# Character window (Attributes tab) — retail reference + polish targets Transcribed from two user-provided retail screenshots (2026-06-26): the **not-selected** state and the **Strength-selected** state. The PNGs live in the user's chat; this doc is the durable target spec for the remaining polish on acdream's `CharacterStatController` (LayoutDesc 0x2100002E). "✗" = acdream gap. ## State 1 — nothing selected - **Tabs:** Attributes (active, gold label), Skills, Titles. - **Name:** "Horan" — **WHITE** (✗ acdream renders the name gold). - **Heritage line:** "Female Aluvian Adventurer" — white. - **PK line:** "Non-Player Killer" — white. - **Level area (right):** small caption "Character Level" (two lines: "Character" / "Level"), then the number **"240" as LARGE GOLD SPRITE DIGITS** — a number-sprite font, not plain text (✗ acdream draws "126" as plain gold text, and the caption truncates to "Character Le"). - **"Total Experience (XP):"** caption + value "100,000,017,999" (✗ caption missing in acdream). - **"XP for next level:"** caption + value "99,738,801" with the red fill bar behind it (✗ caption + value missing — the value element is consumed by the UiMeter at import). - **Attribute list — 9 rows**, each = icon + name + right-aligned value: - Row text is **LARGER** (roughly the icon height ~24px) and rows are **TIGHTER** (less vertical gap) than acdream's current small-text / wide-spacing. - Order: Strength 200, Endurance 10, Coordination 10, Quickness 200, Focus 10, Self 10, Health 5/5, Stamina 10/10, Mana 10/10. - **Footer:** "Select an Attribute to Improve" (title) / "Skill Credits Available: 96" / "Unassigned Experience: 87,757,321,741". (acdream now matches — confirm the title says **Attribute**, not skill.) ## State 2 — Strength selected - Same header. - **Selected row (Strength):** highlighted with a **DARKER background + bars above/below** — retail's selected-row sprite `0x06001397` (Button state 6). (✗ acdream uses a translucent GOLD tint — replace with the dark-bar sprite.) - **Footer flips to:** - Title: **"Strength: 200"** — **WHITE** text (✗ acdream uses the body/gold color). - "Experience To Raise:" + **"Infinity!"** (Strength is maxed → cost is infinite; ✗ acdream shows a numeric/"maxed" placeholder — show "Infinity!" when the attribute is at max). - "Unassigned Experience:" + "87,757,321,741". - Raise buttons (≜10 + triangle) shown at the selected row's right. ## Polish checklist (acdream) 1. [ ] Name color → white. 2. [ ] Level → gold sprite digits (find the number-sprite font/ids); caption "Character"/"Level" 2-line. 3. [ ] Add "Total Experience (XP):" caption. 4. [ ] Add "XP for next level:" caption + value (un-consume from the meter, or render alongside). 5. [ ] Row text larger (≈icon height) + rows tighter. 6. [ ] Selection highlight → sprite 0x06001397 (dark bars), not gold tint. 7. [ ] Selected footer title → white. 8. [ ] Maxed attribute → "Experience To Raise: Infinity!". 9. [ ] Footer title wording = "Select an Attribute to Improve" (Attribute).