* Campaign VM slice VM2 - which detail-texturing path does retail run on this GPU? * Read-only: attach, dump the capability + detail state, detach. No breakpoints. .logopen C:\Users\erikn\source\repos\acdream\.claude\worktrees\peaceful-blackburn-5333f0\artifacts\vm2\vm2-detail-caps.log .sympath C:\Users\erikn\source\repos\acdream\refs .symopt+ 0x40 .reload /f acclient.exe .echo === module / pdb identity === lmv m acclient .echo === symbol resolution === x acclient!RenderDevice::render_device x acclient!Render::*detail* x acclient!Render::m_RenderPrefs x acclient!trysinglepass .echo === THE ANSWER: single-pass detailing capability === ?? acclient!RenderDevice::render_device->m_caps.bCanDoSinglePassDetailing ?? acclient!RenderDevice::render_device->m_caps.bTexOpDotProduct3 ?? acclient!RenderDevice::render_device->m_caps.bTexOpBumpEnvMap ?? acclient!RenderDevice::render_device->m_caps.MaxSimultaneousTextures ?? acclient!RenderDevice::render_device->m_caps.MaxTextureBlendStages .echo === raw D3D caps (TextureOpCaps: 0x8000 = BLENDCURRENTALPHA, 0x10000 = PREMODULATE, 0x4000 = DOTPRODUCT3) === ?? acclient!RenderDevice::render_device->m_D3DCaps.TextureOpCaps ?? acclient!RenderDevice::render_device->m_D3DCaps.MaxSimultaneousTextures ?? acclient!RenderDevice::render_device->m_D3DCaps.MaxTextureBlendStages ?? acclient!RenderDevice::render_device->m_D3DCaps.PixelShaderVersion .echo === full m_caps dump === dt acclient!RenderDevice poi(acclient!RenderDevice::render_device) m_caps. .echo === trysinglepass global === dd acclient!trysinglepass L1 .echo === detail category state (null = category off) === ?? acclient!Render::landscape_detail_surface ?? acclient!Render::building_detail_surface ?? acclient!Render::environment_detail_surface ?? acclient!Render::object_detail_surface ?? acclient!Render::landscape_detail_tiling ?? acclient!Render::building_detail_tiling ?? acclient!Render::environment_detail_tiling ?? acclient!Render::object_detail_tiling ?? acclient!Render::curr_detail_src_blend ?? acclient!Render::curr_detail_dst_blend ?? acclient!Render::m_RenderPrefs.EnvironmentDetailTextures .echo === done, detaching === .logclose qd