using AcDream.App.UI.Layout;
namespace AcDream.App.Tests.UI.Layout;
public class UiDatElementTests
{
[Fact]
public void ActiveMedia_PrefersNamedStateOverDirect()
{
var info = new ElementInfo();
info.StateMedia[""] = (0x06000001, 1); // DirectState (DrawMode Normal=1)
info.StateMedia["ShowDetail"] = (0x06000002, 3); // named (Alphablend=3)
var e = new UiDatElement(info, _ => (0, 0, 0)) { ActiveState = "ShowDetail" };
Assert.Equal(0x06000002u, e.ActiveMedia().File);
Assert.Equal(3, e.ActiveMedia().DrawMode);
e.ActiveState = "";
Assert.Equal(0x06000001u, e.ActiveMedia().File);
Assert.Equal(1, e.ActiveMedia().DrawMode);
}
[Fact]
public void ActiveMedia_NoMedia_ReturnsZero()
{
var e = new UiDatElement(new ElementInfo(), _ => (0, 0, 0));
Assert.Equal(0u, e.ActiveMedia().File);
Assert.Equal(0, e.ActiveMedia().DrawMode);
}
[Fact]
public void ActiveMedia_MissingNamedState_FallsBackToDirect()
{
var info = new ElementInfo();
info.StateMedia[""] = (0x06000005, 1);
var e = new UiDatElement(info, _ => (0, 0, 0)) { ActiveState = "NoSuchState" };
Assert.Equal(0x06000005u, e.ActiveMedia().File);
}
// ── G1 tests: DefaultStateName + "Normal" implicit default ───────────────
///
/// Task G1 change 5: when an element has no DefaultStateName but does have a "Normal"
/// state sprite, the ctor should default ActiveState to "Normal" so the element
/// renders its normal-state sprite without requiring explicit state assignment.
///
[Fact]
public void UiDatElement_DefaultsActiveStateToNormal_WhenNormalPresent()
{
var info = new ElementInfo();
info.StateMedia["Normal"] = (0x0000AAAAu, 1);
info.StateMedia["Hover"] = (0x0000BBBBu, 1);
var e = new UiDatElement(info, _ => (0, 0, 0));
// Should have defaulted to "Normal" state.
Assert.Equal(0x0000AAAAu, e.ActiveMedia().File);
}
///
/// Task G1 change 5: when DefaultStateName is set (e.g. "Minimized"),
/// it takes priority over the "Normal" implicit default.
///
[Fact]
public void UiDatElement_DefaultsActiveStateToDefaultStateName_WhenSet()
{
var info = new ElementInfo { DefaultStateName = "Minimized" };
info.StateMedia["Minimized"] = (0x0000BBBBu, 1);
info.StateMedia["Maximized"] = (0x0000CCCCu, 1);
info.StateMedia["Normal"] = (0x0000DDDDu, 1);
var e = new UiDatElement(info, _ => (0, 0, 0));
// DefaultStateName "Minimized" wins over "Normal" implicit default.
Assert.Equal(0x0000BBBBu, e.ActiveMedia().File);
}
///
/// Task G1 change 5: elements with only a DirectState sprite and no "Normal" state
/// should still default to "" (DirectState) — no regression for chrome/grip elements.
///
[Fact]
public void UiDatElement_NoDefaultStateName_NoNormal_DefaultsToDirectState()
{
var info = new ElementInfo();
info.StateMedia[""] = (0x06007777u, 1); // DirectState only (e.g. vitals chrome corner)
var e = new UiDatElement(info, _ => (0, 0, 0));
// No DefaultStateName, no "Normal" state → ActiveState stays "" (DirectState).
Assert.Equal(0x06007777u, e.ActiveMedia().File);
}
}