTime = curTime;
_physicsTimerTime = physicsTimerTime;
_getObjectA = getObjectA;
_handleUpdateTarget = handleUpdateTarget;
_interruptCurrentMovement = interruptCurrentMovement;
}
///
/// Applies a freshly composed delegate configuration while retaining this
/// host's exact identity and manager instances.
///
internal void RebindFrom(EntityPhysicsHost configuration)
{
ArgumentNullException.ThrowIfNull(configuration);
if (configuration.Id != Id)
throw new ArgumentException(
"A physics-host configuration must match the existing host GUID.",
nameof(configuration));
Rebind(
configuration._getPosition,
configuration._getVelocity,
configuration._getRadius,
configuration._inContact,
configuration._minterpMaxSpeed,
configuration._curTime,
configuration._physicsTimerTime,
configuration._getObjectA,
configuration._handleUpdateTarget,
configuration._interruptCurrentMovement);
}
// ── IPhysicsObjHost accessors ──────────────────────────────────────────
public uint Id { get; }
public Position Position => _getPosition();
public Vector3 Velocity => _getVelocity();
public float Radius => _getRadius();
public bool InContact => _inContact();
public float? MinterpMaxSpeed => _minterpMaxSpeed();
public double CurTime => _curTime();
public double PhysicsTimerTime => _physicsTimerTime();
/// The owned voyeur manager (retail
/// CPhysicsObj::target_manager).
public TargetManager TargetManager => _targetManager;
/// R5-V3 — the owned facade (retail
/// CPhysicsObj::position_manager): sticky follow + the
/// server-position constraint leash (armed as of Campaign P P5, #167).
/// Seam targets: MoveToManager.StickTo/Unstick,
/// MotionInterpreter.UnstickFromObject, the per-tick
/// AdjustOffset/UseTime drivers, and
/// LiveEntityNetworkUpdateController's remote-position
/// ConstrainTo arm.
public PositionManager PositionManager { get; }
// ── IPhysicsObjHost fan-out / target-tracking seams ────────────────────
public IPhysicsObjHost? GetObjectA(uint id) => _getObjectA(id);
public IPhysicsObjHost? GetRelationshipTarget(uint objectId) =>
_targetManager.GetRelationshipTarget(objectId);
public void HandleUpdateTarget(TargetInfo info)
{
// Retail CPhysicsObj::HandleUpdateTarget (0x00512bc0) fan order:
// MovementManager (the injected MoveToManager fan) first, then
// PositionManager (@0x00512c1a — the R5-V3 sticky consumer).
_handleUpdateTarget(info);
PositionManager.HandleUpdateTarget(info);
}
public void InterruptCurrentMovement() => _interruptCurrentMovement();
public void SetTarget(uint contextId, uint objectId, float radius, double quantum)
=> _targetManager.SetTarget(contextId, objectId, radius, quantum);
public void ClearTarget() => _targetManager.ClearTarget();
public void ReceiveTargetUpdate(TargetInfo info, IPhysicsObjHost sender) =>
_targetManager.ReceiveUpdate(info, sender);
public void AddVoyeur(IPhysicsObjHost watcher, float radius, double quantum)
=> _targetManager.AddVoyeur(watcher, radius, quantum);
public void RemoveVoyeur(uint watcherId, IPhysicsObjHost expectedWatcher) =>
_targetManager.RemoveVoyeur(watcherId, expectedWatcher);
// ── per-tick driver + Runtime-owned lifecycle ──────────────────────────
/// Retail TargetManager::HandleTargetting — the per-tick
/// voyeur sweep (self-throttled to 0.5 s). Retail runs it unconditionally
/// for every entity in UpdateObjectInternal, BEFORE the movement
/// managers' UseTime.
public void HandleTargetting() => _targetManager.HandleTargetting();
/// Retail CPhysicsObj::exit_world's
/// TargetManager::NotifyVoyeurOfEvent(ExitWorld) — tell every
/// watcher of this entity that it left the world (they drop the
/// stick/moveto). Called on despawn before the host is removed from the
/// registry.
public void NotifyExitWorld() => _targetManager.NotifyVoyeurOfEvent(TargetStatus.ExitWorld);
///
/// A Hidden object remains logically alive but is removed from the cell
/// lookup/interaction surface. Retail's DetectionManager sends
/// LeftDetection from CObjCell::hide_object; that manager is
/// not ported yet, so the current host bridges the same unavailability edge
/// through the existing target fan-out. The non-Ok update tears down watcher
/// MoveTo/Sticky consumers, and the watched-role table is cleared so an
/// UnHide re-subscription receives a fresh initial snapshot. The object's
/// own watcher role is deliberately preserved.
///
public void NotifyHidden() =>
_targetManager.NotifyVoyeurOfEventAndClear(TargetStatus.ExitWorld);
/// R5-V3 (#171): retail CPhysicsObj::teleport_hook's tail
/// (0x00514ed0 @0x00514f1b-0x00514f28) — TargetManager::ClearTarget
/// (drop this entity's OWN subscription) then
/// NotifyVoyeurOfEvent(Teleported) (every entity watching THIS one
/// drops its stick/moveto — StickyManager::HandleUpdateTarget's
/// non-Ok teardown path). Called after a teleport placement.
public void NotifyTeleported()
{
_targetManager.ClearTarget();
_targetManager.NotifyVoyeurOfEvent(TargetStatus.Teleported);
}
}