using Chorizite.Core.Render;
using Chorizite.Core.Render.Enums;
using Silk.NET.OpenGL;
using System.Runtime.InteropServices;
using BufferUsage = Chorizite.Core.Render.Enums.BufferUsage;
// IUniformBuffer is in Chorizite.Core.dll but under the Chorizite.OpenGLSDLBackend namespace
using IUniformBuffer = Chorizite.OpenGLSDLBackend.IUniformBuffer;
namespace AcDream.App.Rendering.Wb {
///
/// OpenGL uniform buffer
///
public unsafe class ManagedGLUniformBuffer : IUniformBuffer {
private uint bufferId;
private readonly OpenGLGraphicsDevice _device;
private GL GL => _device.GL;
///
public int Size { get; private set; }
///
public BufferUsage Usage { get; private set; }
///
/// Initializes a new instance of the class.
///
/// Graphics device
/// Buffer usage
/// The size of the buffer, in bytes
public unsafe ManagedGLUniformBuffer(OpenGLGraphicsDevice device, BufferUsage usage, int size) {
_device = device;
Size = size;
Usage = usage;
// Generate the buffer
bufferId = GL.GenBuffer();
if (bufferId == 0) {
throw new Exception("Failed to generate uniform buffer.");
}
GpuMemoryTracker.TrackResourceAllocation(GpuResourceType.Buffer);
GLHelpers.CheckErrors(GL);
// Allocate the buffer with the specified size
GL.BindBuffer(GLEnum.UniformBuffer, bufferId);
GLHelpers.CheckErrors(GL);
GL.BufferData(
GLEnum.UniformBuffer,
(uint)Size,
(void*)0, // No initial data
GLEnum.DynamicDraw);
GLHelpers.CheckErrors(GL);
GpuMemoryTracker.TrackAllocation(Size, GpuResourceType.Buffer);
}
///
public unsafe void SetData(T[] data) where T : unmanaged {
SetData(data.AsSpan());
}
///
public unsafe void SetData(Span data) where T : unmanaged {
uint dataSize = (uint)data.Length * (uint)Marshal.SizeOf();
// Ensure the buffer size is sufficient
if (dataSize > Size) {
throw new ArgumentException($"Data size ({dataSize} bytes) exceeds buffer size ({Size} bytes).");
}
GL.BindBuffer(GLEnum.UniformBuffer, bufferId);
fixed (T* ptr = data) {
GL.BufferSubData(GLEnum.UniformBuffer, 0, (nuint)dataSize, ptr);
}
}
///
public unsafe void SetSubData(T[] data, int destinationOffsetBytes, int sourceOffsetElements = 0, int lengthElements = 0) where T : unmanaged {
SetSubData(data.AsSpan(), destinationOffsetBytes, sourceOffsetElements, lengthElements);
}
///
public unsafe void SetSubData(Span data, int destinationOffsetBytes, int sourceOffsetElements = 0, int lengthElements = 0) where T : unmanaged {
if (lengthElements <= 0) {
lengthElements = data.Length - sourceOffsetElements;
}
uint dataSizeBytes = (uint)lengthElements * (uint)Marshal.SizeOf();
// Validate buffer bounds
if (destinationOffsetBytes + dataSizeBytes > Size) {
throw new ArgumentException($"Update would exceed buffer size. Buffer size: {Size}, Update range: {destinationOffsetBytes} to {destinationOffsetBytes + dataSizeBytes}");
}
GL.BindBuffer(GLEnum.UniformBuffer, bufferId);
fixed (T* ptr = data.Slice(sourceOffsetElements, lengthElements)) {
GL.BufferSubData(GLEnum.UniformBuffer, (nint)destinationOffsetBytes, (nuint)dataSizeBytes, ptr);
}
}
///
/// Sets a single piece of data in the buffer.
///
public unsafe void SetData(ref T data) where T : unmanaged {
fixed (T* pData = &data) {
SetData(new Span(pData, 1));
}
}
///
/// Binds the buffer to the specified binding point.
///
/// The binding point to bind to
public void Bind(uint bindingPoint) {
GL.BindBufferBase(GLEnum.UniformBuffer, bindingPoint, bufferId);
GLHelpers.CheckErrors(GL);
}
///
public void Bind() {
GL.BindBuffer(GLEnum.UniformBuffer, bufferId);
GLHelpers.CheckErrors(GL);
}
///
public void Unbind() {
GL.BindBuffer(GLEnum.UniformBuffer, 0);
GLHelpers.CheckErrors(GL);
}
public void Dispose() {
_device.QueueGLAction(GL => {
if (bufferId != 0) {
GL.DeleteBuffer(bufferId);
GpuMemoryTracker.TrackResourceDeallocation(GpuResourceType.Buffer);
GLHelpers.CheckErrors(GL);
GpuMemoryTracker.TrackDeallocation(Size, GpuResourceType.Buffer);
bufferId = 0;
}
});
}
}
}