using AcDream.Plugin.Abstractions;
namespace AcDream.Core.Selection;
public enum SelectionChangeSource
{
System,
World,
Radar,
Inventory,
Paperdoll,
Toolbar,
Keyboard,
Plugin,
}
public enum SelectionChangeReason
{
Selected,
Cleared,
SelectedObjectRemoved,
CombatTargetDied,
PreviousSelection,
}
public readonly record struct SelectionTransition(
uint? PreviousObjectId,
uint? SelectedObjectId,
SelectionChangeSource Source,
SelectionChangeReason Reason);
///
/// Single owner for the client's selected object. This ports the state behavior
/// of retail ACCWeenieObject::SetSelectedObject @ 0x0058C2E0: changes are
/// deduplicated, the old selection becomes the previous selection, and plugin/UI
/// listeners receive one transition after state is committed.
///
public sealed class SelectionState : ISelectionService
{
private event Action? PluginChanged;
public uint? SelectedObjectId { get; private set; }
public uint? PreviousObjectId { get; private set; }
public uint? PreviousValidObjectId { get; private set; }
public event Action? Changed;
event Action ISelectionService.Changed
{
add => PluginChanged += value;
remove => PluginChanged -= value;
}
public bool Select(
uint objectId,
SelectionChangeSource source,
SelectionChangeReason reason = SelectionChangeReason.Selected)
=> objectId == 0
? Clear(source)
: Set(objectId, source, reason);
public bool Clear(
SelectionChangeSource source,
SelectionChangeReason reason = SelectionChangeReason.Cleared)
=> Set(null, source, reason);
public bool SelectPrevious(SelectionChangeSource source = SelectionChangeSource.Keyboard)
=> PreviousObjectId is uint previous
&& Set(previous, source, SelectionChangeReason.PreviousSelection);
bool ISelectionService.Select(uint objectId)
=> Select(objectId, SelectionChangeSource.Plugin);
bool ISelectionService.Clear()
=> Clear(SelectionChangeSource.Plugin);
private bool Set(
uint? selectedObjectId,
SelectionChangeSource source,
SelectionChangeReason reason)
{
if (SelectedObjectId == selectedObjectId)
return false;
uint? old = SelectedObjectId;
SelectedObjectId = selectedObjectId;
PreviousObjectId = old;
if (old is not null)
PreviousValidObjectId = old;
var transition = new SelectionTransition(old, selectedObjectId, source, reason);
Changed?.Invoke(transition);
DispatchPluginChanged(new SelectionChangedEvent(old, selectedObjectId));
return true;
}
private void DispatchPluginChanged(SelectionChangedEvent change)
{
Action? listeners = PluginChanged;
if (listeners is null) return;
foreach (Action listener in listeners.GetInvocationList())
{
try { listener(change); }
catch { /* plugin exceptions never escape into client state changes */ }
}
}
}