# Connected capped lifecycle route. Readiness and screenshots are driven by # canonical runtime state; sleeps are only stationary sampling windows. wait world-ready 90000 wait world-visible 30000 sleep 30000 checkpoint capped_login screenshot capped_login 15000 # Dense outdoor island baseline. command /teleloc 0x09040008 11.4 188.6 87.705 wait materialized 1 90000 wait world-visible 30000 sleep 12000 input down MovementTurnRight sleep 6000 input up MovementTurnRight sleep 12000 checkpoint aerlinthe_first screenshot aerlinthe_first 15000 # World-edge streaming transition. command /teleloc 0xF6820033 145.7 49.855 58.010 wait materialized 2 90000 wait world-visible 30000 sleep 12000 input down MovementTurnRight sleep 6000 input up MovementTurnRight sleep 12000 checkpoint rynthid # Facility Hub indoor cell: one-landblock collapse + exact EnvCell collision. command /teleloc 0x8A020164 70.35 -40.66 -5.9 wait materialized 3 90000 wait world-visible 30000 sleep 12000 input down MovementTurnRight sleep 6000 input up MovementTurnRight sleep 12000 checkpoint facility_hub screenshot facility_hub 15000 # Dungeon exit back to a normal outdoor near ring. command /teleloc 0xA9B40019 84.0 7.1 94.005 wait materialized 4 90000 wait world-visible 30000 sleep 12000 input down MovementTurnRight sleep 6000 input up MovementTurnRight sleep 12000 checkpoint holtburg_after_dungeon screenshot holtburg_after_dungeon 15000 # Same-location owner/resource comparison after outdoor/edge/dungeon churn. command /teleloc 0x09040008 11.4 188.6 87.705 wait materialized 5 90000 wait world-visible 30000 sleep 12000 input down MovementTurnRight sleep 6000 input up MovementTurnRight sleep 30000 checkpoint aerlinthe_revisit screenshot aerlinthe_revisit 15000