# #347 fix contract — retail's within-tick slide continuation (full-rate glide) **Date:** 2026-08-08. **Implementer: Fable directly (user direction), dual Opus review, then the user's slope feel gate.** Predecessor: #345 landed at `ab89ebdf` (validate_walkable return scoping); this contract closes AD-70. ## The defect (measured, not hypothesized) Post-#345, the glide alternates in a strict two-tick cycle (scratch trace, 2026-08-08, 45-degree diagonal fixture): - arming tick: ZERO XY yield, sliding normal becomes (0.707,-0.707,0), transient gains Sliding; - moving tick: +0.115/+0.115 (the along-crease component), sliding normal CLEARS; - repeat. 14 of 30 ticks stuck; lateral rate is HALF the input's lateral component. Retail delivers motion EVERY tick: cdb counters (`345-retail-glide.cdb.log`) show edge_slide/cliff_slide 594 each over one ~15 s glide (~per 30 Hz tick), set_sliding_normal 538, step_up 0. ## Retail's mechanism (pinned from pc this session) `CTransition::edge_slide` @0x0050b3d0 (pc:273001+), steep-contact branch (contact valid AND N.z < allowance @0050b3f7-0050b441): 1. `sphere_path.walkable = null; restore_check_pos()` — back to the SAVED (advanced, pre-step-down) candidate; 2. `*outState = cliff_slide(&contact_plane)` — see below; 3. clears contact plane validity/water; 4. **returns 0 (FALSE = do not stop)** — `transitional_insert`'s attempt loop CONTINUES and retries at the position cliff_slide just produced. `CTransition::cliff_slide` @0x0050a6d0 (pc:272397+): 1. crease = cross(steepN, **last_known_contact_plane.N**) — NOT the current contact; horizontal-projected (Z forced 0 via *0f arithmetic in BN's rendering) and 90-degree-rotated: vector (-crossY, crossX, 0) = the horizontal PERPENDICULAR to the crease; 2. `normalize_check_small` degenerate -> return 1 (OK_TS); 3. proj = dot(check-minus-curr displacement + LandDefs::get_block_offset (curr cell vs check cell — the AD-69 seam family), perpVector); 4. sign-dependent arm: adds `perpVector * (+-proj)` to the CHECK POSITION (add_offset_to_check_pos @0050a804/0050a857) — REMOVING the into-face perpendicular component so the check pos keeps only the along-crease part — and sets the collision normal (one arm negates the normal: 0050a813-0050a827); 5. **returns 3 (ADJUSTED)**. Net: the SAME transitional_insert call retries at the slid position, the insert validates clean, step-down lands on the flat side, OK — motion delivered within the tick, every tick. The sliding normal is set as well, so next tick's AdjustOffset pre-projection ALSO applies (that projection producing an already-clean request is why retail still fires edge_slide per tick: the request keeps pressing into the face). ## Our port today (`TransitionTypes.cs`) - `TransitionalInsert` (:2306-2335) already continues the loop when `EdgeSlideAfterStepDownFailed` returns false — the LOOP shape is ported. - `EdgeSlideAfterStepDownFailed` branch2 (:2534-2544) matches retail's steep-contact branch: restore, CliffSlide, clear, return false. - `CliffSlide` (:2630-2672) computes the same perpVector and even calls `sp.AddOffsetToCheckPos` with a sign-dependent arm and returns Adjusted. **Yet the arming tick yields zero.** So the divergence is INSIDE this chain, not its shape. Candidates, in test order: 1. **Sign-arm inversion (BN flag-test ambiguity).** Ours adds `collideNormal*angle` when angle<=0 and `collideNormal*(-angle)` when angle>0 — BOTH are non-positive multiples. Removing the perpendicular component requires the CANCELLING sign in both arms: for angle>0 subtract (ours does), for angle<0 ADD the positive multiple (ours subtracts more — DOUBLING the into-face component instead of cancelling). Retail's two arms at 0050a7d6/0050a849 vs 0050a7f6 are sign-mushed in BN — byte-decode 0050a7a0-0050a870 (fchs placement) before concluding. If ours doubles the into-face component on one arm, the slid retry re-collides HARDER -> retries exhaust -> zero yield -> exactly the alternation (next tick's pre-projection is what moves). 2. **Retry-after-CliffSlide dies.** The Adjusted continue (:2323-2327) re-enters InsertIntoCell; if the slid check pos still validates against the steep triangle (e.g. because the offset was wrong per candidate 1, or because the retry re-runs the PRIMARY phase from the pre-advance position rather than the slid candidate), attempts exhaust. The transit-fail probe's buffered [transit-fail-insert] lines (19 per stuck tick in the scratch run) name each attempt's phase outcomes — READ THEM FIRST; they may settle candidates 1 and 2 in one look. 3. **restore_check_pos ordering.** Retail restores BEFORE cliff_slide and cliff_slide then adds its offset to the RESTORED (advanced) candidate. Ours: branch2 restores then CliffSlide adds to... verify which position RestoreCheckPos leaves in GlobalSphere (SaveCheckPos at :2265 saved the ADVANCED candidate, so restore should equal retail). Confirm with the probe's per-attempt positions. ## D1 — the minimal port Fix ONLY what the instrumentation names (expected: the CliffSlide sign arm(s), possibly one retry-entry position). Do NOT touch: the loop shape, branch1/3/4 responses, PrecipiceSlide, the #331 sliding-normal persistence/clearing, AdjustOffset (AD-66!), ValidateWalkable (#345 just landed), DoStepDown internals. ## D2 — tests 1. Tighten `Issue345SteepSlopeGlideTests.Angled45Approach_GlidesAlongTheDiagonal`: full-rate — stuckTicks small (crossing transient only, e.g. <= 3) and lateral advance ~= the input's lateral component times the post-crossing tick count (assert >= 85% of it, ordering-safe), replacing the alternation-tolerant `Ticks/2 + 2` bound and its comment (and drop the #347-residual comment). 2. The 30/60-degree ordering pin and perpendicular stop stay green unchanged. 3. AD-65/AD-66 conformance, the #331 absorb pin, RetailEdgeResponseOrdering, Issue265, TransitFailProbe, EdgeSlideBackProbePrecipiceSlideTests, and the #271 staircase guard ALL stay green untouched. 4. Sabotage: revert the sign/continuation fix -> the tightened full-rate assertion reds with the alternation numbers; restore. ## Acceptance Clean-room complete suite; dual Opus review (conformance byte-check of cliff_slide's fchs arms + blast radius over every CliffSlide caller); retire AD-70 in the same commit; user slope feel gate (~2 min: glide speed now matches retail side-by-side; downhill/uphill/hover unchanged).